Working on (MMO)RPGs (https://fantasysphere.games ➡️ https://discord.gg/pbsPTCE), multiplayer web games portal https://nextrealm.io. My blog: https://antriel.com
(I'm already a bit behind schedule. 😅)
Tier 2: Setting actual breakpoints.
Tier 3: Scrubbing a screen recording frame-by-frame like a conspiracy theorist looking for a UFO. 🛸
The big guns have been deployed.
#gamedev #programming
Tier 2: Setting actual breakpoints.
Tier 3: Scrubbing a screen recording frame-by-frame like a conspiracy theorist looking for a UFO. 🛸
The big guns have been deployed.
#gamedev #programming
- Exclude nodes based on deps count.
- Show only nodes with circular dependencies toggle.
- Improved template regexes to make usage more obvious.
- Added docs!
antriel.github.io/haxe-deps-vi...
- Exclude nodes based on deps count.
- Show only nodes with circular dependencies toggle.
- Improved template regexes to make usage more obvious.
- Added docs!
antriel.github.io/haxe-deps-vi...
- Snowball vs snowball collision checks. Larger one wins!
- Holding snowball animation sync bug fixes.
- Fixed animation when changing throw direction when animation is already in progress.
- Snowball vs snowball collision checks. Larger one wins!
- Holding snowball animation sync bug fixes.
- Fixed animation when changing throw direction when animation is already in progress.
- Animate holding a snowball.
- Different snowball sizes.
- Spent two weeks over-engineering how to animate snowball in sync with character, until it needs to not be in sync sometimes.
- Animate holding a snowball.
- Different snowball sizes.
- Spent two weeks over-engineering how to animate snowball in sync with character, until it needs to not be in sync sometimes.
These bots picked the same strategy it seems.😂
#gamedev #IndieGameDev #multiplayer
These bots picked the same strategy it seems.😂
#gamedev #IndieGameDev #multiplayer