Ash Blue
@ashbluex.bsky.social
84 followers 93 following 52 posts
Open source game tool creator https://github.com/ashblue and indie game dev currently working on "Burn The Hive." Sign up for the beta here: https://sendfox.com/insomnia_machine
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ashbluex.bsky.social
Ready to dive into a dark future? 🔥 Sign up for Burn The Hive's closed beta now! A tactical card game that mixes Slay The Spire's strategy with Plants vs Zombies' chaos. 🧠💥

🔗 Join here: sendfox.com/burn_the_hive

#gamedev #cardgames #indiegames #slaythespire #plantsvszombies #videogames
ashbluex.bsky.social
Inspector panels are now fully working. They visualize any unit you hover over and it gives a detailed breakdown of the character with their action, status effects, and more.

#gamedev #indiegames #gameui
ashbluex.bsky.social
Long time listener and starter level Patreon supporter. Happy for you Kat as this sounds like an awesome opportunity. Also it's amazing that AotBG can continue on and you can still be involved.
ashbluex.bsky.social
Finally got around to doing the main character model for the 1st deck. It's actually a rework of a much older model, in fact one of the first characters I ever made in Blender (seen on right).

#gamedev #blender #substance #scifi #gamedev #lowpoly
ashbluex.bsky.social
Currently at SLICE. Having a great time. Impressive show of games on the open demo floor #seattle
Reposted by Ash Blue
jasonschreier.bsky.social
BREAKING: Silksong will be out on September 4. Two weeks from today. Really.

Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.

This is their story: www.bloomberg.com/news/newslet...
Why ‘Silksong’ Took Seven Years to Make
The highly anticipated indie game has been in production for so long that it’s become an internet meme
www.bloomberg.com
ashbluex.bsky.social
Clearly a quick shortcut to super powers right?
ashbluex.bsky.social
Up-close shot of the explosive cannister. Model is a partial kitbash in #blender where I dug out the center and replaced it with the red core. Then re-textured from scratch in #substance for hard surfaces.

#lowpoly #scifi #gamedev #indiegames #3dModeling
ashbluex.bsky.social
Chain reactions are working in the game and throw enemies off ledges. I was a bit worried I'd have to rewrite a lot to make this work, but was surprisingly simple using a resolution queue.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike
ashbluex.bsky.social
If you're looking for a GDC alternative, the @seattleindies.bsky.social are hosting a games industry event in Seattle Washington on August 27th. If you're going to be at PAX West it's just a few days before. Hope to see you there!

seattleslice.org

#indiegames #gamedev #gdc #seattle #paxwest
ashbluex.bsky.social
thx, I'm currently working on some units that can amplify fire effects in specific lanes.
ashbluex.bsky.social
Ready to dive into a dark future? 🔥 Sign up for Burn The Hive's closed beta now! A tactical card game that mixes Slay The Spire's strategy with Plants vs Zombies' chaos. 🧠💥

🔗 Join here: sendfox.com/burn_the_hive

#gamedev #cardgames #indiegames #slaythespire #plantsvszombies #videogames
ashbluex.bsky.social
Got burn status effects and AOE cards fully functional in the game. Fun to watch an entire group of enemies vanish.

#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike
ashbluex.bsky.social
Tinkering with some new card art direction to denote targeting ally units instead of enemies #screenshotsaturday #gamedev #unity3d #cardGame #blender #substancePainter #madewithunity
ashbluex.bsky.social
Thx, the base membrane was originally supposed to be transparent but it quickly devolved into shader hell.
ashbluex.bsky.social
Finished texturing a new venus fly trap inspired enemy for my game. Feels like I'm slowly getting better at texturing.

#gamedev #blender #substance #scifi #gamedev #lowpoly
ashbluex.bsky.social
Blender has a shortcut key (shift + I) to build IK bindings. How am I just now learning about this??? #blender3d #rigging #3dModeling #gamedev www.youtube.com/shorts/77Rvf...
Lazy Tutorial - Easy IK Rigging in Blender
YouTube video by IanHubert
www.youtube.com
ashbluex.bsky.social
Working on a new ranged enemy type with projectile paths you can strategically plan around. #gamedev #indiegames #scifi #cyberpunk #lowpoly #madewithunity #unity3d
Reposted by Ash Blue
zanesky.bsky.social
The fight for survival begins! Runebow is out now on Itch.io for free. Can you survive each encounter and make it out the other side alive?
#indiedev #Itch.io
aieseattle.itch.io/runebow
ashbluex.bsky.social
One of my favorite past projects. An older model I did a few years back for a JRPG that didn't make it past the prototype phase. Planning to rework and incorporate it into Burn The Hive as a heavy gunner unit.

#gamedev #indiegames #scifi #cyberpunk #blender3d #throwbackthursday #3dModeling
ashbluex.bsky.social
New dynamic spreading grime system. Enemy bug structures will spread infection each turn empowering nearby allies with special effects. #gamedev #indiegames #scifi #cyberpunk #darkfuture #unity3d #madewithunity #cardgame #turnbasedcombat #screenshotsaturday
ashbluex.bsky.social
Hey good to hear from you. Yeah sadly the team has gone their separate ways at this point. Game was always a group effort project.
ashbluex.bsky.social
Thx. I'm hoping to post an alpha on itch.io when the mvp feedback loop is roughly there. Still some heavy systems design and UI feedbacks to implement first though (may be a while).
ashbluex.bsky.social
Rogue-like post apocalyptic cyberpunk. Themes are heavily inspired by a manga called "Blame!" Gameplay is pretty close to Slay The Spire with an XCOM like character management twist.

I'm still cleaning up some of the visuals here, but this is a live-gameplay shot.