Supper Mario Broth
@mariobrothblog.bsky.social
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Additional obscure Mario content for http://suppermariobroth.com. Now on Patreon: https://www.patreon.com/suppermariobroth
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mariobrothblog.bsky.social
That's a very interesting question! After some deliberation, I have to say it's Honebon from Super Mario Land 2 for the sole reason that its official Japanese bio says its disposition is "amiable"! I love the idea of this fish skeleton being friendly like that. Thank you very much for your inquiry!
mariobrothblog.bsky.social
In Super Smash Bros., the skeletons visible when characters are hurt by electric attacks are not tied to specific animations, and instead are a form that can be toggled on and off at any time, including in cutscenes. Below are excerpts of the game's intro, with skeletons.
mariobrothblog.bsky.social
I am terribly sorry if the post sounds like an exaggeration, I was merely relaying what I was told by a Super Mario Galaxy expert on the matter. The text takes up 1/400 of the RAM, which could have been used for a few additional objects. The files were split up in SMG2 specifically to address this.
mariobrothblog.bsky.social
In Super Mario 3D World, eight colorful star particles appear every time a Ground Pound is performed. An extremely rare event of all eight of them matching in color may occur with a less than 1 in 2,000,000 chance. No known recordings of this event exist.
mariobrothblog.bsky.social
Looking through binoculars around Moo Moo Meadows in Mario Kart World has a small chance of activating a "cute jumpscare" Easter egg whereby a group of Para-Biddybuds will suddenly look into the binoculars from the other side.
mariobrothblog.bsky.social
No, it is only the currently selected language, but perhaps surprisingly since Super Mario Galaxy does not seem like a text-heavy game, it actually has 4643 lines of text, which do add up if they're all loaded at once! Thank you very much for your inquiry!
mariobrothblog.bsky.social
That is correct, however, please note that the way SMG does it results in the text taking up ca. 1/400 of the RAM at all times, which could be used for 1 or 2 extra objects. This was fixed in SMG2 by splitting it up on a per-galaxy basis, presumably for this reason. I hope this can be of interest!
mariobrothblog.bsky.social
Of course, I am aware that any such implications are purely coincidental, which is why I stated that this was "inadvertently" heartwarming. I am terribly sorry if anything about my post can be interpreted that I am trying to suggest this is anything but a coincidence. I hope this is acceptable!
mariobrothblog.bsky.social
In the Super Mario Galaxy games, the staff credits text is always loaded into RAM despite not being needed until the ending. While horribly inefficient, this is inadvertently heartwarming as the games appear to honor their creators by keeping them in memory at all times.
mariobrothblog.bsky.social
Thank you very much for contacting me! The Super Mario Bros. main theme has appeared more times as a standalone theme, but given how the Underground theme often is inserted into other music, it is very difficult to count all its appearances. If I make an article about this, you will be credited!
mariobrothblog.bsky.social
Artwork used internally at DIC Entertainment during the production of the Super Mario World cartoon, replacing Marge Simpson with Mario. According to a former DIC employee, this was made due to an inside joke at the studio, though the exact nature of the joke has been lost.
mariobrothblog.bsky.social
The pits are coded to only remove "ground" decorations (specifically to allow wide pits that subsume individual bushes) but to leave clouds, as there is no point at which removing clouds would be desirable. Thank you very much for your inquiry!
mariobrothblog.bsky.social
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
mariobrothblog.bsky.social
Development files for Super Mario Kart show that the earliest sprite for Koopa Troopa did not have his eyes visible from the back, making him appear like an unknown bald man (left). The eyes were made prominent in the finished version to avoid this (right).
mariobrothblog.bsky.social
It's a new series of Supper Mario Broth livestreams!
Please join me as I bananalyze details and provide obscure information about Donkey Kong Bananza on the Supper Mario Broth Twitch channel! www.twitch.tv/suppermariob...
mariobrothblog.bsky.social
I am terribly sorry, but I was merely referring to the many online sources claiming this to be the case, such as e.g. Wikipedia "Most people peel a banana by cutting or snapping the stem [...]" and the articles extolling the virtues of the monkey method "as opposed to" the "regular" human method.
mariobrothblog.bsky.social
In Donkey Kong Bananza, Void Kong's banana remote opens from the end opposite the stem. This is actually consistent with how apes and monkeys peel bananas in real life. While humans tend to peel bananas from the stem, monkeys peel from the opposite end.
mariobrothblog.bsky.social
That is correct; I did not intend that to be the point of the post but merely an explanation for how this is not seen in-game. The movement is usually done merely to prevent Mario from getting close to the skybox, but here, the galaxy is actually larger than it! I hope this is acceptable!
mariobrothblog.bsky.social
Actually, no! Even putting Mario perfectly in the center of the galaxy will have very parts of it going outside the skybox on both sides. It is genuinely bigger than the skybox. Thank you very much for your inquiry!
mariobrothblog.bsky.social
In Super Mario Galaxy 2, Wild Glide Galaxy is "larger than the universe", going outside the boundaries of its own skybox. The game simply drags the skybox alongside Mario's position to keep the area immediately around him within the boundaries.
mariobrothblog.bsky.social
Here is the full Luigi Advantage Matrix for your convenience!
mariobrothblog.bsky.social
Due to a bizarre code interdependency in Super Smash Bros. Melee, specific combinations of opponents and stages exist that let Luigi start the match with his Luigi Cyclone move fully charged. Knowledge of the full matchup table can be used by sly players to gain an advantage.
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Thank you very much for your submission! If I make a post about this, you will be credited with a link to your Bluesky account! For anyone else reading this, you may also contact me with submissions over private messages on all Supper Mario Broth sites! Please have a wonderful day!
mariobrothblog.bsky.social
The developers of Mario's Early Years for DOS customized the game for three of their children. Inputting hidden codes at the start of the game can launch it in a personalized "Marissa", "Ali" and "Josh" mode whereby the in-game voices address the child by name.
mariobrothblog.bsky.social
In Super Mario RPG, the Guerrilla enemy is a "knock-off" of Donkey Kong. This is referenced in a unique way by its Japanese name, which replaces two of its characters with similar ones as though on a bootleg product logo. In English, this could be conveyed as e.g. "Donkev Konq".