Supper Mario Broth
mariobrothblog.bsky.social
Supper Mario Broth
@mariobrothblog.bsky.social
Additional obscure Mario content for http://suppermariobroth.com.
Now on Patreon: https://www.patreon.com/suppermariobroth
He will surprisingly stay like this through the teleporter, but not through pipe transitions. As such, it is possible to take him in this state to Rogueport Sewers and into the Palace of Shadows, but nowhere else. Thank you very much for your inquiry!
November 24, 2025 at 7:20 PM
In Paper Mario: The Thousand-Year Door, glitches can be used to keep Flavio as a follower. If Mario enters the 8-bit Easter egg room with him, he will assume the role of Mario's partner. As such, this can be used to make Flavio e.g. spin, drag Mario into the shadows, or explode.
November 24, 2025 at 7:04 PM
That is a very interesting question! I just tested it in both modes and it works in both, so it appears to be independent of this. Thank you very much for your inquiry!
November 23, 2025 at 8:14 PM
Thank you very much for contacting me! Unfortunately, I have never posted anything explaining collision in that game in-depth; however, I hope this very comprehensive video by Super Mario 64 expert Pannenkoek2012 can answer all of your questions! www.youtube.com/watch?v=UnU7...
Walls, Floors, & Ceilings
YouTube video by UncommentatedPannen
www.youtube.com
November 23, 2025 at 7:45 PM
Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.
November 23, 2025 at 6:52 PM
In Super Mario Sunshine, the differences between surfing Bloopers are presented as a tradeoff between speed and handling, appearing to not have any clear advantage over each other. However, this is not true, and the green Blooper is actually OBJECTIVELY SUPERIOR to the other two.
November 22, 2025 at 4:34 PM
I apologize if my post appears to imply that it would be created specifically for ghost houses; the one pre-release screenshot does show it being used with water, but I am simply suggesting it could have been planned to be used in other places as well. I hope this is acceptable!
November 20, 2025 at 5:48 PM
The code of Super Mario World contains an unused translucent level mode, which causes the environment to appear ethereal and was as such possibly intended for ghost house levels. Below is footage of some ghost houses with the mode enabled.
November 20, 2025 at 5:44 PM
Since the star collection and post-star collection cutscenes in Super Mario Galaxy 2 have an average length of 30 seconds and a full playthrough collects 240 stars, the player spends at least 2 hours per playthrough simply watching Mario collect stars.
November 19, 2025 at 6:11 PM
Extremely rare banana putter given out to Nintendo employees who participated in the marketing of Donkey Kong 64.
November 18, 2025 at 4:30 PM
In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.
November 17, 2025 at 6:38 PM
In Donkey Kong Country 2, it is possible to trap Diddy Kong in a state of eternal horror. Hitting K. Rool with a team-up throw in a specific manner will cause Diddy's eyes to pop out in shock; however, he will never recover and stay in this state until the game is reset.
November 16, 2025 at 5:13 PM
In Super Mario 64, parts of Lethal Lava Land are actually made out of leather, which simply appears to be stone due to the low resolution of the textures.
November 15, 2025 at 6:37 PM
It appears this way, yes! Here is the original finding showing them in a different model viewer, where they also look identical save for the hand: bsky.app/profile/come... Thank you very much for your inquiry!
In a weird move that was likely made for attempted optimization, one of Mario's hands was removed from his model in the new Super Mario Galaxy port.

I'm unclear on the specifics, but I'm assuming they just mirror the other hand.

Oddly, this doesn't apply to the Super Mario Galaxy 2 port.
#info
November 14, 2025 at 8:56 PM
In the Nintendo Switch version of Super Mario Galaxy (but not Super Mario Galaxy 2), Mario and Luigi's right hands have been moved away and stored separately from their models for an unknown reason. It is theorized that this is somehow an attempt at optimization.
November 14, 2025 at 8:51 PM
The "communications terminated" error screen in Super Mario 64 DS and New Super Mario Bros. is uncharacteristically startling, interrupting gameplay with a red error screen and loud siren.
November 13, 2025 at 4:39 PM
Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.
November 12, 2025 at 2:55 PM
In Super Mario RPG, refusing to give the Baby Yoshi cookies after talking to him in the middle of a jump will cause Yoshi to completely freeze. His only motion will be sliding silently along the ground.
November 10, 2025 at 7:17 PM
It is possible to break the Frog Flap microgame in WarioWare simply by being too skillful. Red platforms speed up the frog, blue ones slow it down. By skipping red platforms and landing on the blue ones, the frog will eventually start flying and never come back down.
November 9, 2025 at 6:15 PM
You could technically see it just by waiting if Mario could reverse on the slide, which he can't. So this is behavior that always technically happens, just out of Mario's sight. The modification is merely to allow Mario to actually be present to see it. Thank you very much for your inquiry!
November 8, 2025 at 8:07 PM
In Super Mario Galaxy 2, the Wigglers on the Tall Trunk Galaxy slide are special slide-only Wigglers that literally cannot exist outside of it. If one of them is allowed to make it all the way up the slide, he will lose his head and become a singularity.
November 8, 2025 at 8:03 PM
In Super Mario Sunshine, there is a small plant in Gelato Beach that raises a staircase when sprayed with water. In the files, an unused, presumably corrupt animation for it exists that shows it slowly stretching in an unsettling manner.
November 7, 2025 at 6:19 PM
They will deal either 1 or 2 damage on all attacks, since that is the minimum damage the game grants regardless of the power. As such, it *would* be possible to beat the game that way if one is willing to spend many hours on each boss battle. Thank you very much for your inquiry!
November 6, 2025 at 5:45 PM
In Mario & Luigi: Bowser's Inside Story, the characters are deathly allergic to wearing inappropriate clothing. If Mario and Luigi are made to wear Bowser's clothes or vice versa, all their stats drop to 0. It is unknown if this is merely a code quirk or an intentional failsafe.
November 6, 2025 at 5:37 PM
Yes, all except for Mario who is just called "Player". However, there are no other objects just called by their names, so no "Mario", "Daisy", "Blue Toad" etc. objects exists. Luigi is the only one who has his real name taken by an object. Thank you very much for your inquiry!
November 5, 2025 at 5:45 PM