Azure
@azureresonant.bsky.social
270 followers 34 following 50 posts
I try to program things. Working on a yet-untitled game in GameMaker Studio 2
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azureresonant.bsky.social
Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes.
#GameMaker #indiedev #pixelart #indiegame #platformer #indie
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azureresonant.bsky.social
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages.
#GameMaker #screenshotsaturday #platformer #pixelart #indiegame
azureresonant.bsky.social
Each of Amber's forms has unique special and normal attacks - fire's uppercut and dive kick provide better mobility, and turn its standard melee attack into a homing fireball which seeks out enemies struck by them.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
azureresonant.bsky.social
After defeating a boss, Amber gains a new form with a skill-set based on that boss's element. And she can swap between them at will, as seen with her fire and ice forms here.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
azureresonant.bsky.social
Since we've not detailed Amber's basic gameplay yet, here's a small movement options showcase. Besides running and jumping, she can double jump, dash, air dash, wall slide and wall kick in her default arcane form.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
azureresonant.bsky.social
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages.
#GameMaker #screenshotsaturday #platformer #pixelart #indiegame
Reposted by Azure
azureresonant.bsky.social
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
azureresonant.bsky.social
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
Reposted by Azure
azureresonant.bsky.social
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
azureresonant.bsky.social
We can do that for sure!
azureresonant.bsky.social
We love megaman around here!
azureresonant.bsky.social
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
Reposted by Azure
azureresonant.bsky.social
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
azureresonant.bsky.social
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
Reposted by Azure
azureresonant.bsky.social
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
azureresonant.bsky.social
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
Reposted by Azure
azureresonant.bsky.social
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that!
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
azureresonant.bsky.social
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that!
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
azureresonant.bsky.social
Hang in there! We all get rough days.
azureresonant.bsky.social
Here's a stage mechanic we're working on for the forest level, which has some obvious inspirations. Still needs work on the visual effects and small adjustments to behavior, but it should be clear how the crystals work.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
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azureresonant.bsky.social
One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
azureresonant.bsky.social
One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
Reposted by Azure
azureresonant.bsky.social
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges.
#GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer
azureresonant.bsky.social
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges.
#GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer
Reposted by Azure
azureresonant.bsky.social
The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer