Andrew Bair
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abair.bsky.social
Andrew Bair
@abair.bsky.social
Building @aspiringugames.bsky.social with the best damn UI team in the industry https://www.aspiringunicorngames.com/
We had so much fun on this one!
Congratulations to @obsidian.net for shipping yet another great game! These accolades are incredibly well deserved!
www.youtube.com/watch?v=-uLO...

We are grateful to be, as they put it, the "UI and UX experts" designing & programming the UI of The Outer Worlds 2:
www.gamesradar.com/games/how-ob...
The Outer Worlds 2 - Official Accolades Trailer
YouTube video by IGN
www.youtube.com
October 30, 2025 at 7:17 PM
Incredible work, team!
Aspiring Unicorn Games is proud to announce our admittance into the Epic Games Unreal Engine Service Partner Program!

We are humbled to join the select few studios who have passed Epic's thorough Unreal Engine skills vetting!🦄
September 4, 2025 at 3:44 PM
Reposted by Andrew Bair
@obsidian.net showed off some incredible new gameplay for #TheOuterWorlds2, including some of the new UI Aspiring Unicorn Games created!

Check it out! www.youtube.com/watch?v=S7zA...
August 25, 2025 at 6:00 PM
More coming soon; watch this space! 🦄
June 23, 2025 at 4:04 PM
I’m fairly convinced the “four leaf clovers are lucky” thing was started by a parent who just wanted some quiet time.
May 26, 2025 at 9:14 PM
Such a cool idea; glad we were a part of it!
Accept your flaws!

...through the UI Aspiring Unicorn Games🦄developed alongside @obsidian.net in #TheOuterWorlds2
April 21, 2025 at 5:24 PM
Every. Time. I see what AUG’s #TheOuterWorlds2 team is up to I’m absolutely floored

Just incredible work 🦄
"Mapping [Perks] out seems intuitive as well since the requirements are shown off the bat and icons in the menu help"

We're glad you like our work on #TheOuterWorlds2,
@ign.com
! We're honored to craft the UI alongside
@obsidianent.bsky.social
to create something incredible!
April 14, 2025 at 7:13 PM
So excited to finally share what we've been cooking up!🦄
Our benevolent corporate overlords have confirmed in triplicate that we are now allowed to say:

LOOK AT THE COOL UI WE MADE FOR #TheOuterWorlds2 alongside the incredible folks [email protected]
April 10, 2025 at 10:16 PM
Me making programmer art:

I paid for 256 colors, I’mma use 256 colors
April 9, 2025 at 11:49 PM
Time for another row!

I'll need lots of space for all the titles AUG will be shipping this year 😉🦄
March 1, 2025 at 1:11 AM
A helluva a year, but I couldn’t be prouder of my team🦄
2024 was hard for all of us in #gamedev, but the team couldn't be prouder of what we *did* accomplish:
- No Layoffs❤️
- Hired 3 new employees & brought on a contractor full-time🦄
- Signed 2 extensions & 3 new projects🤫

Bring it on, 2025.
January 1, 2025 at 8:14 PM
🎵 Fros-ty the snow-man is tech-nic-ally the hat on top

🎵 The magic in the hat doesn’t re-ally care what shape the snow is in
December 8, 2024 at 3:38 PM
This project was a blast!
#TheMatrixAwakens

We had an incredible time working with the folks at Epic to create the UI for the @unrealengine.bsky.social "Enter The Matrix" UE5 demo

We hope you all enjoy it!
December 2, 2024 at 2:35 PM
Twins are asleep, the house is a mess, there are tire tracks in the yard from the rental power wheel cars (did y’all know that was a thing?)

But they had an amazing day.

Happy birthday littles & happy parent-aversary to us
November 24, 2024 at 1:29 AM
The Law of Cool UI in #gamedev:
Every game since 2002, regardless of genre or style, will reference Minority Report (2002) at some point in its development cycle.

See also: curved HUDs, mostly transparent & boxy menus, and blurry/down-sampled backgrounds
November 20, 2024 at 1:06 AM
Like most businesses, running a co-dev studio is mostly looking at spreadsheets

Today though, it's asking candy companies for bulk discounts to send my team a little somethin' somethin' for the end of the year🦄
November 18, 2024 at 7:09 PM
If we haven't met yet, I'm Andrew; a former "AAA" programmer who ventured out to create a UI/UX co-dev studio named Aspiring Unicorn Games 🦄

My team & I are just about to wrap our 5th year; it's been a wild ride so far (see below), and we're looking forward to 2025
November 16, 2024 at 9:38 PM