www.youtube.com/watch?v=-uLO...
We are grateful to be, as they put it, the "UI and UX experts" designing & programming the UI of The Outer Worlds 2:
www.gamesradar.com/games/how-ob...
We are humbled to join the select few studios who have passed Epic's thorough Unreal Engine skills vetting!🦄
Check it out! www.youtube.com/watch?v=S7zA...
Check it out! www.youtube.com/watch?v=S7zA...
Thank you, @obsidian.net & @gamesradar.com.web.brid.gy!
We're just getting started 🦄
www.gamesradar.com/games/how-ob...
...through the UI Aspiring Unicorn Games🦄developed alongside @obsidian.net in #TheOuterWorlds2
Just incredible work 🦄
We're glad you like our work on #TheOuterWorlds2,
@ign.com
! We're honored to craft the UI alongside
@obsidianent.bsky.social
to create something incredible!
Just incredible work 🦄
LOOK AT THE COOL UI WE MADE FOR #TheOuterWorlds2 alongside the incredible folks [email protected]
I paid for 256 colors, I’mma use 256 colors
I paid for 256 colors, I’mma use 256 colors
I'll need lots of space for all the titles AUG will be shipping this year 😉🦄
I'll need lots of space for all the titles AUG will be shipping this year 😉🦄
- No Layoffs❤️
- Hired 3 new employees & brought on a contractor full-time🦄
- Signed 2 extensions & 3 new projects🤫
Bring it on, 2025.
🎵 The magic in the hat doesn’t re-ally care what shape the snow is in
🎵 The magic in the hat doesn’t re-ally care what shape the snow is in
We had an incredible time working with the folks at Epic to create the UI for the @unrealengine.bsky.social "Enter The Matrix" UE5 demo
We hope you all enjoy it!
But they had an amazing day.
Happy birthday littles & happy parent-aversary to us
But they had an amazing day.
Happy birthday littles & happy parent-aversary to us
Every game since 2002, regardless of genre or style, will reference Minority Report (2002) at some point in its development cycle.
See also: curved HUDs, mostly transparent & boxy menus, and blurry/down-sampled backgrounds
Every game since 2002, regardless of genre or style, will reference Minority Report (2002) at some point in its development cycle.
See also: curved HUDs, mostly transparent & boxy menus, and blurry/down-sampled backgrounds
Today though, it's asking candy companies for bulk discounts to send my team a little somethin' somethin' for the end of the year🦄
Today though, it's asking candy companies for bulk discounts to send my team a little somethin' somethin' for the end of the year🦄
My team & I are just about to wrap our 5th year; it's been a wild ride so far (see below), and we're looking forward to 2025
My team & I are just about to wrap our 5th year; it's been a wild ride so far (see below), and we're looking forward to 2025