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tibzilla.bsky.social
Tibzilla
@tibzilla.bsky.social
75 followers 110 following 25 posts
Fighting game nerd, regular video game nerd, beer league hockey goalie, hobbyist game dev, UI/UX software engineer. Honestly I am just here to click the like button on cute animal pictures tho
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every day I wake up and thank the powers that be for keeping Joe Buck out of hockey broadcast booths
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Watch the official event trailer -> www.youtube.com/watch?v=UHis...
Join the Discord if you like -> www.discord.gg/U6DfMaUsSg
Event will be streamed at -> www.twitch.tv/starmute12
Watch a previous Slam! -> www.youtube.com/@starmute/vi...

#2XKO #FGC #Tournament
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This is the dumbest article I have seen in a long time, it just reads like an advertisement for unproven AI nonsense.
yo I made the thumbnail?!?!?!?
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Hyped up from all the Combo Breaker action? The 8th Starcade Swiss Slam for Guilty Gear Strive is Sunday, June 8, 2025 1:00 PM ET!!!

Great for beginners! All you need to register is a Start GG account!

Sign up to play!! -> www.start.gg/tournament/s...

#GuiltyGear #GGST #GuiltyGearStrive #FGC
Reposted by Tibzilla
We are BACK with the 8th Starcade Swiss Slam for Guilty Gear Strive Sunday, May 25, 2025 1:00 PM ET!!!

Great for beginners! Now on Start GG so all you need to register is a Start GG account!

Sign up to play!! -> www.start.gg/tournament/s...

#GuiltyGear #GGST #GuiltyGearStrive #FGC
changed my pfp to an empty net to represent both my athletic ability and current mental capacity 🫡
never trust javascript, sometimes you want to make a fighting game bracket but accidently just print a lot of 'null's. pls note that it is a string and not a null value and this happens to me every single time ffs
my apologies to anyone who is following me and who reads this, unless you're the dingdong who decided there shouldn't just be an "enable default right click behavior" to electron, and if that DOES exist apologies to everyone but the documentation.
Why is it impossible to just add a default right click menu to an electron app? all I want is to let someone copy and paste, but I have to sift through dozens of unhelpful stack overflows to find anything remotely useful. I have 10 years experience as a web dev and each day is a fresh new hell.
like I was actually amazed at how little work this was compared to all the recursion wierdness I did for the tree. nah, just loop this bad boy for each step in your range, no biggie, apparently.
This approach works well because you can scale it easily to a variety of ranges. I started with the movement tree BC I was overthinking this but this solution is 10x easier. Classic move.

But this effectively just does the "for each square away from origin, draw that many diagonals" per each range.
Some more #gameDev notes/ illustrations to send out to the BSky ether!

Attack ranges: For a range 2, we start at 2 squares above the origin, then iterate through that range, and move diagonal each iteration (I should have done 3 to show it better oops). then we do that to the east, west, & south
This shows a path with a "movement cost" of 2, indicated by the green arrows/ incredibly artistic forest tile.

I didnt know exactly how to visualize it costing 2, so I filled it halfway with each step as it went.

doing this from the origin out to every node will give the character full movement.
(the previous gif only shows the north step btw, ran out of space)

Using the tree structure lets us place obstacles in the path, and will automatically adjust to show every possible movement available to the player. This shows how it works with a blocked tile to the south, indicated by a red X.
I have some quick lil' gamedev illustrations I made ( quickly, poorly, and using a sudoku grid & MS paint) to show how some algorithms work in a small project I am messing around with.

So movement works using a tree structure, each node checks the next & subtracts total movement values.
this for sure looks better in the actual program, I should probably just actually record the screen instead of half-assing it with GifCam but whatever lol
Updated the highlight animation
Shoutout to the nun in the orphanage in the movie Elf, who presumably thought she lost a child on Christmas for 30+ years.
Honestly genshin deserves to be blocked more than the green bay packers do, brb updating my list
Everyone: “bsky is so much better than the other app, its so much easier to moderate your feed!”

Me: “Agreed!”
Saving this one for thanksgiving is honestly a power move
In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.
as for multiplayer games, If someone gets a goal for free in FIFA on a glitch, the entire experience is trivialized. In something like a fighting game, a glitch that can do something strong (like make moves invincible CvS2 roll cancel style) but counterplay exists, it totally works.
I feel like it really depends on what part of the gameplay the "cheating" is affecting, and how core to the experience that is.

singleplayer games, if you can just clip and run to the end of the level, that is less fun than something like hitting a frame perfect glitch jump in mario or something.