Daniel Aagentah
aagentah.bsky.social
Daniel Aagentah
@aagentah.bsky.social
Programmer and audio-visual artist, working with Ableton and JavaScript + founder of Rendah Mag.

https://github.com/aagentah
Pinned
open-sourcing my audio-visual software after 3 years
nw_wrld v0.4.0-beta
January 19, 2026 at 6:45 PM
1-week of open-sourcing "nw_wrld". What an incredible and baffling reception so far.
January 16, 2026 at 2:50 PM
nw_wrld MIDI integration improvements:

1. simple note-name trigger: listens for any note name (C, D, E, etc.) regardless of octave

2. advanced mode: supports standard MIDI note numbers (0–127)
January 15, 2026 at 11:16 AM
Taken from the "nw_wrld" project: This DGSR module queries a Solar Radiation dataset from the Antarctic Zhongshan Station. It cycles though estimated DGSR over a 30-year period to generate mutable Perlin noise. #opensource
January 14, 2026 at 8:07 PM
* already there have been some amazing discussions raised on the future of the project; at this point the software could branch many ways.
January 13, 2026 at 12:48 PM
"ENTRP[pcd]" animation created using Ableton, three.js, and nw_wrld software.
January 12, 2026 at 6:56 PM
getting strudel working with my open-source A/V software
January 11, 2026 at 8:50 PM
working through some stabilisation & bug fixes for “nw_wrld”; there’s been some updates to how MIDI mappings work, specifically to cater for DAW users in Ableton, FL Studio, Reason, etc.
January 10, 2026 at 4:46 PM
the “nw_wrld” project allows users to write visuals using web-libraries as simple JavaScript files; with any complexities being handled by the runtime SDK. you can declare and use a combination of three.js, p5, d3, and many pre-defined methods for animations/camera/sequencing all out of the box.
January 9, 2026 at 2:29 PM
open-sourcing my audio-visual software after 3 years
January 8, 2026 at 3:23 PM
Clip of a small generative game I'm developing in three.js

#threejs #creativecoding #gamedev #javascript
May 6, 2025 at 2:13 PM
why aren't there more printed A/V & data art magazines?

despite being an obviously tech-focussed space; I always thought there'd be some impressive application to bringing more art like this into print.

#creativecoding #newmedia #touchdesigner #dataart #audiovisual #techart
May 5, 2025 at 7:50 PM
OBLSK//[“Containment Field”]
April 30, 2025 at 9:57 PM
OBLSK//[“Containment Field”]
April 7, 2025 at 8:49 PM
This project is a web language-based pattern library that uses WebGL and other web utilities to create reactive audio and visuals through Ableton, MIDI, and OSC triggers. It supports a componentized class-based system where each class is an element or object with its own animated methods.
MDL::planetary_scan // A new visual module built with point-cloud traverse functions.
March 11, 2025 at 7:19 PM
MDL::planetary_scan // A new visual module built with point-cloud traverse functions.
March 10, 2025 at 6:32 PM
These modules extend an ongoing code-first audio-visual library. The project combines various web-technologies to document the capabilities of WebGL and data-processing in the new world. Everything you see is written in Javasript, and is capable of running in the browser.
[_new world]//UNKWN.PRTCL — An embedded particle system inside D3.js, parsed in realtime via Ableton MIDI data.

Technologies & Tags: #threejs #d3js #javascript #newmediaart #touchdesigner #audiovisual #creativecoding #techart
February 17, 2025 at 8:22 PM
[_new world]//UNKWN.PRTCL — An embedded particle system inside D3.js, parsed in realtime via Ableton MIDI data.

Technologies & Tags: #threejs #d3js #javascript #newmediaart #touchdesigner #audiovisual #creativecoding #techart
February 17, 2025 at 6:10 PM
[_new world]//SCL.MAP

Featuring 3—different datasets for radition, particle-sparsion, and zero-knowledge proofs.
January 20, 2025 at 5:46 PM
[_new world]//Kolmogorov(k_B ln(Ω)) — An exploration of point-cloud data and entropic particle systems.
January 13, 2025 at 6:29 PM
A period of exploration. It’s strange to think how much the Aagentah project has changed in just 18-months.
December 30, 2024 at 5:42 PM
Simulating zero-knowledge proofs today as an interesting math concept; working in a new environment.

Matches are being made in realtime and highlighted on-screen:
December 13, 2024 at 4:49 PM
Moving pieces #threejs #webgl
December 11, 2024 at 5:41 PM
Friday eve; testing some WebGL and particle animations.

#ableton #threejs #newmediaart
December 6, 2024 at 7:17 PM
Perlin experimentation on the portfolio today. The animations on the right parse through NASA's Asteroid Proximity API. — #p5js #dataart #javascript
December 5, 2024 at 1:51 PM