Gomorrah
@sgomorrah.bsky.social
600 followers 210 following 27 posts
Swiss Army knife for game creations. Technical artist. Portfolio: https://www.artstation.com/gomorrahdotd Other socials: https://gomorrah.carrd.co/
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sgomorrah.bsky.social
Breakdown 7
The heart of the project went through countless iterations until I gave in and gave raymarching a spin with custom HLSL code. Faking liquid is not the easiest task, but it came out quite nicely! What do you think?
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
-> In substance designer.
It's not "baked" to any specific asset but "just" a 3D texture
sgomorrah.bsky.social
Yup! Using the 3D noise and applying a curl warp per (z)layer to get 3D tiling curl noise 🙌
sgomorrah.bsky.social
Breakdown 6
The idea was to create the illusion of dense smoke that evaporated from the liquid and collected at the top of the bottle. A tiling curl noise flipbook animation and a bit of subsurface scattering for translucency - voilá!
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
Breakdown 5
Believe it or not, it’s actually volumetric smoke! Very localized to the inside of the potion bottle. A scrolling 3D curl noise texture achieves animation of smoke! And you guessed it, layering does the job again!
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
Breakdown 4
The project's background features hand-painted textures, creating a painterly backdrop similar to Dariya Demchenko's concept. A vignette spotlights the main motive.
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
Breakdown 3
Trails are actually simple to set up, but since I wanted all trails to be rendered with one emitter only for optimization reasons, I had to work some math and logic!
Did you know that I hand-painted all trail textures?
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
@vfxlabs.net Yoo, I remember you asking how I did this effect! Well this is it :D
sgomorrah.bsky.social
Breakdown 2
The flame effect is quite simple, but the desired 3D look is only achieved by meticulously layering multiple layers. This makes the effect work, no matter the camera position!
Can you feel the magic burning?
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
Breakdown 1
“Call me Bubbles, darling, everybody does!”
This is the bubble effect broken down into the different stages.
As you can see, it’s rather simple but nicely complements the main liquid effect.
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
- Concept: Dariya Demchenko -
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt
sgomorrah.bsky.social
- Concept: Dariya Demchenko -
The second detail of my newest artwork (link to my artstation in the bio)!
I achieved the flame and trail effect by carefully layering flame meshes and trails!
How do you like the effect?
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
- Concept: Dariya Demchenko -
The first detail of my newest artwork (link to my artstation in the bio)!
The dense smoke is actually a tiling flipbook animation!
Did I manage to create the illusion of dense smoke?
#MadeWithUnreal #GameDev #TechArt #VFX
sgomorrah.bsky.social
- Concept: Dariya Demchenko -
This is the money shot of my newest art project, which you can find on my Artstation (link in bio).
Multiple disciplines came together to forge this animated picture.
#VFX #Niagara #GameDev #TechArt
sgomorrah.bsky.social
- Concept: Dariya Demchenko -
This was a personal experimental playground that turned into a portfolio project. I pushed my own boundaries when it came to creating #VFX in #MadeWithUnreal!
The whole project is on my ArtStation now (link in bio)!
Please tell me how you like it!!
#GameDev #TechArt
sgomorrah.bsky.social
Now that my project is done, I have had the time to try out #IlluGen!
I made a #procedural sword slash mesh and #texture #effect for a test case.

What do you say?
#VFX
sgomorrah.bsky.social
The time has finally come…
I have been waiting for this moment, and at last the date has been set: Sep 10th!
I’m excited to share a glimpse of the potion I have been brewing!
Can you guess what it is?

- Effects done in UE 5 -
#MadeWithUnreal #VFX #UE5 #TechArt #ComingSoon #StayTuned #GameDev
sgomorrah.bsky.social
Thank you so much! It's part of a bigger project and I'm planning to post an extensive breakdown of everything once it's all done :)
sgomorrah.bsky.social
Today, I want to share a demo of a real-time magic flame #VFX that I created in #UnrealEngine5 using #Niagara. While small, this effect is a crucial detail in my upcoming project, and I wanted to ensure it felt right when viewed from the side and top.
sgomorrah.bsky.social
Hello VFX people, and belated Happy New Year!
Today, I am going to share a small work in progress of my work on a larger (personal) project.
#realtimevfx #unrealengine #substance3d
Reposted by Gomorrah
yoshiyoshitani.bsky.social
ART THEFT LABELER
@arttheft.bsky.social

This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists

Let me show you how it works ⬇️⬇️⬇️
Reposted by Gomorrah
johnoreally.bsky.social
Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
A grey and white table titled: Formulas for Photoshop blending modes

The subtitle says: Originally created by Rogelio Bernal Andreo
"While some of the formulas are precisely what Photoshop does, others are just an approximated guess."

What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. 

A link to the full webpage with machine readable text is available at: 
https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html 
This link will also be posted in the replies.
sgomorrah.bsky.social
Actually neither :) I am distorting a flame shape texture with a flow/distortion texture (two actually to break repetition). I'm controlling the strength of the distortion with dynamic parameters in Niagara to distort it with varying intensities that causes these lovely flame licks ^^
sgomorrah.bsky.social
Wohey! To celebrate moving to this platform and to say hi to all the followers flying in, I sketched up a small but cozy flame effect in #niagara #unrealengine5 #VFX

It is great to meet you all, and I am looking forward to connecting more and sharing more of my work when the time comes :)