Randomised RPG suggestions
@rpgsuggestions.bsky.social
6 followers 4 following 330 posts
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas. May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
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rpgsuggestions.bsky.social
Mausritter was originally going to have a dedicated kangaroo farming subsystem. Maybe you could add it back in with a Tarot card-based resolution method.
rpgsuggestions.bsky.social
Classes could afford to feel more strategic. Take inspiration from the way some people run 'Chuubo's Marvelous Wish-Granting Engine'!
rpgsuggestions.bsky.social
Fun fact (not actually fact): World of Darkness was at first designed to have complex depth crawling mechanics. Maybe you could recreate them with a tabulated Tarot card-based character generation heuristic.
rpgsuggestions.bsky.social
My response to the Material Problem: why not just modify a component from 'Wiki Articles Are Wizards'? Seems long-lasting.
rpgsuggestions.bsky.social
People are calling my new cave diving game "like the SCP Foundation meets the 90s" (was in vogue ages ago)
rpgsuggestions.bsky.social
Any game that's in what we might call the "violent dieselpunk" subgenre should let the players trade for one reputation index card.
rpgsuggestions.bsky.social
Positing a specialised foraging model for Warhammer (no need to track things with coins)
rpgsuggestions.bsky.social
Here goes a tip: Your usual plot armour rule can just be replaced with an iterative textured domino.
rpgsuggestions.bsky.social
Time to make "a medieval Fate" and focus on just the knapsack packing (with lots of failure)
rpgsuggestions.bsky.social
Why not just let the players declare armour pebbles whenever they want.
rpgsuggestions.bsky.social
Notoriously, WFRP was meant to have complex spaceship piloting rules. Maybe you could recreate them with a silly timing-based lore rule.
rpgsuggestions.bsky.social
Making a paranormal baking minigame powered by a single rule (from upcoming indie project)
rpgsuggestions.bsky.social
A lightweight Tarot card for Ultraviolet Grasslands (no need to track things with tallies)
rpgsuggestions.bsky.social
Blades in the Dark was at first designed to have complex climbing rules. Maybe you could recreate them with a minimalist roleplay-based character progression rule!!!
rpgsuggestions.bsky.social
Pro tip: just let the players use crit rolls whenever.
rpgsuggestions.bsky.social
I keep thinking about a good game that's like dinosaurs (and mechanically similar to Lancer)!
rpgsuggestions.bsky.social
Introduce strategic motifs to a noir game.
rpgsuggestions.bsky.social
Remember, the normal theme can be excised and replaced with a verisimilitude meter.
rpgsuggestions.bsky.social
Reviewers are calling my new social climbing game "like Ghostbusters meets Les Miserables", possibly because of the acrobatics mishap
rpgsuggestions.bsky.social
Positing an adapted character progression resolution method for Pokemon. Remember, index cards are key!
rpgsuggestions.bsky.social
A tip: The usual minigame can easily be replaced with a dynamic pointcrawl tally
rpgsuggestions.bsky.social
How about a dramatic politics-steampunk game powered by a single rule.
rpgsuggestions.bsky.social
Stop wasting time! Start to make a sort of utopian-prehistoric slash architecture game inspired by the Great Red Spot of Jupiter! It could have deconstructed vibes
rpgsuggestions.bsky.social
In the end, the difference between a cyberpunk game and an architecture game is whether they have religious heresy!
rpgsuggestions.bsky.social
In the end, the difference between a retro-nautical game and a historical/historical game is whether they have climbing.