Richard Stevens
billystupid.bsky.social
Richard Stevens
@billystupid.bsky.social
CEO & Creative Director, Brickmouse. Developing Zombie Dog
(@zombiedoggame.bsky.social). Game Audio Consultant & Educator, Musician, Sound Designer, Runner, Wild Swimmer, Canoeist, Sea Kayaker, Terrible Surfer, Pizzaiolo.
Reposted by Richard Stevens
One of the really cool things about #MetaSounds is how easy they make it to use audio control other aspects of the game. In this video from the MetaSounds & More: Control & Communication course we look at how we can use the amplitude of a wind sound to trigger sounds of the windows knocking.
02 Control 19 Watching Outputs - MetaSound Trigger Outputs
YouTube video by Game Audio Implementation
youtu.be
October 29, 2025 at 6:32 PM
Hard to believe it's been six months!
It's been six months since the release of our first #unreal #metasounds #gameaudio course! Thanks to everyone for the great response, we're glad so many people are finding the courses useful! As a little celebration we're offering £50 off per course! Ends 5th Nov. gameaudioimplementation.com/courses
Courses | Game Audio Implementation
gameaudioimplementation.com
October 22, 2025 at 5:48 PM
Reposted by Richard Stevens
Instant classic youtu.be/2Eyx_klPmL4
M&M Dimitri
YouTube video by Game Audio Implementation
youtu.be
October 5, 2025 at 1:44 PM
Reposted by Richard Stevens
New YouTube video! 'Knobs and Sliders'. This video looks at how to add knobs and sliders to create a more usable interface for your #MetaSounds, and introduces the concept of 'setting' and 'getting' variables. tinyurl.com/MetaSoundsPl...
August 28, 2025 at 8:58 AM
Reposted by Richard Stevens
Keys are good, keys are good. Using keys is good.
Due to popular demand we've added keyboard controls to the Zombie dog demo playtest! These feel like they make sense but let us know what you think on the discord. Download here: tinyurl.com/ZDogDemo
August 18, 2025 at 10:00 AM
Reposted by Richard Stevens
Our second #unrealengine #metasounds course is out! ‘Control and Communication’ looks at how to control and communicate with your MetaSounds via Blueprints. During August you can get a discounted bundle include both of our first two courses! gameaudioimplementation.com/courses #sounddesign #gamedev
August 6, 2025 at 10:06 AM
Reposted by Richard Stevens
Reposted by Richard Stevens
Happy Yorkshire Day! We’re very happy to announce that the Zombie Dog demo is done! Next week it will be winging its way towards a few select publishers, but we’d also like your input…
Zombie Dog on Steam
Zombie Dog is a zombie herding sheepdog game set in Yorkshire. It combines strategic coordination and timing with puzzle solving and comedic physics-based mayhem through its unique zombie herding mech...
store.steampowered.com
August 1, 2025 at 3:35 PM
Reposted by Richard Stevens
With our second Unreal Audio course coming out on 1st August now is the perfect time to start the Foundation course so you are up to speed! From complete beginner to #MetaSounds wizard. For a 25% discount use the code JULY25 valid until 1st August. gameaudioimplementation.com/courses. #UE5
Courses | Game Audio Implementation
gameaudioimplementation.com
July 8, 2025 at 9:27 AM
Reposted by Richard Stevens
Our debut game Positron has sold 143 copies since our Early Access launch back in November. Can we make it to 150?

Get 25% off now, and help support our continued development.

steam.positrongame.com/summersale2025

#GameDev #IndieGame #IndieDev #SteamSummerSale
June 29, 2025 at 4:54 PM
Reposted by Richard Stevens
Could this be the week you start your #UnrealEngine #Gameaudio #MetaSounds journey? 144 page doc, nearly 4 hours of guided videos and a demo UE project to work through at your own pace. No previous experience required. 'MetaSounds & More: Foundation course'. gameaudioimplementation.com/courses
June 9, 2025 at 7:21 AM
Reposted by Richard Stevens
Thanks to everyone who came out to Leeds the last couple of days!
Had a really good time. Lots of great talks and brilliant to catch up with the awesome game audio community.
See you next year!! ❤️
May 31, 2025 at 7:34 PM
Yesterday @gameaudiosymposium.bsky.social was absolutely brilliant. Heading in now for day 2 and more amazing talks!
May 31, 2025 at 6:22 AM
Reposted by Richard Stevens
Only a few days to go until this year’s #GameAudioSymposium !!

Unfortunately (if you haven’t got a ticket already), the event is fully sold out.

We’re looking forward to seeing everyone in Leeds for some really exciting talks!!
May 27, 2025 at 7:04 PM
Reposted by Richard Stevens
My new game + album Asterism is out now! I made a behind the scenes of my handcrafted art to celebrate! 🚀

Please share around! If you play, a steam review would be super appreciated :D It's very hard to get seen as a small indie game and reviews do help!

store.steampowered.com/app/2187450/Asterism
January 27, 2025 at 10:22 AM
Reposted by Richard Stevens
Brilliant to attend #GaMaYo at Project House in Leeds last night and really lovely to hear the positive vibes for #ZombieDogGame. Thank-you so much @gamerepublic.bsky.social - we're so lucky to have you supporting #gamedev #indiedev in the North!
May 23, 2025 at 10:08 AM
Reposted by Richard Stevens
Have you HERD of this new game demoing at GaMaYo 24 callled 'Zombie Dog' by Brickmouse?! Come and play this zombie herding sheepdog game set in Yorkshire 🐶✨

You can read about its development here ➡️
buff.ly/OmUlJhj

#IndieDev #GameDemo #IndieGame #GaMaYo24 #GamesIndustry #GamingDemo
May 19, 2025 at 11:01 AM
Reposted by Richard Stevens
Reminder the #MetaSounds & More: Foundation course introductory pricing expires at midnight tonight! 4 hours of video tutorials, a 144 page PDF guide and an #Unreal Project Introductory price $199/£150/€178 standard price $235/£175/€208.
gameaudioimplementation.com/courses
Courses | Game Audio Implementation
gameaudioimplementation.com
May 20, 2025 at 8:24 AM
Reposted by Richard Stevens
Speaker Announcement #13

Integrated Audio Design in Zombie Dog

In this talk Joshua Oosterhuis (@oost-audio.bsky.social) will discuss how Brickmouse is treating audio as an equal partner in the design of ‘Zombie Dog’.

1/2
May 10, 2025 at 8:23 PM
Reposted by Richard Stevens
We're super excited to show off our latest demo of Zombie Dog at GaMaYo!

Get a taste here: store.steampowered.com/app/3574550/...

Thanks to Game Republic 🔜GaMaYo 22/5/25!!
May 8, 2025 at 8:41 PM
Why should you spend money on a #MetaSounds course for #Unreal when there are YouTube videos? It’s a good question. A structured course that takes you all the way from scratch written by experienced educators is going to fast track your learning. Get started with MetaSounds & More: Foundation here:
Courses | Game Audio Implementation
gameaudioimplementation.com
May 6, 2025 at 6:25 PM
Reposted by Richard Stevens
Speaker announcement #8!

Michael Leaning (Sweet Justice Sound - @sweetjustice.audio) has worked as a sound designer on games such as Marvel Spiderman 2, God of Wat Ragnarok and Halo Infinite.

1/2
April 30, 2025 at 10:14 AM
Hi to all my #gameaudio followers. I'm very pleased to announce that our MetaSounds & More: Foundation course is available for download! Introductory price for limited period of $199 / €174 / £149. We hope you find it useful! gameaudioimplementation.com/courses
Courses | Game Audio Implementation
gameaudioimplementation.com
April 22, 2025 at 2:54 PM
Thanks for all the wishlists so far!!
store.steampowered.com/app/3574550/...
April 3, 2025 at 3:05 PM
Reposted by Richard Stevens
Just a quick word to say.... it's on!! The Game Audio Symposium 2025 will take place in sunny Leeds on 30th & 31st May 2025.
Due to changing circumstances we've taken the very difficult decision to raise the price of the tickets by … £3.

#gameaudio
March 17, 2025 at 6:20 PM