Sebastián Franchini
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zebes.bsky.social
Sebastián Franchini
@zebes.bsky.social
260 followers 52 following 58 posts
🎨Illustrator 📼Old stuff appreciator 🕹Retro game fan 📜Fan of writing checklists. For business: [email protected]
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Book covers I made during this year.
"Un Animal Impronunciable", "Calicata del Mañana".
What is Jazzy Circuit and the Jazzy Finale?
Visit here: givebutter.com/jazzy3S

How can I get this poster?
In the Finale's Matcherino page (not right now, but it will be available closer to the event's date, we'll let you know) HERE: matcherino.com/t/jazzy3s/ov...
The Jazzy Circuit
501(c)3 Nonprofit working to further the appreciation of video game culture through cooperation and competition.
givebutter.com
So, here it is! Poster artwork I made for
@jazzycircuit.org
Final image and the initial idea I submitted for approval.

The 6th Jazzy Finale will be in the June 20-22 weekend. This will be available for purchase for event attendees and ALSO online, more info below-
Update, just in case you get to use PS sometime: It seems to be brush related after all. I started getting the glitch again while using other brushes, and then back to normal when using "less problematic" brushes lmao. Problem kinda-solved!
I was trying to replicate and make a sample for you, and JUST NOW it decided to work perfectly 😂. This happens 99% of the time for me LMAO.
And I do think it must be related in some way related to Wacom/PS because when I used a Huion I didn't get that issue. Well, I'm ok for now I guess xD
Is this Photoshop? And if the answer is yes, how can you do a "hatching" type of rendering without the lines being accidentally connected to each other every time you draw them fast? (Photoshop+Wacom user here, I've never been able to properly hatch since... 2010?)
I can't really explain how, but it REALLY felt like a "new game". It was so crisp and non-sf2, I love it. And those portraits are 👌
Besides the fact that I love this, as I do with all of your work, this one looks like it could be a really interesting version of "Frogger"
Disjointed is a very good word to describe it. Feels like they just went "let's put a lot of things that are conventionally perceived as cool!" before anything. FS usually shows concepts that are more solid and clearly defined. The animations don't help with the tone either, IMO.
Y ojo, tiene apenas 28 y ya es "EX" niña rata, onda pa qué más piñufla el scope del artículo jajjajaj
Este juego me lo pierdo sin falta 😎
Qué bacán el hilo. Soy tan nulo para las matemáticas que aun con la (evidentemente didáctica) explicación, me caigo en la mitad y jamás vuelvo a conectar con la clase. Puedo sacar la del ajedrez CONTANDO manualmente todos los cuadrados y estoy seguro que le achunto, la de los triángulos ya no creo😆
Yeah the hip area is really tough to make look 3d enough! Without a good reference it's hell
Love the pose (very annoying angle to draw for me) and the gentle, cool fill light!
8) Make your own drawing/painting/animation/3d/photo/video/game/sculpture! At least -sometimes-

Peace out, gotta go back to convincing some clients to accept my design choices 😉
7) Of course we need to eat, so we work with clients and studios and groups of people. And then we are drained from those, and we just want to sleep or go outside, not stay and keep working on personal stuff after being exhausted. (ok maybe some of you weirdos do that, I can't, and I envy you).
6) So we (yes, me too) should try to work on our little stupid things every once in a while. Even if it's just doodles or a small series of simple images. It'll be the only time where we can try stuff without people forcing us to take the previous, safe, harmless, derivative route.
5) So basically, when you're working on that GREAT PROJECT©, it is very likely that the artistic voice in the final product won't be 100% yours. It'll be probably be a very nerfed version of your actual abilities and taste. And people won't know that, and you need to be at piece with it.
4) Maybe the only exception to this is dealing directly with the client, they know you, and (usually) they're an individual. Some of my best clients are individuals, they have clear ideas about "what to show", but they 100% trust my judgement when I suggest what would look cool. Find those clients.
3) Most clients or studios will commend how brave/bold/clever certain media is (comic pages, animation sequences, narrative illustrations) WHEN THEY ARE ALREADY PUBLISHED AND DONE BY SOMEONE ELSE. But with you? Please make it as standard as possible, don't take risks, don't make the weird idea.