Just put up Dwarf Fortress 52.01. Thanks to Putnam's work over the last year, we now have lua scripting for procedural creatures, curses, items, etc. The game's existing procedural objects, like forgotten beasts, are all out in the scripts now as well.
July 21, 2025 at 8:35 PM
Just put up Dwarf Fortress 52.01. Thanks to Putnam's work over the last year, we now have lua scripting for procedural creatures, curses, items, etc. The game's existing procedural objects, like forgotten beasts, are all out in the scripts now as well.
Dwarf Fortress Forgotten Beasts, now in color. Jacob did a great job adding color values and various decoration layers to his original silhouettes. Should be in the next update.
June 17, 2025 at 8:19 AM
Dwarf Fortress Forgotten Beasts, now in color. Jacob did a great job adding color values and various decoration layers to his original silhouettes. Should be in the next update.
Put up 51.11, another routine patch for Dwarf Fortress. Immigrants no longer lose their religions, people leaving no longer lose their room assignments, and several ice-related bugs have been cleaned up.
April 21, 2025 at 4:33 PM
Put up 51.11, another routine patch for Dwarf Fortress. Immigrants no longer lose their religions, people leaving no longer lose their room assignments, and several ice-related bugs have been cleaned up.
Version 51.09 of Dwarf Fortress is up. This is mostly happy little fixes for fort mode. We'll continue with these patches, and the first behind-the-scenes siege update work will also begin now.
April 2, 2025 at 2:54 PM
Version 51.09 of Dwarf Fortress is up. This is mostly happy little fixes for fort mode. We'll continue with these patches, and the first behind-the-scenes siege update work will also begin now.