StayAtHomeDev
@stayathomedev.bsky.social
880 followers 6 following 120 posts
Godot Engine enthusiast, stay at home dad Wishlist Children of Kronos: https://store.steampowered.com/app/3640450/Children_of_Kronos/?utm_source=bluesky&utm_medium=social&utm_campaign=bio
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stayathomedev.bsky.social
Sad to hear that Drew Struzan has passed away. If you grew up in the 80s - 90s, his art shaped your movie memories: Star Wars, Indiana Jones, and more.

His work reminds us why hand-crafted and human art matters. Every poster was a labor of skill and soul.

A true artist.
stayathomedev.bsky.social
#SteamNextFest is here and I want to see what #GodotEngine games are joining.

Or if you're just working on something cool, share in the replies!
stayathomedev.bsky.social
Yeah, testing ground until I dive into assets. Imported into Godot extremely well with Trenchbroom.
stayathomedev.bsky.social
Thinking about adding an old-school centered weapon option. (and left-handed)

#ChildrenOfKronos #GodotEngine
stayathomedev.bsky.social
Working on a shield overlay shader effect.

#ChildrenOfKronos #GodotEngine
stayathomedev.bsky.social
Quake 2 looks pretty good in the Godot Engine.
stayathomedev.bsky.social
Tube lights are cool.

#GodotEngine #ChildrenOfKronos
stayathomedev.bsky.social
What secrets lie within the dark vents?

#MadeInGodot
stayathomedev.bsky.social
Using Trenchbroom's FGDSolidClass with func_godot to place gravity zones is awesome.

1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build

Fast and easy to iterate.

#ChildrenOfKronos
stayathomedev.bsky.social
Doors + Triggers = Lots of possible bugs

Nothing a little stress-test can't help.
stayathomedev.bsky.social
Rotating gravity corridor. Geometry needs some love to visually support the effect but the gravity code is there.

🎮🔗 in bio
stayathomedev.bsky.social
My upcoming retro FPS will let you walk on walls and ceilings as you bend gravity to your will.

And as of today, you can wishlist it on Steam!
stayathomedev.bsky.social
Anyone want to have a firefight in an O'Neill cylinder? Ramp gravity logic works for the full 360.
stayathomedev.bsky.social
Some asked what happens when you leave the gravity ramp early...

You just lerp to the nearest 90 degree basis.

Can players potentially get to odd walls or floors they shouldn't and find secrets?

Yes 😉
stayathomedev.bsky.social
You lerp to the nearest wall, floor gravity.
stayathomedev.bsky.social
It does. Everything locks to the nearest cardinal basis if needed. So walls don't need a separate area3d to override default gravity. Found it works pretty well.
stayathomedev.bsky.social
Refined the transitions from my gravity ramps to knock out most edge cases. Level design is going to be fun with this gravity mechanic (and difficult).

The ability to reset gravity at any time will open up some creative movement for players.