StayAtHomeDev
@stayathomedev.bsky.social
870 followers 6 following 110 posts
Godot Engine enthusiast, stay at home dad Wishlist Children of Kronos: https://store.steampowered.com/app/3640450/Children_of_Kronos/?utm_source=bluesky&utm_medium=social&utm_campaign=bio
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stayathomedev.bsky.social
Quake 2 looks pretty good in the Godot Engine.
stayathomedev.bsky.social
Tube lights are cool.

#GodotEngine #ChildrenOfKronos
stayathomedev.bsky.social
What secrets lie within the dark vents?

#MadeInGodot
stayathomedev.bsky.social
Using Trenchbroom's FGDSolidClass with func_godot to place gravity zones is awesome.

1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build

Fast and easy to iterate.

#ChildrenOfKronos
stayathomedev.bsky.social
Doors + Triggers = Lots of possible bugs

Nothing a little stress-test can't help.
stayathomedev.bsky.social
Rotating gravity corridor. Geometry needs some love to visually support the effect but the gravity code is there.

🎮🔗 in bio
stayathomedev.bsky.social
My upcoming retro FPS will let you walk on walls and ceilings as you bend gravity to your will.

And as of today, you can wishlist it on Steam!
stayathomedev.bsky.social
Anyone want to have a firefight in an O'Neill cylinder? Ramp gravity logic works for the full 360.
stayathomedev.bsky.social
Some asked what happens when you leave the gravity ramp early...

You just lerp to the nearest 90 degree basis.

Can players potentially get to odd walls or floors they shouldn't and find secrets?

Yes 😉
stayathomedev.bsky.social
You lerp to the nearest wall, floor gravity.
stayathomedev.bsky.social
It does. Everything locks to the nearest cardinal basis if needed. So walls don't need a separate area3d to override default gravity. Found it works pretty well.
stayathomedev.bsky.social
Refined the transitions from my gravity ramps to knock out most edge cases. Level design is going to be fun with this gravity mechanic (and difficult).

The ability to reset gravity at any time will open up some creative movement for players.
stayathomedev.bsky.social
Fixed it.

Been working on an EnvironmentManager so I can adjust parts of the WorldEnvironment separately with custom resource (FogResource, SkyResource).

Should allow me to swap/lerp between resources with a signal call from anyway.

Like when you go underwater.
stayathomedev.bsky.social
I think I broke something...
stayathomedev.bsky.social
Can now make the traditonally hated water level
stayathomedev.bsky.social
Doing visuals in Godot means I can choose between 3D or orthographic views. Basically taking what was hours of work and taking 10-15 minutes to setup.
stayathomedev.bsky.social
Working on a 3D game in #GodotEngine? Try this...

godotengine.org/asset-librar...