Vadym, friend of eggbug
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yellowafterlife.bsky.social
Vadym, friend of eggbug
@yellowafterlife.bsky.social
4.1K followers 430 following 310 posts
I write tools and code for videogames! Links and newsletter: https://yal.cc/links
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It's the installer download address that Mac IDE opens, but you change the file extension to .deb

Not quite sure why it's separate from the regular downloads server.
hm! Though the function returns the source image if it's small enough (L29-31) and the threshold seems to be around 1MB, so pixel art images are most likely transmitted in source quality to the server.
Oh, I know that much, but there's a little more - images with dimensions above 2000px get down-scaled; if you open the original image in a new tab and change @jpeg to @png, the CDN serves you a slightly lossy PNG, but not lossy in the same way that served JPEG (or @webp) is!
And another compression test image because there's no way to send posts to nowhere without making a new account, is there
Reposted by Vadym, friend of eggbug
Having a closer look at what's going on with image compression around here
Reposted by Vadym, friend of eggbug
Reposted by Vadym, friend of eggbug
rc car prototype for my quake 1 engine game :3
#quake #modding #gamedev #indiedev
Reposted by Vadym, friend of eggbug
Uncharted Frontier is out now! i hope u have lots of fun playing it
wigglercola.itch.io/uncharted-fr...
Turkish developers, by the looks of it? Perhaps folks aren't quite sure what makes for the cozy game phenomenon and are doing a bunch of different prototypes/mockups to see what gets wishlists/attention and thus is worth developing further
Reposted by Vadym, friend of eggbug
That is so, though the GPU will most likely survive loading a little texture and freeing it up as soon as you've copied its pixels into a buffer. If image dimensions were in thousands of pixels, perhaps having a native extension decode pixels straight into a buffer would win you some milliseconds.
Don't have to do it that way in semi-recent GameMaker versions, you can get RGBA data from a surface into a buffer and then peek around it as you please, like so:
There's a handful of localization systems for GameMaker now, you get to pick what you like (or what might work with tools that you already use) github.com/bytecauldron...

Flat (no sections/groups) systems like pictured work well for little games and less well once you have hundreds of strings.
GitHub - bytecauldron/awesome-gamemaker: A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
A curated list of awesome libraries, snippets, guides, and projects for GameMaker. - bytecauldron/awesome-gamemaker
github.com
Reposted by Vadym, friend of eggbug
Nuclear Throne localization is going exceptionally well! Update 100 hitting in December.
Reposted by Vadym, friend of eggbug
While the world is burning, I have mastered ultimate fish simulation technology
#gamedev
The latest stable has a Linux installer even though it is not linked on the releases page, like so

download.opr.gg/GameMaker-20...
download.opr.gg
You could, but you'll have to find/make an editor for this binary format they're using (perhaps [...string lengths][...strings without delimiters]) and re-apply your patch after each update, which is higher-effort than a CSS snippet
Unlike many other elements of potential interest, these menu items do have IDs assigned to them, so you can just
div#user-context-ban {
&:before {
content: "Behead";
}
> div[class^="label"] {
display: none;
}
}
Reposted by Vadym, friend of eggbug
If that's still a thing, I've had similar in some tool on Ubuntu (not FA, apparently?) and that turned out to be system simulating a click before each tablet pen stroke.

Linux version of FA doesn't seem to have the tablet dialog like Windows does¹, but it does still have that mystery checkbox²
Reposted by Vadym, friend of eggbug
I drew a font that's supposed to resemble something you'd see in a 90s cartoon/anime depicting a computer monitor.

Found this really useful tool for converting spritesheets into fonts: yellowafterlife.itch.io/pixelfont