(good thread!!)
(good thread!!)
Not sure about Anthropic's policy on model resource usage- e.g. would they serve degraded performance models or take offline if they were resource constrained
Not sure about Anthropic's policy on model resource usage- e.g. would they serve degraded performance models or take offline if they were resource constrained
Super Simple Full-Bleed & Breakout Styles
frontendmasters.com/blog/super-s... - my take on an old problem using modern CSS solutions.
Using a spooky made up Halloween recipe to illustrate concepts.
PS @chriscoyier.net told me to be proud of it 😛
#CSS
Super Simple Full-Bleed & Breakout Styles
frontendmasters.com/blog/super-s... - my take on an old problem using modern CSS solutions.
Using a spooky made up Halloween recipe to illustrate concepts.
PS @chriscoyier.net told me to be proud of it 😛
#CSS
A new interactive article about a typical section layout and exploring how to make it more dynamic with modern CSS. Happy reading!
ishadeed.com/article/mode...
A new interactive article about a typical section layout and exploring how to make it more dynamic with modern CSS. Happy reading!
ishadeed.com/article/mode...
Use Intl.Segmenter API. Available in every JS runtime
Use Intl.Segmenter API. Available in every JS runtime
bsky.app/profile/dana...
bsky.app/profile/dana...
mitchellh.com/writing/non-...
mitchellh.com/writing/non-...
It's unnecessary. By default, the `body` stretches horizontally as much as necessary.
It's problematic. Setting `width: 100vw` on it can cause overflow even if you remove the default `margin`... because the page may have a scrollbar.
#CSS
It's unnecessary. By default, the `body` stretches horizontally as much as necessary.
It's problematic. Setting `width: 100vw` on it can cause overflow even if you remove the default `margin`... because the page may have a scrollbar.
#CSS
inverse projection mappin' to calculate proximity in 3D space and apply an eased 0-1 value 🤙
the key: measuring the 4 corners, check the reveal 👇
(ideal for 2D canvas w/ 3D transforms)
inverse projection mappin' to calculate proximity in 3D space and apply an eased 0-1 value 🤙
the key: measuring the 4 corners, check the reveal 👇
(ideal for 2D canvas w/ 3D transforms)
not OSI-approved. oof.
not OSI-approved. oof.
Curious what you feel is neater in Tanstack, I love other TanStack libs (eg Query, Table, Pacer)
Curious what you feel is neater in Tanstack, I love other TanStack libs (eg Query, Table, Pacer)