Bramwell Williams
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bramwilliams.co.uk
Bramwell Williams
@bramwilliams.co.uk
A standard nerd and gamedev educator who keeps raving about Godot 4 (He/ Him)
🔗 http://linktr.ee/bramwellgames
Added a bunch of little environment objects to blow up - always surprises me how much adding stuff like that makes a space more fun
November 15, 2025 at 8:43 PM
I finally have the technology to ram through a few hundred skeletons with my tank ✨
November 14, 2025 at 9:26 PM
Making myself overpowered and stress testing my tank game to see how high I can crank the number of skeletons has been a blast
October 9, 2025 at 11:37 PM
Wanna see how to make a game without coding in Godot? its cursed - featuring a health bar thats physics based 😬
🔗 youtu.be/Xgs-vZfcrdg
September 12, 2025 at 1:22 PM
Overdue as always - video up tomorrow about my recent GamedevTV battle video where I made a whole bullet hell game without any code at all 👀
September 11, 2025 at 11:47 AM
Reposted by Bramwell Williams
🚨 NEW BATTLE! 🚨

3 devs. 3 engines. 1 insane rule: make a Bullet Hell with ONE SCRIPT.
Godot ⚔ Unity ⚔ Unreal — who survives the chaos? ft. @bramwilliams.co.uk, Sterling & @kindredgames.net

🎥 Watch here 👉 youtu.be/aPJ4f64kML8

#GameDevBattle #GameDev #Unity #Godot #UnrealEngine #IndieDev
September 9, 2025 at 7:01 PM
Reposted by Bramwell Williams
the lens flare effect is now public (I'm aiming to implement it in Wild Cosmos, but idk if it's the best implementation)

It's working with godot 4's CompositorEffect

github.com/gtibo/Godot-...

#godotengine #gamedev #github
July 24, 2025 at 9:43 AM
Reposted by Bramwell Williams
Hi, I'm Tibo, a French freelance technical artist.

→ 2D / 3D asset creation:
→ Shaders (e.g. VFX, custom lighting)
→ Engine tools and programming
→ Front-end webdev

Looking for similar services for your project? 🫳 ☎️ let's chat :) gotibo.fr/contact

#b3d #godotengine #dev #artist #freelance
June 25, 2025 at 12:30 PM
I've got another much overdue Godot 4 Beginners update for the card game topic - all about playing cards into lanes and handling animations.

This goes into a bunch of interesting areas like exponential decay and interpolating angles, check it out here ✨

🔗 bramwell.itch.io/godot-4-begi...
June 12, 2025 at 4:04 PM
For a recent video with GameDevTV I got to put together a little retro twin stick shooter that I spent a couple days making itch ready! Try it out here 🖇️: bramwell.itch.io/gothicsteel
May 10, 2025 at 4:50 PM
Reposted by Bramwell Williams
Made some more progress learning Godot, first sandbox level design for @bramwilliams.co.uk Robo Rampage course!

#godot #solodev #gamedev
March 25, 2025 at 3:00 PM
Reposted by Bramwell Williams
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
Howdy all after a busy new year we've got another update to the card game topic in Godot 4 Beginners, covering making a deck of cards, drawing them and playing to the field ✨

🔗 bramwell.itch.io/godot-4-begi...
February 12, 2025 at 9:53 PM
Reposted by Bramwell Williams
Currently following @gamedevtv.bsky.social tutorials and learning @godotengine.org .
I couldn't resist and made some assets to spice things up.
Trench run! Thanks @bramwilliams.co.uk !
#starwars
February 6, 2025 at 4:54 PM
Reposted by Bramwell Williams
Been working on a Godot compute shader wrapper that handles shader compilation, hot reloading, uniform caching, and construction of the command list which significantly reduces the boilerplate you have to write to get a shader dispatched

will be available by eom
January 12, 2025 at 3:28 AM
Happy new year all! Very happy to announce that the first four sections for the how to make a Card Game topic in Godot 4 Beginners just released ✨

🔗 bramwell.itch.io/godot-4-begi...
January 7, 2025 at 4:25 PM
Alright my big project over the last months is here! My GamedevTV RPG course just released, discount link that covers the next week here ✨ 🔗 www.gamedev.tv/courses/godo...

Please do share any thoughts I already have a shortlist of things to add onto the course so feedback is hugely appreciated 💞
December 12, 2024 at 6:17 PM
Had a load of fun with a little UI shader project in #Godot today - frosted glass using backbuffer copies, really happy how it looks with a bunch of gradients 😊
November 26, 2024 at 3:39 PM
Reposted by Bramwell Williams
If you use Godot, I made a shader-powered 3D lines-and-trails addon for my own game and put it up on GitHub for anyone to use. I won't be providing any support or maintenance. Basic instructions are in the README. Cheers. github.com/CozyCubeGame...
#GodotEngine #gamedev
November 16, 2024 at 4:07 PM
Reposted by Bramwell Williams
Hi, your address says Invalid Handle so not sure you can see this but I just finished your #Godot course on Gamedev.tv and I want you to know I really enjoyed it
November 11, 2024 at 9:12 PM
Super proud of the last ludum dare I entered - just a little game about stacking books in shelves under horrendous
bureaucratic conditions
November 1, 2024 at 12:34 PM
Another old #Godot project - I'd just finished a GameDevTV blender course and spent a couple weeks just experimenting making stylized 3d models and foliage shaders ✨
October 31, 2024 at 12:32 PM
Working with shaders does mean I have an upsetting collection of videos of my gameworlds breaking apart like a piece of wet spongecake
October 30, 2024 at 2:09 PM
Fondly remembering when #Godot 4 introduced particle attractors and a bunch of particle physics options 😊
October 29, 2024 at 1:32 PM
Reposted by Bramwell Williams
Hello #VFX enthusiasts

Here's one I did for a prototype that never shipped
Breakdown in 🧵
October 28, 2024 at 11:53 AM