Technically Games ➡️ MIGW25
@technicallygames.bsky.social
57 followers 46 following 86 posts
All things technical in games art, programming & security. Bring on the niche, the nerdy & the nifty. https://linktr.ee/technicallygames
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📣 AND WE HAVE A PANEL!!!

You're hearing it here first: #TGLightningTalks will have a panel discussion hosted by Kay-Lynn Cavanagh.

The panel is entitled LORE DUMPING FOR THE FUTURE OF GAMES IN AUSTRALIA and will be comprised of Sarah Pavlich, Maize Wallin, and Neil Rennison.
We couldn't agree more 🥹 🥹 🥹 🥹 thank you for coming to the event and we hope your birb liked the cat on the badge!
Reposted by Technically Games ➡️ MIGW25
After a networking & snacks break at @technicallygames.bsky.social we're back with a panel "Lore Dumping for the Future of Games in Australia" with @thegooflord.bsky.social Maize from @sabbygallery.bsky.social & @thetinminions.bsky.social moderated by @inkmo.bsky.social

#TGLightningTalks
Reposted by Technically Games ➡️ MIGW25
Clearly at least one level designer is on the team of @technicallygames.bsky.social

#TGLightningTalks #guideThePlayer
Reposted by Technically Games ➡️ MIGW25
After the panel we're back to @technicallygames.bsky.social lightning talks with Jay Wingate and "Trial by Firebase".

Firebase is a cloud database, now owned by Google.

Some of the pain points Jay ran into included support for multiple environments and serialisation
Reposted by Technically Games ➡️ MIGW25
very cool very cool the panel especially was super interesting!!! may we all find reliable work in sustainable studios around wonderful people ...eventually 🥹 @technicallygames.bsky.social
📣 We've got one last surprise for you!

Experience Gesturesync through Sharmishtha Sen (Sammy)'s VR station at #TGLightningTalks. Curious? Swipe learn more!
HONK!!!!!

#TGLightningTalks is 2 days away! 🦢
3️⃣ whole days to go before we head into Port Melbourne Town Hall and hear from today’s game professionals talk about their journeys, highs and lows, and most of all their bits of wisdom to share! ✨
Told y'all part 2 Speaker Announcement wasn't the last 🤭 🤭
In this thought-provoking discussion, join us as we delve into what intergenerational knowledge needs to be passed down to game developers and how we can do that.

Hear why this is important for the future of games in Australia and how we can ensure this support continues.
📣 AND WE HAVE A PANEL!!!

You're hearing it here first: #TGLightningTalks will have a panel discussion hosted by Kay-Lynn Cavanagh.

The panel is entitled LORE DUMPING FOR THE FUTURE OF GAMES IN AUSTRALIA and will be comprised of Sarah Pavlich, Maize Wallin, and Neil Rennison.
Hey so we've got some announcements ahead of the TG Lightning Talks this weekend:

1. We will have an Auslan Interpreter.
2. The website is updated with the schedule
3. We're ALMOST sold out!

Missed out? Reach out to us in case of any fall outs.🤝
Hey so we've got some announcements ahead of the TG Lightning Talks this weekend:

1. We will have an Auslan Interpreter.
2. The website is updated with the schedule
3. We're ALMOST sold out!

Missed out? Reach out to us in case of any fall outs.🤝
Happy Games Week!!! Hope everyone has a safe and fun time.

We've increased ticket capacity, btw. So if you're looking for an activity on Saturday night, click the link in our bio.
Reposted by Technically Games ➡️ MIGW25
come see my 5 minute talk about bluejeweled and you too can make your own bluejeweled
Hands up if you still remember Bejeweled 3 🙋

Grab a ticket through our bio and hear Brandon talk about the mod BLUEJEWELED and its development, his comedy, and the perils of reverse-engineering obfuscated JavaScript 😰😰
Reposted by Technically Games ➡️ MIGW25
THATS ME!!

I’m doing a lightning talk at technically games!

Can’t wait! See you there folks!
Hear how Jade applies Ludic Prose and how better language lets us be better critics and designers.

Join the conversation at #TGLightningTalks and grab a ticket through the link in our bio 🎟️
Andrew will attempt to explain serialising an open world game in UE with multiple chunks and only loading some, identifying procedurally generated actors between sessions, and what we can and cannot thread - all within 5 minutes. Will he be able to do it?

Link in our bio 🎟️
Hands up if you still remember Bejeweled 3 🙋

Grab a ticket through our bio and hear Brandon talk about the mod BLUEJEWELED and its development, his comedy, and the perils of reverse-engineering obfuscated JavaScript 😰😰