Bah_Mee
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bahmee.bsky.social
Bah_Mee
@bahmee.bsky.social
250 followers 150 following 410 posts
Artist, Game Designer, Skateboarder, Loves Punk, Industrial, Goth music! Solitary Eclectic Hermit, Super Friendly and kind of a Horror nerd. Trying to create my dream game and probably bit off more than I can chew, but I will keep trying.
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Hi! I am Brian. I am currently attempting to create my own game. I went to college for computer animation, worked on the Sims games(art outsourcing gigs) and a few other games. I love Horror movies, stories, comics. Punk, Industrial, and Goth music in general. Introverted, Mellow, and Friendly.
Working on blender texture paint, kinda odd but I think after a bit I could get a hang of it. Just started to paint it. Here is the Collective weapon the Thespyx Hive. This weapon fires gliding leeches. Leeches will attach to an enemy and suck life for a short time. #GameDev
The real challenge is 'living' weapons. It will be fun to try, here is the Collective class pistol. Any character can pick it up and use it, it will cling to your hand and act like a pistol :D. Collective warriors have wings and can scale walls when using all six of its limbs. #GameDev
Subverted Pulsar Pistol info. #GameDev
The United Earth Armies Pistol. #GameDev
Some lore and Pointman info, I will do this with all the guns :D #GameDev
almost there, gotta also do the reload eject belt anims. No AI was used all hand animated YAY! Pointman bullet belt anims. #GameDev
work so far. After this, I have to go back and hand animate the sway from the recoil of each shot of the gun on the bullet belt since the gun is seperate from the character. I think I can I think I can :D #GameDev
hand animating ugh, 7 more bullets to go LOL! #GameDev
The barrel of the pointman gun is hinged for easy ejecting and reloading bullet belts :D #GameDev
Holding Alt fire will activate the stabilizer, improving accuracy for the pointman hand cannon. The stabilizers light will turn on when it is active :D #GameDev
Next up in the arsenal, The Pointman Hand Cannon. The Junker class starts with a powerful belt fed improvised Pistol. Alt fire will activate a stabilizer making shots more accurate at the cost of fire rate. After 8 shots the a new belt must be loaded. WIP 3D model. #GameDev
So sad, and this is in my city :( Now the troops are coming. I will be nice to the guard cause its not their fault, maybe with kindness they will realize who the real bad guys are :D Good luck friends! I won't be nice to ICE though, they can suck a ...well you know.
Some of my weapons with wip effects and sound in game. #GameDev
In contrast, heres the U.E.A. BlueHawk weapon in game. The BlueHawk fires bladed boomerang projectiles, that can be recalled to the gun with a press of a button. #GameDev
It always feels good to create a gun with a skeleton and get it into the game engine, and it works :D Still have to move it around a bit to see more of the gun. Warp Cannon, in game shooting yay! #GameDev
A true Thumb... ugh.
Thank you for the list! Insta blocked!
I got rid of it, kinda bummed cause it is what i use when I do art, but I can easily just use something else. :D