Benja ❤️ Videogames
@benjapenguin.bsky.social
920 followers 41 following 230 posts
🎮 Lead Designer on Voxile @VoxrayGames ❤️ Husband + Dad 🥘 Cook 🏔️ Mountains 📿 Mindfulness ✈️ FullSail alum 🍂 Making a cozy graveyard game He/Him
Posts Media Videos Starter Packs
Pinned
benjapenguin.bsky.social
I've been posting updates for my cozy graveyard game on Twitter, and I've been nervous about switching platforms.

...But now, I'm trying out Buffer to help post across several platforms.

So, expect Guernsey updates on BlueSky starting in just a little while! 👻 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Busy day means simple update.

More setup on the funeral/burial area -- a tree, chairs, and a more modern-looking grave.

One step at a time! 🥾#gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Okay, I lied, a bit more work fixing up the chair.

Now it pops properly, has better collision when folded on the ground, and there's a properly localized localized string for the button prompt.

🪑 #gamedev #indieGameDev #foldingChair
benjapenguin.bsky.social
Today's Guernsey: Patched up the funeral folding chair, works like a charm now.

Onward! #gamedev #indieGameDev
benjapenguin.bsky.social
Tonight's Guernsey: To prep for the funeral, you gotta set up the chairs.

Unfortunately, I'm a bad and sleepy game developer, so every time Guernsey sets up a chair he falls through the world.

I'll fix that! But... not tonight. 😴 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Started blocking out Chapter 6.

Can't make a cozy, lofi graveyard game about death and life without a funeral, can ye?

🪦 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Small, but productive!

🌽(so sick of corn but) tweaked the corn maze walls AGAIN for better visibility
🧭Mapped out chapter 5's overall plot, I think?

That second one's exciting. Let me out of this corn maze! 👻 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Bit of a meandering day, trying to figure out what to do next. But in the process...

🌽Tweaked height of the corn stalks a bit
🗻Terrain tweaks near the corn maze
↔️Little placement adjustments

But tomorrow maybe... the next chapter? 👻 #gamedev #indieGameDev
benjapenguin.bsky.social
Tonight's Guernsey: Lost in the corn maze again. I tried futzing with layer masks and other solutions and didn't get results. So I did something REAL CLEVER and just changed the size of the colliders so Guernsey couldn't slip on them anymore.

🤷🏻‍♂️✌🏻🚶🏻‍♂️#gamedev #indieGameDev
benjapenguin.bsky.social
Tonight's Guernsey: Well, I failed to accomplish anything! 😓

Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.

Back at it tomorrow... 🤷🏻‍♂️ #gamedev << #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Still lost in this corn maze... Doing tweaks to collision on the corn stalks, smoothing out the terrain a bit, and adjusting the corn stalk heights up a bit now that you can see through them.

'🥱 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Attached the ol' fadeout script to the cornstalks, which now fade away if Guernsey walks behind them. 🤔 Needs some work, but should make the maze a bit more navigable.

#gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: A small one.

🐿️ Tweaked the squirrel's positioning
👨🏻‍🎨 Maze terrain smoothing and improvements
🫨 Plant wiggle tweaks on the false corn walls
🎨 Making color difference subtler on false corn walls

#gamedev #indieGameDev
benjapenguin.bsky.social
Tonight's Guernsey: I carved some "gutters" into the corn maze to make getting an acorn to a squirrel a bit easier,

Also, added a little plant wiggle to the trick corn bits you can pass through!

We call that JUICE, kids. We call that GAME FEEL. 😎 #gamedev #indieGameDev
benjapenguin.bsky.social
Tonight's Guernsey: Added a little squirrel to the corn maze so you can kick an acorn through the maze for his lunch.

What a great little graveyard keeper you are, takin' care of squirrels. ❤️🐿️ #gamedev #indieGameDev
benjapenguin.bsky.social
Sleepy morning Guernsey:

🎨 Tweaked color palette of the ferns to make them more autumnal
🎨 Added two color variations to railroad ties to give 'em a bit more wabi-sabi

#gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Had a short amount of time this morning so did a quick flythrough, saw that this monument could use some touch-ups, and got started with a new plinth, a subtler stipled look, and some texture variation for... well, for texture.

🫡 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Some stuff in yesterday's screen was bugging me...

🪵Log now gone when inside the car
😎Tightened up the darkening blinders
💡Shaders on backpack and walking stick are now lit

This screen is in daylight, yesterday's was twilight ☀️ #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey:

🚂Train car interior lighting and particles
🪴Tweaked orange and brown bushes for contrast
💡Added some lights to the weather manager
🌳Propped the train car to look overgrown

And that's it for tonight! #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Bit worn out from a long day, so today I shaped this cliff and added in the art around the top of the train car, to get a sense of what that "puzzle" would entail.

That's it for today! 🥱 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: I wanted more meat on Clyde's interaction, so wrote a back and forth as their second dialogue.

The Guernsey in the Graveyard formula: equal parts collectathon, walking simulator, open world, and reading. 👨🏻‍🍳 #gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Couple of Clyde-related improvements

💡Lowered sunset lighting, it was washing out too many colors
🎨Tweaked Clyde's skin and hair color for more contrast
🔧Bunch of tweaks to Clyde's placement and animation

And it looks good now! #gamedev #indieGameDev
benjapenguin.bsky.social
Tonight's Guernsey: A first pass animation on Clyde. Tough, because his mouth is obscured by a scarf!

So his eyebrows do all the talking.

But! His eyebrows don't show up in the lighting.

So more work needed. 🙂‍↕️ #gamedev #indieGameDev
Reposted by Benja ❤️ Videogames
visaigames.bsky.social
taking a break from making GAME 2 to let you know that venba is 60% off. for a mere $5*, you can:

🥘 cook yummy south indian food
🎶 jam out to tamil music
💔 be emotionally destroyed

*therapy not included

store.steampowered.com/app/1491670/...
benjapenguin.bsky.social
Today's Guernsey: Concepted a couple of characters!

#1, the enterprising teen who gets stuck in the cornfield and still turns a profit
#2, Clyde, a man from Guernsey's past who's taken refuge in an abandoned train car

#gamedev #indieGameDev
benjapenguin.bsky.social
Today's Guernsey: Small one, lots going on...

⏱️ Tuned speed dampening when running through leafpiles slightly
🗑️ Placed a bit of hard-to reach litter...

Litter is to Guernsey as coins are to Mario, but also as rubber bands are to that kid from Bully. 😆 #gamedev #indieGameDev