Bramwell Williams
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bramwilliams.co.uk
Bramwell Williams
@bramwilliams.co.uk
A standard nerd and gamedev educator who keeps raving about Godot 4 (He/ Him)
🔗 http://linktr.ee/bramwellgames
I've yet to find a weapon that isn't made waay more fun by cranking all their variables up too high #gamedev #godotengine
December 29, 2025 at 2:33 AM
Godot keeps on surprising me with just how many bullets I can chuck into a scene at once 😅 #screenshotsaturday #gamedev #godotengine
December 27, 2025 at 8:22 PM
Church spires in fog is such a vibe - one day I may finish tweaking this menu screen #gamedev #godotengine
December 11, 2025 at 12:54 PM
Rebuilt the main tank from the ground up! After agonisingly unwrapping the UVs I can now make lots of heavy metal color schemes ✨ #GodotEngine #gamedev
December 9, 2025 at 9:02 PM
So many new upgrades - my favourite is upgrading the crystal to channel lightning bolts ✨
December 7, 2025 at 12:55 PM
This is clearly somewhere between too many and too fewpersistent bodies
December 5, 2025 at 5:13 PM
Nothing in this project was more fun than recording a bunch of chunky riffs to play whenever the player levels up 😅
December 4, 2025 at 9:48 PM
Having a lot of fun making new textures for Gothic Steel to make it look grim and nastier💀
November 30, 2025 at 6:33 PM
Trying out a new user interface which feels a lot more readable at a glance, and its always nice when the first colors you pick end up being pretty ✨
November 21, 2025 at 1:07 AM
I finally uploaded a huge update to Gothic Steel - check it out and have a go blowing up a few thousand skeletons ✨

🔗 bramwell.itch.io/gothicsteel/...
November 19, 2025 at 12:00 AM
Added a bunch of little environment objects to blow up - always surprises me how much adding stuff like that makes a space more fun
November 15, 2025 at 8:43 PM
I finally have the technology to ram through a few hundred skeletons with my tank ✨
November 14, 2025 at 9:26 PM
Making myself overpowered and stress testing my tank game to see how high I can crank the number of skeletons has been a blast
October 9, 2025 at 11:37 PM
Wanna see how to make a game without coding in Godot? its cursed - featuring a health bar thats physics based 😬
🔗 youtu.be/Xgs-vZfcrdg
September 12, 2025 at 1:22 PM
Overdue as always - video up tomorrow about my recent GamedevTV battle video where I made a whole bullet hell game without any code at all 👀
September 11, 2025 at 11:47 AM
Reposted by Bramwell Williams
🚨 NEW BATTLE! 🚨

3 devs. 3 engines. 1 insane rule: make a Bullet Hell with ONE SCRIPT.
Godot ⚔ Unity ⚔ Unreal — who survives the chaos? ft. @bramwilliams.co.uk, Sterling & @kindredgames.net

🎥 Watch here 👉 youtu.be/aPJ4f64kML8

#GameDevBattle #GameDev #Unity #Godot #UnrealEngine #IndieDev
September 9, 2025 at 7:01 PM
Reposted by Bramwell Williams
the lens flare effect is now public (I'm aiming to implement it in Wild Cosmos, but idk if it's the best implementation)

It's working with godot 4's CompositorEffect

github.com/gtibo/Godot-...

#godotengine #gamedev #github
July 24, 2025 at 9:43 AM
Reposted by Bramwell Williams
Hi, I'm Tibo, a French freelance technical artist.

→ 2D / 3D asset creation:
→ Shaders (e.g. VFX, custom lighting)
→ Engine tools and programming
→ Front-end webdev

Looking for similar services for your project? 🫳 ☎️ let's chat :) gotibo.fr/contact

#b3d #godotengine #dev #artist #freelance
June 25, 2025 at 12:30 PM
I've got another much overdue Godot 4 Beginners update for the card game topic - all about playing cards into lanes and handling animations.

This goes into a bunch of interesting areas like exponential decay and interpolating angles, check it out here ✨

🔗 bramwell.itch.io/godot-4-begi...
June 12, 2025 at 4:04 PM
For a recent video with GameDevTV I got to put together a little retro twin stick shooter that I spent a couple days making itch ready! Try it out here 🖇️: bramwell.itch.io/gothicsteel
May 10, 2025 at 4:50 PM
Reposted by Bramwell Williams
Made some more progress learning Godot, first sandbox level design for @bramwilliams.co.uk Robo Rampage course!

#godot #solodev #gamedev
March 25, 2025 at 3:00 PM
Reposted by Bramwell Williams
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
Howdy all after a busy new year we've got another update to the card game topic in Godot 4 Beginners, covering making a deck of cards, drawing them and playing to the field ✨

🔗 bramwell.itch.io/godot-4-begi...
February 12, 2025 at 9:53 PM
Reposted by Bramwell Williams
Currently following @gamedevtv.bsky.social tutorials and learning @godotengine.org .
I couldn't resist and made some assets to spice things up.
Trench run! Thanks @bramwilliams.co.uk !
#starwars
February 6, 2025 at 4:54 PM
Reposted by Bramwell Williams
Been working on a Godot compute shader wrapper that handles shader compilation, hot reloading, uniform caching, and construction of the command list which significantly reduces the boilerplate you have to write to get a shader dispatched

will be available by eom
January 12, 2025 at 3:28 AM