Chris Hanna
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brewedink.bsky.social
Chris Hanna
@brewedink.bsky.social
Hobby programmer working on games and game tech.
https://brewed.ink
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I'm finally working on a #monogame back-end for #fadebasic. This is the start of Phase 2! The first phase was building the language (fadebasic.com). The second phase is building a binding to monogame. The third phase is a mystery. #indiedev #gamedev #programming
Reposted by Chris Hanna
Announcement!!! 📣

Globs is now free on iOS and Android. No strings attached: no ads, no in-app purchases, just a pure game from start to end.

This was a learning project and we're proud of it so we're happy to make it free. If you want to support us, you can still buy it on Steam!
#indiegames
October 13, 2025 at 1:11 PM
I added a stencil pass to block out the snake character from receiving shadows, so it doesn't cast self shadows. It think it helps make the shadow effect less distracting. #gamedev #monogame #shaders
September 17, 2025 at 12:57 PM
first half of the video is a vanilla stencil shadow approach; second half is using a box-blur + dithering shadow fall off. I think the new one looks way cooler. #gamedev #monogame #shaders
September 17, 2025 at 3:34 AM
these shadow hulls are generating with vanilla #monogame spritebatch plus a custom vertex shader. Its an abusiv-- I mean, creative, approach! #indiedev #shaders #2d
July 21, 2025 at 2:20 AM
Beep boop its yet another 2d lighting system in #monogame .
July 8, 2025 at 3:47 AM
I finally finally did the thing graphics folk are supposed to do and hooked up #renderdoc to a #monogame project so I can see all the things! Very cool stuff!
July 2, 2025 at 1:08 AM
Reposted by Chris Hanna
Hey everyone!
I’m helping organize Boston Game Loop 2025!

Saturday, August 16th
9:00am - 6:00pm

It’s really great and open to all level of game developers from Boston (and everywhere else)!

Come join us!
Tickets and more event info below:
givebutter.com/BostonGameLo...

#Boston #GameDev #Meetups
Boston GameLoop 2025
GameLoop is a user-generated conference on game development, open to professional game devs, hobbyists, students, and more!
givebutter.com
June 19, 2025 at 12:31 AM
Reposted by Chris Hanna
Battle Train launches tomorrow and my brain has no idea how to feel. This game has been a long dev cycle.. and I'm proud of it.. but also... it feels surreal that its actually -finally- done. Doesnt seem real.
a young boy wearing a florida shirt is sitting in a car seat
Alt: a young boy wearing a florida shirt is sitting in a car seat
media.tenor.com
June 17, 2025 at 8:41 PM
working on #fadebasic langcore. I just had that fun experience where last night after hours of agonizing debugger, I had to give up my task and go to bed... And tonight, after 40 minutes and wildly different approach, my task worked like a charm. #indiedev #takeABreak And now I can re-assign arrays!
June 18, 2025 at 2:26 AM
Reposted by Chris Hanna
Join us for our 9th "Open Hours" AMA

When: Wednesday 18th of June, @ 13:00 EDT, 17:00 UTC, 18:00 BST, 19:00 CET.

Don't miss this one!

Join via:
discord.gg/V3gHh7um?eve...

More details here:
monogame.net/blog/2025-06...
Join the MonoGame Discord Discord Server!
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. | 6199 members
discord.gg
June 13, 2025 at 5:03 PM
An old level transition effect I did for Louie.
June 11, 2025 at 8:05 PM
got some faux perspective going on in #fadebasic and #monogame for my random fish game. Thanks to the #godot shader article, godotshaders.com/shader/2d-pe... #indiedev #gamedev
June 10, 2025 at 12:30 AM
Reposted by Chris Hanna
🚨 GARBANZO QUEST v1.0 is OUT NOW! 🚨

after 3 years of development my first game is finally complete and available on steam and itch! i hope y'all have just as much fun playing it as i did creating it

it would mean a lot to me if you all would help me share this! 💖

www.youtube.com/watch?v=dnNu...
Garbanzo Quest v1.0 is Available Now!
YouTube video by ZachIsAGardner
www.youtube.com
September 4, 2024 at 2:17 PM
Reposted by Chris Hanna
evil halloween music 🎃🤘🎸
June 3, 2025 at 8:00 PM
Reposted by Chris Hanna
The MonoGame Team is pleased to announce the 3.8.4 stable release.

For a more detailed list of changes see our Github release page:
github.com/MonoGame/Mon...

Massive thanks to our 3, new, 1st time contributors. We're always grateful the community helps us make MonoGame Better.
Release MonoGame v3.8.4 · MonoGame/MonoGame
What's Changed Fix IndexBuffer reflection issue by @ThomasFOG in #8700 Remove call to RestoreMGCB() by @CartBlanche in #8706 Better AOT fix for content readers by @ThomasFOG in #8714 Back ported V...
github.com
June 2, 2025 at 2:03 PM
I added some wave jiggle as a shader... Is it too much? #indiedev #fadebasic #monogame #gamedev
June 2, 2025 at 2:24 AM
hooked up an auto reload system for #monogame shaders. This works by having a separate process file-watch the .fx files and invoke the monogame content builder. It works pretty well! Or, well enough for now!
June 1, 2025 at 3:33 AM
Reposted by Chris Hanna
MonoGame team is pleased to announce the preview release of 3.8.4-preview.7. More details about fixes here: github.com/MonoGame/Mon...
Release MonoGame v3.8.4-preview.7 · MonoGame/MonoGame
What's Changed Fix IndexBuffer reflection issue by @ThomasFOG in #8700 Remove call to RestoreMGCB() by @CartBlanche in #8706 Better AOT fix for content readers by @ThomasFOG in #8714 Back ported V...
github.com
May 31, 2025 at 11:27 AM
hooked up some code-reloading action for #fadebasic and #monogame. When I see the red border in monogame, it means new fade code has been compiled, and is ready to rock! #indiedev #gamedev
May 30, 2025 at 12:36 AM
added some more spiff to my #fadebasic and #monogame fish matcher. Explosions and bounce easing functions, hoozah! #indiedev #gamedev
May 26, 2025 at 11:07 AM
coding like its 2007 and I don't know how with #fadebasic ! This is using #monogame as the framework, and fade basic as the scripting language. The grid is a fixed length array and all the combo/animation is happening inline. #indiedev #gamedev #nostalgiaprogramming
May 26, 2025 at 9:57 AM
working on something with #fadebasic and #monogame . idk what I'm doing, but its fun anyway. #indiedev #gamedev #confused
May 22, 2025 at 1:55 AM
Reposted by Chris Hanna
Join us tomorrow for our 7th "Open Hours" AMA
When: Wednesday 23rd of April, @ 12:00 EST, 17:00 UTC/GMT, 18:00 CET

Join via:
discord.gg/monogame?eve...

More details here:
monogame.net/blog/2025-04...
Join the MonoGame Discord Discord Server!
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. | 6042 members
discord.gg
April 22, 2025 at 2:21 PM
my #fadebasic tooling in #monogame has support for shaders, custom render targets, sprites, transforms (which make assembling these cards waaaay easier), and yaaay its starting to feel like a real thing. #indiedev #gamedev
April 10, 2025 at 2:11 AM
I'm super excited that I got to contribute to @monogame.net ! Rock on!!
The MonoGame Team is pleased to announce the 3.8.3 release.
Over 70 PRs merged with fixes & updates.
For a more detailed list of changes see our Github release page:
github.com/MonoGame/Mon...
16, new, 1st time contributors. We're grateful for helping us make MonoGame better!!
Release MonoGame v3.8.3 · MonoGame/MonoGame
This is the official MonoGame v3.8.3 release source code and Visual Studio 2022 extensions for installing templates. TL;DR; Highlights Over 70 PRs since our last release. Fixes & Updates include: ...
github.com
April 6, 2025 at 4:05 PM