Alberto K // ๐Ÿš—๐Ÿš“ Chrome Carnage ๐ŸŽฎ
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albertoklocker.bsky.social
Alberto K // ๐Ÿš—๐Ÿš“ Chrome Carnage ๐ŸŽฎ
@albertoklocker.bsky.social
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Testing traffic doesn't mow down people.

There's only one song to play...

#indiegame #gamedev #indiedev
Holy foxy packets batman!

๐ŸฆŠ netfox netcode for #GodotEngine got a massive update.

- networked physics
- lag simulation
- rollback aware NPCs
- rollback aware visibility
- lower data transfers
- network rng
- network logger

#gamedev
November 25, 2025 at 3:14 AM
The top down city photography from Navid Baraty has been a fantastic reference for Chrome Carnage.

https://www.navidbaraty.com/hidden-city

#indiegame #indiedev #gamedev
October 13, 2025 at 9:00 PM
Testing traffic doesn't mow down people.

There's only one song to play...

#indiegame #gamedev #indiedev
September 8, 2025 at 9:00 PM
And just how large would you like your city sir?

#indiegame #gamedev #indiedev
September 7, 2025 at 9:01 PM
Make a window in Blender

Geometry node corner variations

Feed it into Godot GridMaps and Bam!

Insta neon city.

#b3d #geometrynodes #GodotEngine
September 6, 2025 at 9:00 PM
Reposted by Alberto K // ๐Ÿš—๐Ÿš“ Chrome Carnage ๐ŸŽฎ
The Steam page for my game 'Thirsty Princess' is live!
Would love for you all to check it out!

Wishlist here: store.steampowered.com/app/3978360/...
Thirsty Princess on Steam
Thirsty Princess is a fast-paced, top-down party game for 2โ€“4 local players where you and your friends compete to drink beer with an impatient and unreasonable princess. Get drunk and slowly lose cont...
store.steampowered.com
September 6, 2025 at 12:47 AM
Debugging online multiplayer...

Should I include couch split screen?!

#ScreenshotSaturday #GameDev #IndieGame
September 5, 2025 at 9:00 PM
I didn't teach it to do that!

Sometimes these playtest bots scare me -

Humanity is definitely doomed.

#indiegame #indiedev #gamedev #FeatureFriday
September 4, 2025 at 9:00 PM
It's always fun watching the bots playtest

They have much to learn about rocket launchers and safe distances lol

#indiegame #indiedev #gamedev #DevDiary
September 3, 2025 at 9:00 PM
Making sure exploding car pile ups are satisfactory.

A little delay makes them domino nicely

Might tone down that force though lol

#indiegame #indiedev #gamedev #FridayFeeling
August 22, 2025 at 2:02 PM
Zsh plugins

If you want to get extra fancy there's a few that run off local llms
August 22, 2025 at 4:17 AM
Stepping physics possible when?
August 16, 2025 at 12:56 AM
Wonder if this could be a draw pass instead of shader include
August 13, 2025 at 6:39 AM
Could this be done as a draw pass instead of having to convert to shader and #include?
August 13, 2025 at 6:23 AM
@coppolaemilio.com make it happen ๐Ÿ˜ just hit the merge button.

There's so much cool stuff we can do with this.

Best of all it can't impact any existing projects as it's entirely isolated new functionality.
August 13, 2025 at 3:15 AM
Alternatively move the origin to the hinge and lock the other axis.

No need to use joints.
August 13, 2025 at 2:43 AM
Will #GodotEngine 4.6 be the version that gets the most requested physics feature?

The PR is ready, diligently kept up to date by its author.

It's been tested rigorously

I think it's finally time!

#godot
August 13, 2025 at 12:20 AM
Checkout Noray in the asset store. It works really well.
August 4, 2025 at 8:41 AM
Procedural cities and level creation.

It ain't just #Battlefield6 using #GodotEngine as a Map Editor

#indiegame #gaming
August 3, 2025 at 10:58 AM
2.5 ๐Ÿ˜
August 2, 2025 at 8:36 AM
Right!? I still don't understand how they're a trying anyone pays for!
August 2, 2025 at 8:36 AM
Stress testing traffic / pedestrian placement.

Need to get better at seamlessly filling the city as you move quickly.

#indiegame #gamedev #indiedev
August 2, 2025 at 7:06 AM
Very cool. I've been looking for something exactly like this since YouTube Premium cancelled the subscription.

I guess they hate money.
July 31, 2025 at 6:34 AM
This is my game, Chrome Carnage.

A love letter to 90s top down chaos.

#indiegame #gamedev #indiedev #retrodev
July 27, 2025 at 10:50 PM
Thanks! It's wip, hopefully out before gta6 though lol

Chromecarnage.com
Chrome Carnage on Steam
Machines took all jobs but one - urban blood sport. Chrome Carnage is a multiplayer top down shooter set in vibrant chaotic cyberpunk cities.
Chromecarnage.com
July 26, 2025 at 12:03 AM