Boaventura DaCosta
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boaventura.bsky.social
Boaventura DaCosta
@boaventura.bsky.social
1.5K followers 1.5K following 14 posts
Ph.D. studying cyber awareness, digital literacy, game studies, and special education | Google Scholar http://bit.ly/2XXfCek ORCID http://bit.ly/3qKEZKK
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Primarily post quantitative and qualitative research on cyber awareness interventions and training, mobile games and learning, video games and problematic play, video games and learning, digital propensity, preference, and literacy, and evidence-based practice in special education and technology.
Article, 'Speaking with the Past: Constructing AI-Generated Historical Characters for Cultural Heritage and Learning', published in Heritage; see doi.org/10.3390/heri... #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #generativeAI #history @mdpiopenaccess.bsky.social
Article, 'Generative AI Meets Adventure: Elevating Text-Based Games for Engaging Language Learning Experiences,' published in the Open Journal of Social Sciences; see doi.org/10.4236/jss.... #AI #artificialintelligence #chatGPT #ColossalCaveAdventure #edtech #education #generativeAI #videogames
Paper, 'Crafting Digital Personas of Historical Figures for Education through Generative AI...,' published in the #SITE25 Proceedings; see www.learntechlib.org/primary/p/22... AACE #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #generativeAI #history #JosephLister
Thank you to everyone who was part of the #SITE25 discussion on the educational use of #generativeAI in creating digital personas; see academicexperts.org/conf/site/20... AACE #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #history #JosephLister
Thank you to everyone who was part of the #SITE25 discussion on the educational use of #generativeAI in creating digital personas; see academicexperts.org/conf/site/20... AACE #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #history #JosephLister
Article, ‘Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games...,’ published in Preservation, Digital Technology & Culture, is now available in print (previously online); see doi.org/10.1515/pdtc... #culturalheritage #videogames
Article, ‘Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games...,’ published in Preservation, Digital Technology & Culture; see doi.org/10.1515/pdtc... #culturalawareness #culturalheritage #DeGruyter #openaccess #seriousgames #videogames
Article, ‘Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games...,’ published in Preservation, Digital Technology & Culture; see doi.org/10.1515/pdtc... #culturalawareness #culturalheritage #DeGruyter #openaccess #seriousgames #videogames
Article, 'Investigating Media Selection through ChatGPT: An Exploratory Study...,' published in the Open Journal of Social Sciences; see doi.org/10.4236/jss.... #AI #artificialintelligence #chatGPT #deliverysystem #edtech #education #generativeAI #instructionaldesign #openaccess #multimedia
Paper, 'Enhancing Instructional Design with Generative AI: A Comparative Analysis of Media Selection Using ChatGPT,' published in the #SITE24 Proceedings; see www.learntechlib.org/primary/p/22... AACE #AI #artificialintelligence #chatGPT #deliverysystem #edtech #education #LearnTechLib #multimedia
Book chapter, 'Universal Design in Postsecondary Education: A Systematic Review,' in 'Learning, Design, and Technology,' a reference work published by Springer Nature; see tinyurl.com/bs4h4ccx tinyurl.com/yc42x3ae First published online as part of the living reference work; see tinyurl.com/bdz9k272
Primarily post quantitative and qualitative research on cyber awareness interventions and training, mobile games and learning, video games and problematic play, video games and learning, digital propensity, preference, and literacy, and evidence-based practice in special education and technology.