BioXide
@bioxide.bsky.social
75 followers 22 following 58 posts
Founder | Director | Developer @nullframe.bsky.social Florida | Puerto Rico Find me here: https://linktr.ee/bioxide #UE5 #UEFN #Verse #GameDev
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Reposted by BioXide
nullframe.bsky.social
We are LIVE!

Experience a #UEFN #TWDU survival extraction game.

Complete randomized missions, scavenge for supplies, eliminate walkers, and EXTRACT! 🧟🚁

Play: www.fortnite.com/@nullframe/4...
SURVIVORS [PRISON] 4186-2567-9591 by nullframe - Fortnite
Come play in Fortnite. Enter the map code 4186-2567-9591 and start playing now!
www.fortnite.com
Reposted by BioXide
naniizar.bsky.social
Extremely pleased with the amount of vegetation and the variety of flowers the landscape has now.💐
#indiedev #leveldesign #uefn #bossfight
Reposted by BioXide
naniizar.bsky.social
... and just like that, you get to be creative and design a game about your favorite show inside your favorite game; 4 players co-op and a lot of walkers. AMAZING 😎
#fortnite #TWD #uefn #EPIC #leveldesign #gamedesign #indiedev #walkersfan
Reposted by BioXide
nullframe.bsky.social
Update 1.05 is live!

- New thumbnail
- Scarier ghost model
- Added localization for multiple languages
- Shrines moved
- Improved lighting on low graphics
- Other improvements
bioxide.bsky.social
nizar is a wizard 🧙‍♀️🤯
Reposted by BioXide
nullframe.bsky.social
Our #TWD #UEFN game is shaping up nicely. We are currently focused on the atmosphere, walker balance, and economy.

The game will feature multiple scenarios within the same map and randomized objectives 🤯
Reposted by BioXide
nullframe.bsky.social
The Walking Dead collab made us pivot a bit from our other #UEFN projects😅, we're cooking something spooky, fun, and replayable👻

Getting the 3Cs and vibe in place before moving into gameplay👀
bioxide.bsky.social
I am finally back from #GDC2025 and fully rested, catching up with old friends, lots of networking, and partying in the SF nightlife 5 nights in a row. First time getting involved with the #UEFN crowd, loving the vibes!

See you guys at Unreal Fest! 🥳
Reposted by BioXide
Reposted by BioXide
nullframe.bsky.social
We've started blocking out the lobby area for our new #UEFN horror game, using a quick, simple layout and a lighting pass to get the initial mood set.

Procedurally generated levels, multiple ghost types with unique AI, randomized objectives, and more cool stuff! 😱🤯
Reposted by BioXide
nullframe.bsky.social
Update 1.03 has been deployed and will be live in a few hours, fixes include:

- Retro graphics filter toggle in lobby
- Skip the intro toggle in lobby
- Performance and gameplay improvements

If you find more issues, please let us know!

#UEFN #FortniteCreative #Fortnite
Reposted by BioXide
nullframe.bsky.social
Now that the game has been stabilized, we'll be focusing on improving the replayability, changes include:

- A way to skip the initial cutscene
- Retro graphics mode
- Hardcore mode
- Audiovisual tweaks

Also, part 2 is currently in pre-production!👀

#UEFN #FortniteCreative
Reposted by BioXide
nullframe.bsky.social
Update 1.01 has been deployed and will be live in a few hours, fixes include:

- Controller UI bug on the second puzzle
- Sightjack stuck bug
- Incorrect XP award on shrine interaction
- Other misc stuff

If you find more issues, please let us know!
bioxide.bsky.social
We finally released our #UEFN horror game KAGAMI 鏡!

It's a four-player co-op horror game set in an abandoned school in the Japanese countryside, inspired by old-school survival horror games.

Play it here: www.fortnite.com/@nullframe/4...

#FortniteCreative

www.youtube.com/watch?v=KrfQ...
KAGAMI 鏡
YouTube video by BioXide TV
www.youtube.com
bioxide.bsky.social
until you have the correct amount of actors needed for the use case, so when RoomCurrentObjectCount >= RoomObjectCount, then do stuff, else keep looping the getter until it does 👨‍🍳
bioxide.bsky.social
ah that information is critical, it sounds like one of those "it just doesn't work as expected" issues in UEFN, it could be a weird race condition with actor inits or some limitations with the find method, if a traditional approach doesn't solve the issue, you can always just keep deferring the loop
Reposted by BioXide
naniizar.bsky.social
We took a break from UEFN and went for a nice date at an arcade. 🕹️ We had so much fun!! Now back to production 👾 #arcade #nostalgia #date #indiedev #lifestyle
bioxide.bsky.social
it's probably because those actors are inside a grid that hasn't been loaded and FindCreativeObjectsWithTag is querying actors that are currently in memory
bioxide.bsky.social
The Darkness awaits... 😱

Wrapping up the ending area, almost done with the game, just a few more tasks, and tons of playtesting to ensure a smooth launch! 🤞

#UEFN #Verse #FortniteCreative #indiedev #gamedev #horror
bioxide.bsky.social
Added a toggleable retro mode to simulate PSX graphics, some parts give off some Silent Hill 1 vibes 😱👀

#UEFN #FortniteCreative #indiedev #gamedev
bioxide.bsky.social
Another long night filled with more creepy cinematics😱, did a first pass of the ghost introduction sequence, and I am definitively going to be seeing her in a dark corner tonight during sleep paralysis... 😅🥲😭

#UEFN #FortniteCreative #horror #indiedev #gamedev
bioxide.bsky.social
Long night indeed 🌚, implemented a first pass of the capture cinematic when the ghost gets too close to you. When caught, you wake up inside a bathroom which acts as a safe zone. 😱

#UEFN #FortniteCreative #Verse #indiedev #gamedev #horror
bioxide.bsky.social
Long night ahead cooking cinematic systems🎥👻

#UEFN #Verse #FortniteCreative #indiedev #gamedev