Chris BØLT
@bolttracks.bsky.social
1.9K followers 2.6K following 550 posts
Audio Implementer at @suckerpunchprod.bsky.social Sound designer. REAPER nerd. @Gameaudioboston.bsky.social organizer. Berkshire County, MA. 🇩🇪🏳️‍🌈 [ [ opinions are my own ] ] { he/him } https://bolttracks.com
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Reposted by Chris BØLT
gameaudioboston.bsky.social
Join us for a virtual career and networking focused chat on the GAB Discord with video game and media composer Star Victoria Power aka. @slide20xx.com on 10/21! We’ll be tackling topics like advancing your career, work-life balance and staying in it for the long haul.
meetu.ps/e/PzmmS/XBbr...
Game Audio Boston with Star Victoria Power (Composer), Tue, Oct 21, 2025, 7:00 PM | Meetup
With GameSoundCon right around the corner, it couldn’t be a better time to join us for a career and networking focused chat with video game and media composer Star Victoria
meetu.ps
bolttracks.bsky.social
Can’t wait to check this out! 😍
bolttracks.bsky.social
Sweet! Congrats on the launch! The trailer alone already sounds super crisp 👏👏
Reposted by Chris BØLT
suckerpunchprod.bsky.social
To celebrate the first weekend of #GhostofYotei, we had a little fun dressing up our wolf (Sorry, masks in Ezo are for humans only!) 🐺

Send us your best wolf pictures this weekend and we'll repost our favorites 👀
Reposted by Chris BØLT
audiogre.bsky.social
#GhostOfYotei is out and I can't be more proud of our audio team across sound design, music, dialogue and cinematics. So much love & detail has been poured into the sonic world we've built. I'll start sharing anecdotes and videos once I finish celebrating and recovering from celebrating 🥳 #GameAudio
bolttracks.bsky.social
The day has come, Ghost of Yōtei is out in the world 🥹
It’s been an absolute honor being able to contribute to its soundscape alongside @audiogre.bsky.social, @chrissoundsrad.com, Josh Lord, @greydavenport.bsky.social, Jessie Chang, and everyone at PlayStation Studios and beyond 💛
AUDIO
REV. DR. BRADLEY D MEYER
CHRISTOPHER BOLTE
JESSIE CHANG
GREY DAVENPORT
JOSH LORD
CHRIS WALASEK
ANDREW BURESH
SONIA CORONADO
ADAM LIDBETTER
DEDRICK SARZABA ADDITIONAL RUDIO
JASPER CORCORAN
ERIK BUENSUCESO
SAFAR BAKE
PETER HANSON
PETE REED
BENJAMIN GEDRON-SMITH
RORY GIVEN
KEVIN MCCLELLAND
RYAN SCHAAD
TED KOCHER
MONTY MUDD
SCOTT SHOEMAKER
KELVIN YUEN
JERIC CHAPMAN
MATTHEW WILLIAMSON A view of Mt Yotei from a cliff edge on the opposite side of a grassy valley nestle in morning fog. A black and white screenshot of an ancient Japanese graveyard during a cloudy day with an imposing Mt. Yotei towering in the background
bolttracks.bsky.social
Thanks so much for the love! Hoping we’ll get to hang out again next year and all the best for you & your team! 👾
bolttracks.bsky.social
Fair, the nice thing about Soundly though is that you can cancel it at any time and you can keep using any assets you downloaded prior to canceling in your projects so it can definitely help cut down on costs. All their library assets are also created in-house with recordists from around the world.
bolttracks.bsky.social
Another option would be a sound library subscription. For $14.99/month you get access to a HUGE library something like 300k+ recordings) with Soundly Pro which also contains a bunch of good source material for weapons.
getsoundly.com
bolttracks.bsky.social
The best starting point with realistic weapons will always be high quality source material from the real thing, and there’s no better place to get it than at Aftertouch Audio IMO.
Sure, they’re not necessarily cheap but recording the real thing costs a lot more
aftertouchaudio.com/sound-effect...
Home
Professional Sound Effects for Pro Sound Designers. Get Royalty-Free Sound Effects for your next Game, Trailer, Movie, TV-Shows and more.
aftertouchaudio.com
Reposted by Chris BØLT
audiogre.bsky.social
thanks for doing my job for me @lorderk.bsky.social. 😀 Also our soundtrack IS pretty darn special IMHO. LOTS of ear worms in Toma's work.
lorderk.bsky.social
Ghost of Yōtei soundtrack is now available to stream or buy on all major platforms! It's so so good. Tomo Otowa is brilliant, and our music teams produced the heck out of it. Enjoy!

soundtracks.lnk.to/ghostofyotei
Ghost of Yotei soundtrack artwork. This is the keyart with Atsu in the foreground holding the sash with the names of the Yotei Six. She is surrounded by six katanas. Mount Yotei is in the background. The Ghost of Yotei logo is above Atsu and "Music composed by Toma Otowa" text is below her.
bolttracks.bsky.social
Please tell me you got a photo with that giant chocobo in costume
bolttracks.bsky.social
Seeing @erikaishii.bsky.social as real-life Atsu onstage at TGS is definitely a highlight of my year 😻⚔️
#tokyogameshow #ghostofyotei
Erika Ishii, the actor portraying the character Atsu in Ghost of Yōtei taking the stage at Tokyo Game Show in a faithful recreation of their in game outfit.
bolttracks.bsky.social
Best practice among sound designers is keeping most things mono unless it’s an ambience bed or a sound effect either not being spatialized or representing some huge sonic event like an explosion or giant creature footsteps.
bolttracks.bsky.social
Data storage used to be so much more badass.
#vintagesony
A vintage Sony instrumentation reel to reel tape deck used to store 8 tracks of data as FM-modulated signals.
bolttracks.bsky.social
Isn’t this world absolutely stunning? 😻
Relax with 10 minutes of gorgeous vistas straight from #GhostOfYotei

youtu.be/kj6i1eCfIgA?...
Ghost of Yōtei - Journey Through The Edge Of Japan Video | PS5 Games
YouTube video by PlayStation
youtu.be
bolttracks.bsky.social
Playing Death Stranding 1&2 back to back was an absolutely wild and incredible ride and this cameo is obviously the cherry on top 🥲🥲
#GhostOfYotei #kojimaproductions
Sam Porter Bridges in front of a blurry, snowy landscape, wearing Atsu’s white kintsugi mask from Ghost of Yōtei.
bolttracks.bsky.social
At least for Crestron you can start with C# in Unity and then learn whatever proprietary nonsense they use in Simpl Sharp when you actually need it
bolttracks.bsky.social
If you’re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.social’s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life ⚔️
#gameaudio #sounddesign #gamedev
Wednesday, October 29th
Advanced Systems Design in Ghost of Yötei
Sound Design & Technology
© 2:45 PM - 3:45 PM
• Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
• Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
• Josh Lord, Sucker Punch Productions - Playstation, Senior Staff