〽️ɪɢᴜᴇʟ 🎃
@bitbra.in
2.8K followers 540 following 610 posts
Techlead & Youtuber, building a Dwarven mining RPG with Godot. 💎⛏️ 🌲nemophilist Watch my devlogs: youtube.com/@bitbraindev
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bitbra.in
Hey 👋 my name is Miguel aka bitbrain and I build an untitled RPG in #GodotEngine

Some opensource projects I am maintaining:

🐝 Behaviour tree AI:
github.com/bitbrain/bee...

🎁 General purpose RPG Data Management:
github.com/bitbrain/pan...

🎮 Gamejam Kickstart Template: github.com/bitbrain/god...
Reposted by 〽️ɪɢᴜᴇʟ 🎃
jitspoe.bsky.social
It's spooky season, and my computer tried to scare me.
Photo of computer monitor screen that reads "Reboot and Select proper Boot device or Insert Boot Media in selected Boot device and press a key", implying that my computer couldn't boot any more, but actually it was because I had storage plugged into the USB port.
bitbra.in
This looks dope.
andresplays.bsky.social
Finished INDIKA. A nun doubting her fate, she embarks on a surreal journey looking for redemption. Heavy religious topics are profoundly discussed in the process. Can't say more than the sharp metacommentary at the core of the experience. And what's best, it is less than 4 hours long. Play it.
A screenshot of INDIKA. Indika, the protagonist, is a nun who is walking through a snowy field. A screenshot of INDIKA. Indika is looking at a hole from a cabin. A screenshot of INDIKA. I am watching intently while streaming the game. Indika is walking through a factory. She is saying "In a world without bones, cold, procreation..." A screenshot of INDIKA. It's a catholic cathedral.
bitbra.in
This is only missing a sandworm.
Reposted by 〽️ɪɢᴜᴇʟ 🎃
volcanojungle.bsky.social
Late evening on Exoplanet N°2

#pixelart #aseprite #art
bitbra.in
So cute!
mazeon.bsky.social
Running, jumping, scrolling … my mini-game is taking shape!

Getting comfy with Construct 3, almighty ChatGPT’s quickly turning into my best buddy and massively speeding up the learning process.

#gamedev #pixelart #construct3
Reposted by 〽️ɪɢᴜᴇʟ 🎃
bitbra.in
Working on the new devlog today. 📽️
bitbra.in
It allows you to test github actions locally, without having to constantly push to Github to test it:

nektosact.com
Introduction - act - User Guide | Manual | Docs | Documentation
nektosact.com
bitbra.in
Noticed the godot-export version is outdated, oops! v7 already.
bitbra.in
Fun with Github actions locally via act tool.
bitbra.in
I am really good at breaking software it seems.
bitbra.in
I might have a slight problem... I am addicted to pickaxes.

#cave #gamedev #godot
bitbra.in
Watched House of Guinness.

Such good writing and visually beautiful.
bitbra.in
Yes to be able to generate in realtime without relying on multi-threading. No fps drops. 👍
bitbra.in
Improved inventory UX by getting rid of empty slots. They did not serve any purpose. This system is much better and this is also how Zelda: Breath of the Wild solves it.

#godot #gamedev #screenshotsaturday
bitbra.in
I wondered why the tab_changed signal on TabContainer won't work until I realised that its callable requires an int argument.

I hope #Godot can make callables 100% typesafe in future, so this shows an error at parse time.