Aevyrie
aevyrie.bsky.social
Aevyrie
@aevyrie.bsky.social
18 followers 33 following 12 posts
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It's really surprising how minimal some of his nostd patches have been. I assumed nostd was for constrained embedded devices that would require esoteric rust, but, nope!
`@bushrat` in the bevy community has been making everything nostd. Not only does this prep for the new wasm target, but it means he's been able to build the engine for targets like Gameboy, which has been super cool to see. TLDR wasm is painful today, but ppl are trying to make it better.
There are some great efforts in the bevy and rustc communities to make this better. There is also a push towards the wasm32-none-none target without all the footguns.
Reposted by Aevyrie
People using Nanite in Unreal Engine 5: Are you also using World Partitions? Is it needed, when Nanite already has streaming built-in (for mesh data)? How are you building large worlds?
Can you do this little silly guy

```
enum OhGodWhy {
Trait(Box<dyn TheTrait>),
SuperTrait(Box<dyn TheSuperTrait>)
}

impl TheTrait for OhGodWhy {
// Delegate to TheTrait if it is an implementation
}
```
I have a constant time solution. The problem is it only works at solving this one equation.
If you want to be taken seriously, you need to be using Jokerman ITC or Chiller.
> To avoid breaking your book when modifying included files, you can also include a specific section using anchors instead of line numbers.

It looks like you can use anchors in code. Very cool! This is what I get for not reading the docs.
Hold up, you can include code at an external path in mdbook?! How do you ensure it doesn't become misaligned as code changes?
Where do I learn this magic. My docs at work need this.
Reposted by Aevyrie
how do you all remember every UUID? I find it really hard. so I wrote them all down on every uuid dot com

the list has fast search across all 2^122 values (so you can find your favorites) - hoping to add some social features like "trending UUIDs" soon!