Artsiom Trubchyk
@aglitchman.bsky.social
180 followers 670 following 63 posts
Web games developer for the Poki platform, beginner SideFX #Houdini user, #Defold game engine lover, blockchain believer.
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aglitchman.bsky.social
- Mom, can I get Call of Duty?
- No you have Call of Duty at home.

Call of Duty at home:
#Defold #ScreenshotSaturday
aglitchman.bsky.social
Photo is ✨
RGB30 is one of the best Linux handhelds!
aglitchman.bsky.social
The bonus cards are simple for now, but it’s a first iteration, and I’m sure this will make the gameplay more interesting and varied for players!👆
aglitchman.bsky.social
Decided to follow the latest game design trends - now in Mahjong Cards, players can pick one of three bonus cards and tweak each round’s gameplay a bit.
#screenshotsaturday #defold
aglitchman.bsky.social
Inspired by GMTK’s brilliant Word Play - proving word puzzles don’t have to be boring or static. Unlike my own games. Time to add effects and motion everywhere! First up is a nice glow-up background for the title text.
#defold
aglitchman.bsky.social
4 years - August 26, 2021.
aglitchman.bsky.social
I opened a released project in the latest version of Defold, which I hadn't updated in 4 years. And it works almost unchanged - I only updated the manifest file and the versions of some dependencies.
Isn't that wonderful?
aglitchman.bsky.social
I will also be adding this component to all of my older 3D examples (Scene3D, Ludum Dare compo games etc) to ensure they run smoothly for everyone.
aglitchman.bsky.social
It now works correctly even in situations where the fixed updates runs at the same frequency as the regular update, which could produce an alternating pattern (e.g., 2, 0, 2, 0) before stabilizing to 1, 1, 1… Now it handles it perfectly - buttery smooth from the first frame! 🚀
aglitchman.bsky.social
Started as a simple car settings menu… soon it’ll be NASA mission control.
#screenshotsaturday #defold
aglitchman.bsky.social
It's obvious that this clone was made by a professional team to make money. It wasn't made by a schoolboy during lunch breaks as a joke for his friends, as platforms like Roblox with user-generated content like to portray it.
aglitchman.bsky.social
First steps in fine-tuning vehicle physics!
#screenshotsaturday #madewithdefold
aglitchman.bsky.social
I figured out how the graphics settings menu appears in video games - the developers just put all the options they use themselves in there.
I did the same thing, but I also moved the menu to the side so that you can see the result right away!
#Defold
aglitchman.bsky.social
At the end of the video, the wheel bounced up - this is normal behaviour 🤣 (for now)
aglitchman.bsky.social
Testing skid marks. Done effortlessly - as lines drawn with the Hyper Trails extension and reoriented to the appropriate plane.
#screenshotsaturday #defold
aglitchman.bsky.social
This custom-built interpolation component has simplified our work with physics running in fixed time step mode so much that I now use it EVERYWHERE!
aglitchman.bsky.social
The ‘Object Interpolation’ component for #Defold is available for download! github.com/indiesoftby/...
The doc is still rough, but it's really simple to use. Just add it to the game object that moves in fixed update and specify the second object to which the interpolated transform will be applied.
aglitchman.bsky.social
And I forgot to turn off the debug UI with the framerate counter 🤦‍♂️
To sum up, I hope the jury will understand the idea behind the game design.
aglitchman.bsky.social
My entry for #CrazyGames x #Defold Web Jam 2025 - "Top Speed"! I won't be showing the gameplay, as I didn't have time to create a full track in such a short period 🤦‍♂️
And, I missed a bug when submitting the game at the last minute: the levels don't switch, the game can't be beaten at all 🤦‍♂️
aglitchman.bsky.social
This is not a Lua script, but a native C++ component for #Defold, so it works fast and on 1000+ objects!
aglitchman.bsky.social
I am coming up with different scenes to test how fixed time step interpolation works in the new component. Here, we have 20 fps from physics as is VS 60 fps interpolated.
#screenshotsaturday
aglitchman.bsky.social
I am writing a useful and easy-to-use component for those who write logic or use physics in fixed updates.
And who said that developing components for Defold is complicated? I even managed to create a drop-down menu for the IDE despite having no knowledge of Clojure.

#screenshotsaturday #defold