youtu.be/sME5_tyRbkg?...
youtu.be/sME5_tyRbkg?...
#Godot #IndieGameDev #SoloDev #GameDev
#Godot #IndieGameDev #SoloDev #GameDev
Gonna try this approach instead for pellet spread. You define a radius, number of rings, and pellets per ring. Add some randomized x and y to breakup the pattern. This way, it’ll feel consistent for the spread radius and avoid pellets clumping up together.
Gonna try this approach instead for pellet spread. You define a radius, number of rings, and pellets per ring. Add some randomized x and y to breakup the pattern. This way, it’ll feel consistent for the spread radius and avoid pellets clumping up together.
Random vs pattern vs randomized pattern. It can be overwhelming.
Random vs pattern vs randomized pattern. It can be overwhelming.
Cultic is an odd game, it has clear roots in boomer shooters, but there’s so many other influences that sneak through like RE that really makes it its own identity.
Cultic is an odd game, it has clear roots in boomer shooters, but there’s so many other influences that sneak through like RE that really makes it its own identity.
Interactables are now components. When showing the UI for interact options, we find the related input action and display that. #Godot #IndieGameDev #SoloDev #IndieGame
Interactables are now components. When showing the UI for interact options, we find the related input action and display that. #Godot #IndieGameDev #SoloDev #IndieGame