Technically Games ➡️ MIGW25
@technicallygames.bsky.social
57 followers 38 following 84 posts
All things technical in games art, programming & security. Bring on the niche, the nerdy & the nifty. https://linktr.ee/technicallygames
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technicallygames.bsky.social
📣 AND WE HAVE A PANEL!!!

You're hearing it here first: #TGLightningTalks will have a panel discussion hosted by Kay-Lynn Cavanagh.

The panel is entitled LORE DUMPING FOR THE FUTURE OF GAMES IN AUSTRALIA and will be comprised of Sarah Pavlich, Maize Wallin, and Neil Rennison.
technicallygames.bsky.social
📣 We've got one last surprise for you!

Experience Gesturesync through Sharmishtha Sen (Sammy)'s VR station at #TGLightningTalks. Curious? Swipe learn more!
technicallygames.bsky.social
HONK!!!!!

#TGLightningTalks is 2 days away! 🦢
technicallygames.bsky.social
3️⃣ whole days to go before we head into Port Melbourne Town Hall and hear from today’s game professionals talk about their journeys, highs and lows, and most of all their bits of wisdom to share! ✨
technicallygames.bsky.social
Told y'all part 2 Speaker Announcement wasn't the last 🤭 🤭
technicallygames.bsky.social
In this thought-provoking discussion, join us as we delve into what intergenerational knowledge needs to be passed down to game developers and how we can do that.

Hear why this is important for the future of games in Australia and how we can ensure this support continues.
technicallygames.bsky.social
📣 AND WE HAVE A PANEL!!!

You're hearing it here first: #TGLightningTalks will have a panel discussion hosted by Kay-Lynn Cavanagh.

The panel is entitled LORE DUMPING FOR THE FUTURE OF GAMES IN AUSTRALIA and will be comprised of Sarah Pavlich, Maize Wallin, and Neil Rennison.
technicallygames.bsky.social
technicallygames.bsky.social
Hey so we've got some announcements ahead of the TG Lightning Talks this weekend:

1. We will have an Auslan Interpreter.
2. The website is updated with the schedule
3. We're ALMOST sold out!

Missed out? Reach out to us in case of any fall outs.🤝
technicallygames.bsky.social
Hey so we've got some announcements ahead of the TG Lightning Talks this weekend:

1. We will have an Auslan Interpreter.
2. The website is updated with the schedule
3. We're ALMOST sold out!

Missed out? Reach out to us in case of any fall outs.🤝
technicallygames.bsky.social
Happy Games Week!!! Hope everyone has a safe and fun time.

We've increased ticket capacity, btw. So if you're looking for an activity on Saturday night, click the link in our bio.
Reposted by Technically Games ➡️ MIGW25
brandonhare.com
come see my 5 minute talk about bluejeweled and you too can make your own bluejeweled
technicallygames.bsky.social
Hands up if you still remember Bejeweled 3 🙋

Grab a ticket through our bio and hear Brandon talk about the mod BLUEJEWELED and its development, his comedy, and the perils of reverse-engineering obfuscated JavaScript 😰😰
Reposted by Technically Games ➡️ MIGW25
jadefae.bsky.social
THATS ME!!

I’m doing a lightning talk at technically games!

Can’t wait! See you there folks!
technicallygames.bsky.social
Hear how Jade applies Ludic Prose and how better language lets us be better critics and designers.

Join the conversation at #TGLightningTalks and grab a ticket through the link in our bio 🎟️
technicallygames.bsky.social
Andrew will attempt to explain serialising an open world game in UE with multiple chunks and only loading some, identifying procedurally generated actors between sessions, and what we can and cannot thread - all within 5 minutes. Will he be able to do it?

Link in our bio 🎟️
technicallygames.bsky.social
Hands up if you still remember Bejeweled 3 🙋

Grab a ticket through our bio and hear Brandon talk about the mod BLUEJEWELED and its development, his comedy, and the perils of reverse-engineering obfuscated JavaScript 😰😰
technicallygames.bsky.social
Hear how Jade applies Ludic Prose and how better language lets us be better critics and designers.

Join the conversation at #TGLightningTalks and grab a ticket through the link in our bio 🎟️
technicallygames.bsky.social
Follow Anniemay’s year-long journey through burnout and job hunting in the world of game development!

Tickets in bio 🎟️

#TGLightningTalks
technicallygames.bsky.social
Calum brings his 12 years of being a programmer to the stage and will talk about Anecdote Games, iterative development, and a really quick way to deploy new builds to steam!

Tickets running low so head to our bio to get some now 💨
technicallygames.bsky.social
Pete and Jairus will speak about LoFi games, an innovative RMIT initiative that use cost-effective gamification through existing tools (like Excel) for educational simulations.

Learn all about it at #TGLightningTalks
technicallygames.bsky.social
A TGLT first, Louie Roots has 25 min to talk about how games studios don’t exist in a vacuum.

Hear how they also need staff, funding, connections, and a thriving local community; and learn about pitfalls to avoid while building a strong, welcoming presence in ur local game scene.
technicallygames.bsky.social
Before our feeds get taken over by an album drop tomorrow...

Here's the next batch of speakers for this year's TG Lightning Talks @ MIGW2025!

Will there be a part 3? Follow us to find out🤫