almoghost.exe 👻
@almoghost.bsky.social
85 followers 150 following 110 posts
Ghostly scientist interested in communication, art, games, research and education. 👻👾📚 Academic account: @andrealmo.bsky.social Website: andrealmo.com Icon by me. | (PT/EN/ES/日本語) | 🇧🇷🇮🇪
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almoghost.bsky.social
I recently took a nighttime trip and had to wait for a connecting train for an hour. It wasn't too bad, though. It was dark and quiet; there was peace in that stillness. I wrote a cinquain, a poetic form created by Adelaide Crapsey, about it.

almoghost-exe.itch.io/train-to-tra...
Train to Tralee by almoghost.exe
A cinquain about a train ride at night.
almoghost-exe.itch.io
almoghost.bsky.social
eu com qualquer projeto que consigo finalizar
almoghost.bsky.social
I made a short game poem about taking a bus in Dublin. I went local with its title, '83 to Kimmage'! 🚍 ☘️

Check it out here: almoghost-exe.itch.io/83-to-kimmage
83 to Kimmage by almoghost.exe
A short bus poem.
almoghost-exe.itch.io
Reposted by almoghost.exe 👻
Reposted by almoghost.exe 👻
andrealmo.bsky.social
As someone who loves gamification, productivity apps, and monster collecting, it was an honour to talk to Milton Ren, the creator of Focumon!

Focumon is a gamified tool where you collect, train and evolve creatures as you focus on your tasks. 👾

Read it here: open.substack.com/pub/andrealm...
Focus, Collect, Repeat
Phantom Interviews #6
open.substack.com
Reposted by almoghost.exe 👻
almoghost.bsky.social
Okay, I created another tiny thing...

'Tangent Book Club' is a short experience that tells the story of a group of friends who get together to discuss books, but their conversations always end up falling into tangents. 📚

Play it here: almoghost-exe.itch.io/tangent-book...
Tangent Book Club by almoghost.exe
A short narrative game about a book club that struggles to discuss books.
almoghost-exe.itch.io
almoghost.bsky.social
a gente finge kkkkkkk 😎✨
almoghost.bsky.social
ok dessa vez eu estava pronto... 😎🌿
almoghost.bsky.social
We recently launched 'Greenia', a tabletop RPG where magic is connected to nature. After getting some amazing feedback, we decided to create some extra content, including unique scenarios, spells and NPCs! 🎲 🌳

🌿 Download the game for free here: almoghost-exe.itch.io/greenia
Reposted by almoghost.exe 👻
runwithskizzers.bsky.social
the horrors persist and so do my deadlines
almoghost.bsky.social
I'm a huge fan of the first book! Looking forward to getting the sequels ✨
almoghost.bsky.social
🐾 KIBBLE is out now!

A short pixel art game about the first day with your adopted dog — and how small moments turn into lifelong memories.
Built solo with GameMaker, Aseprite, and Beepbox.

🎮 Play here: almoghost-exe.itch.io/kibble

#IndieGame #PixelArt #ShortGame #KibbleGame #GameDev
Reposted by almoghost.exe 👻
andrealmo.bsky.social
Games can educate, challenge, and open conversations — even around topics we often avoid.

I spoke with @square2mom.bsky.social about her award-winning game (val)iant, sex ed, emotional pacing, and care through play.

📰 Read the interview: open.substack.com/pub/andrealm...

#GameDev #SexEd
Empowerment Through Interaction
Phantom Interviews #5
open.substack.com
almoghost.bsky.social
vou lançar umas coisinhas extras pra ele em breve 😎
almoghost.bsky.social
🌿 In Greenia, nature = magic.

✨ Created for the One-Page RPG Jam 2025, this short game lets players fight pollution, restore ecosystems and rebuild community while strengthening the land's magic.

A tiny RPG with a green heart. 💚

🔗 almoghost-exe.itch.io/greenia
#TTRPG
A mockup of the Greenia game, as if printed as a foldable guide.
almoghost.bsky.social
I have created a fictional bakery website muahahaha

pay a virtual visit to the Swamp Bakery!! 🥖✨🐸

this was supposed to be a simple web development exercise, but I just couldn't resist and ended up illustrating all characters and menu items...

www.codedex.io/us3sQYJhIPB2...
Builds
Swamp Bakery by almoghost
www.codedex.io
Reposted by almoghost.exe 👻
andrealmo.bsky.social
Just published an interview with comfiedev (Samuli Pietikäinen) on experimental game design, spoken word pacing, and building digital split EPs.

We talked about his recent game releases and what it means to make small, strange games.

Read it here: open.substack.com/pub/andrealm...
A-Side / B-Side: On Games as Split EPs and Slam Poems
Phantom Interviews #4
open.substack.com
almoghost.bsky.social
this is pure gold, March deserves it ✨ (although I like the character lol)
Reposted by almoghost.exe 👻
andrealmo.bsky.social
After being introduced to the concept of game poems, I've been neck deep in this small, niche space. I've recently had a conversation with Brendan Allen, writer and game developer, discussing his work and how constrained engines can bring out creativity.

open.substack.com/pub/andrealm...
Verse, Code, and Constraint: Game Design as Poetic Practice
Phantom Interviews #3
open.substack.com
almoghost.bsky.social
I should be doing the same, Pekoe... actually I'll just do that. ☕️📆

#AnimalCrossingNewHorizons
Reposted by almoghost.exe 👻
palmonds.dev
mob @palmonds.dev · Jun 2
Was a pleasure to be interviewed! Thank you for the opportunity!
andrealmo.bsky.social
mobOS isn’t just a game — it’s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game.

Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...
A World Inside an Old PC: A Look at mobOS
Phantom Interviews #2
open.substack.com
Reposted by almoghost.exe 👻
andrealmo.bsky.social
mobOS isn’t just a game — it’s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game.

Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...
A World Inside an Old PC: A Look at mobOS
Phantom Interviews #2
open.substack.com
Reposted by almoghost.exe 👻
andrealmo.bsky.social
I’ve played games all my life, studied them in my PhD, and always thought about how many possibilities there were in game design — and Jordan Magnuson’s concept of "game poems" makes that range even greater.

Full piece here 👉 open.substack.com/pub/andrealm...
Playable Poetry: Exploring the Concept of "Game Poems"
Phantom Interviews #1
open.substack.com
Reposted by almoghost.exe 👻
andrealmo.bsky.social
Phasmophobia is a superb game, and a few years ago, I went digital ghost hunting with two friends. We were a good team – a coward, a daredevil, and a runner. But one of us didn't make it. 👻

open.substack.com/pub/andrealm...
The Van, The Brave, and The Doomed
Tales from the Crypt #8
open.substack.com