Supper Mario Broth
mariobrothblog.bsky.social
Supper Mario Broth
@mariobrothblog.bsky.social
Additional obscure Mario content for http://suppermariobroth.com.
Now on Patreon: https://www.patreon.com/suppermariobroth
In Super Mario Sunshine, Shadow Mario's voice is created by applying a filter to Mario's voice; however, he does not use all of Mario's voice clips. By making Mario himself use the filter, we can finally hear Shadow Mario say things like "MAMA hoohahoo wow wow" and "The horror".
November 25, 2025 at 5:45 PM
In Paper Mario: The Thousand-Year Door, glitches can be used to keep Flavio as a follower. If Mario enters the 8-bit Easter egg room with him, he will assume the role of Mario's partner. As such, this can be used to make Flavio e.g. spin, drag Mario into the shadows, or explode.
November 24, 2025 at 7:04 PM
Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.
November 23, 2025 at 6:52 PM
In Super Mario Sunshine, the differences between surfing Bloopers are presented as a tradeoff between speed and handling, appearing to not have any clear advantage over each other. However, this is not true, and the green Blooper is actually OBJECTIVELY SUPERIOR to the other two.
November 22, 2025 at 4:34 PM
The code of Super Mario World contains an unused translucent level mode, which causes the environment to appear ethereal and was as such possibly intended for ghost house levels. Below is footage of some ghost houses with the mode enabled.
November 20, 2025 at 5:44 PM
Since the star collection and post-star collection cutscenes in Super Mario Galaxy 2 have an average length of 30 seconds and a full playthrough collects 240 stars, the player spends at least 2 hours per playthrough simply watching Mario collect stars.
November 19, 2025 at 6:11 PM
Extremely rare banana putter given out to Nintendo employees who participated in the marketing of Donkey Kong 64.
November 18, 2025 at 4:30 PM
In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.
November 17, 2025 at 6:38 PM
In Donkey Kong Country 2, it is possible to trap Diddy Kong in a state of eternal horror. Hitting K. Rool with a team-up throw in a specific manner will cause Diddy's eyes to pop out in shock; however, he will never recover and stay in this state until the game is reset.
November 16, 2025 at 5:13 PM
In Super Mario 64, parts of Lethal Lava Land are actually made out of leather, which simply appears to be stone due to the low resolution of the textures.
November 15, 2025 at 6:37 PM
In the Nintendo Switch version of Super Mario Galaxy (but not Super Mario Galaxy 2), Mario and Luigi's right hands have been moved away and stored separately from their models for an unknown reason. It is theorized that this is somehow an attempt at optimization.
November 14, 2025 at 8:51 PM
The "communications terminated" error screen in Super Mario 64 DS and New Super Mario Bros. is uncharacteristically startling, interrupting gameplay with a red error screen and loud siren.
November 13, 2025 at 4:39 PM
Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.
November 12, 2025 at 2:55 PM
In Super Mario RPG, refusing to give the Baby Yoshi cookies after talking to him in the middle of a jump will cause Yoshi to completely freeze. His only motion will be sliding silently along the ground.
November 10, 2025 at 7:17 PM
It is possible to break the Frog Flap microgame in WarioWare simply by being too skillful. Red platforms speed up the frog, blue ones slow it down. By skipping red platforms and landing on the blue ones, the frog will eventually start flying and never come back down.
November 9, 2025 at 6:15 PM
In Super Mario Galaxy 2, the Wigglers on the Tall Trunk Galaxy slide are special slide-only Wigglers that literally cannot exist outside of it. If one of them is allowed to make it all the way up the slide, he will lose his head and become a singularity.
November 8, 2025 at 8:03 PM
In Super Mario Sunshine, there is a small plant in Gelato Beach that raises a staircase when sprayed with water. In the files, an unused, presumably corrupt animation for it exists that shows it slowly stretching in an unsettling manner.
November 7, 2025 at 6:19 PM
In Mario & Luigi: Bowser's Inside Story, the characters are deathly allergic to wearing inappropriate clothing. If Mario and Luigi are made to wear Bowser's clothes or vice versa, all their stats drop to 0. It is unknown if this is merely a code quirk or an intentional failsafe.
November 6, 2025 at 5:37 PM
In Super Mario Bros. Wonder, the Floating High Jump badge is called "Luigi" internally. This means the playable Luigi has to have a different name - "PlayerLuigi". Whenever Luigi wears the badge, it is actually PlayerLuigi wearing Luigi.
November 5, 2025 at 5:41 PM
The programmers of the Donkey Kong arcade left a message in the code to hackers mockingly congratulating them and offering to teach them as a joke. A group of bootleggers actually took this seriously and contacted the company asking for help pirating their own game.
November 4, 2025 at 6:49 PM
The Bowser in the Sky skybox from Super Mario 64 is well-known for its ominous appearance. However, it is actually made by combining real sky photos from texture libraries and then color-shifting them. Restoring the image from the original files shows it to be rather serene.
November 3, 2025 at 7:31 PM
In Super Mario Galaxy 2, the cutscenes on Starship Mario are controlled by a giant floating L in a special cutscene dimension.
November 2, 2025 at 3:49 PM
In Luigi's Mansion 2 HD, there is a cutscene where a Toad's face textures are shifted upward briefly. While he is facing away from the camera during this, looking at him from the front reveals he has two mouths and no eyes.
November 1, 2025 at 4:54 PM
In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.
October 31, 2025 at 2:26 PM
In Mario & Luigi: Brothership, one of the lines a character says about Dorrie is a warning to not be its lunch. This is a reference to an infamous sign from Super Mario 64 warning of the same fate, which spawned urban legends that it would be possible to be eaten by Dorrie.
October 30, 2025 at 4:45 PM