INCOM
@axalart.bsky.social
56 followers 130 following 66 posts
19 y/o pixel artist, student and gamedev @ Resurge Studios :? currently learning Godot Engine - INKARNATE, out now! PLAY INKARNATE: https://resurge.itch.io/inkarnate
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axalart.bsky.social
Is it a bird? Is it a plane? No - but it is Resurge Studios' latest project, our #gmtkjam2025 entry 🥁 - KNOT FOR LONG.

Check it out at resurge.itch.io/knot-for-long!

We're really proud of this one, so any feedback would be much appreciated #gmtkjam #gamedev #pixelart
axalart.bsky.social
📽️ I'm very pleased to announce the release of the devlog for KNOT FOR LONG, our GMTK game jam entry for 2025: youtu.be/hW9Q4yYq9I4?...

If you could check it out that would be fantastic!

#gmtkjam2025 #gamedev
How to Finish A Game In Four Days - GMTK 2025 Devlog
YouTube video by Incomputable
youtu.be
axalart.bsky.social
Is it a bird? Is it a plane? No - but it is Resurge Studios' latest project, our #gmtkjam2025 entry 🥁 - KNOT FOR LONG.

Check it out at resurge.itch.io/knot-for-long!

We're really proud of this one, so any feedback would be much appreciated #gmtkjam #gamedev #pixelart
axalart.bsky.social
+ an exclusive look at the up-to-date tileset 👀
axalart.bsky.social
📆 New 30-day challenge!!

Some big progress on ROCKETPUNK 🚀 over the last couple of days - infinite level generation, new tiles, improvements to movement, implementation of background (not the final bg, more of a proof of concept)

#gamedev #pixelart
axalart.bsky.social
It's a vertical climb-or-die brawler where your boost is both gun and getaway 💨

Next up: polishing the core feel, building out enemies and level chunks, and getting the first proper demo together.

I’ll be sharing progress as we go - might even drop a devlog soon MWAHAHA 👀

#gamedev #pixelart
axalart.bsky.social
🚀 Really excited to say I’m working on a new project with Resurge Studios: ROCKETPUNK (provisional title 🏗️)

Massive credit to @humanisred.bsky.social for their sick project JB (humanisred.itch.io/operajamgame) as our major source of inspo for this project‼️
Reposted by INCOM
lampy.casa
Lampy @lampy.casa · Jun 16
News! I'm looking for work.
I draw clean colorful pixel art, sometimes 3D. Familiar with animation, tilesets, UI, scripting, you name it.
Portfolio: cara.app/lampysprites
lampysprites(dot)hotmail(at)com
Not considering crypto, ai, rev-share.
#pixelart #indiedev #gamedev
axalart.bsky.social
30-day challenge for it, even though I might not announce it at the beginning of every post.

Really excited by this new idea + looking forward to working on a game with a team this time 💪

First post tomorrow..
axalart.bsky.social
I think it's about time I got back into posting regularly on here, the 30-day challenge for finishing INKARNATE really helped me to wrap the game up after a bit of a lull.

We have a new idea for a game now that I've done some work on, but for the sake of consistency, I will be starting a new..
axalart.bsky.social
Thanks a lot, appreciate it (:
Reposted by INCOM
pikat.io
pikat @pikat.io · May 25
i spent way more time on this than i was intending to
WIP of monoco and noco from expedition 33
Reposted by INCOM
axalart.bsky.social
🎬 THE DEVLOG IS HERE!

Decided to release a few days ago, been taking a break from Bluesky after the 30-day challenge 😮‍💨

Really pleased to get some great positive feedback on the video, hope you enjoy watching it!

youtu.be/ggj75dVDsoA?...

#pixelart #gamedev #ドット絵
How I Made My First Game in Godot with No Prior Knowledge
YouTube video by Incomputable
youtu.be
Reposted by INCOM
snakepixel.art
Hyped up litte guy
#pixelart #ドット絵 #VikingsOnTrampolines
axalart.bsky.social
.. even when I haven't been especially motivated.

Now all that is left is to release both - but I just need to do a very small handful of touch ups beforehand:

GAME: Splash art finished, last few bugs sorted. The html5 version works now 👍

VIDEO: Will release once the game is available to play
axalart.bsky.social
🗓️ Day 30/30 of consistently posting progress on my game

Challenge completed! ✅

I wasn't sure if the game would be finished by the end of the 30 days, nor the devlog - but both of them are now. The accountability of having to post every day has kept me disciplined..

#pixelart #gamedev #ドット絵
axalart.bsky.social
The thumbnail:
axalart.bsky.social
🗓️ Day 29/30 of consistently posting progress on my game

The final push - so nearly there now! 😱

Sorted out a thumbnail for my devlog (pretty much ready to go), and a solid base for the cover art.

+ Got some helpful feedback from some playtesting 🗒️

#pixelart #gamedev #ドット絵
axalart.bsky.social
🗓️ Day 28/30 of consistently posting progress on my game

Final push towards the end of the 30 days - starting to dream up my next idea as well 💭

Busy day IRL including watching Tottenham march on the UEL final 🤍💪

More soon..

#pixelart #gamedev
axalart.bsky.social
🗓️ Day 27/30 of consistently posting progress on my game

Another lighter day in terms of progress, the weekend was v. heavy so just easing off this week 😅

Just setting up the itch.io page, should hopefully get the bug w html fixed soon

#pixelart #gamedev
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...
itch.io
Reposted by INCOM
snakepixel.art
Old Wario Land concept mockup (ca. 2014 I believe.) I was picturing something closer to Wario Land 3, though for whatever reason, I built it around the idea of transforming Wario into a rat that eats gold.
#pixelart #ドット絵
Pixel-art mockup of a hyphothetical Wario Land game. The setting is of some king of castle ruin at night, during a full moon
axalart.bsky.social
🗓️ Day 26/30 of consistently posting progress on my game

A quieter day after some very heavy ones, did some playtesting to identify a couple of bugs + some more on the cover art..

Enjoyed Inter v Barcelona tonight 😮‍💨

#pixelart #gamedev
Reposted by INCOM
sludgetoons.bsky.social
UUUUGH WE ARE THE BIG JERKS…. MOVE IT!!!!
axalart.bsky.social
In terms of releasing the game, I'm having some trouble with the html5 web export through Godot, but once that's fixed and the page is all set-up, I should be good to go!

Also planning on releasing the devlog at the same time, so lots to come very shortly. 5 days left of the challenge ⚡