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bugbearts.bsky.social
π–‡π–šπ–Œπ–‡π–Šπ–†π–—π•Ώπ•Ύ
@bugbearts.bsky.social
370 followers 220 following 740 posts
MtF Transsexual // Former Whore, Rape Survivor // Anti-Porn Anarcho-Communist // Writes Green-Ink Scrawl About 7r@nΓ‘Β₯-Hating // bugbearts.substack.com
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my mm engine code is running on mac os 9

however
i need an earlier version of sdl 1.2 to rightly get events for key presses
i appreciate static state systems for programming
because updates feel like a time-wasting chore
i guess my engine code will need some rework to compile through codewarrior on mac os classic
i’ve got sdl 1.2.16 working on mac os 9 on my ibook

but my engine isn’t compiling

if you’re trying to compile sdl 1.2.16 in this environment
either with codewarrior or mpw,
you must remember to go to the include directory and rename β€œSDL_config_macos.h” to β€œSDL_config.h” before compiling
i got my g3 ibook clamshell connected to the internet through a crossover cable on my M1 iMac

now i just need to download an iso of mac os 9.2.1/2 because mac os x is slow as hell and just takes up disk space
maybe for the absolute first iteration we could increment y, but then decrement it at the second

i think that could work
and there’s definitely an easy way to do it
however
it obviously will not work for 3
because
x / 4
in some dialects of assembly has to be the same as
x >> 2
and 3 >> 2 = 0
[ 3 / 4 = 0.75 ]

i guess that has something to do with significant figures in number theory
using my g3 clamshell ibook for some more computer science

x / 3 = βˆ‘ ( n = 0 β†’ ∞ ) x / 4 ^ n

this can be implemented far more easily in 6502 assembly than my previous iterations
good news
i know where to get the macbook fixed

bad news
it’s gonna be a while before i have the money ready to fix it
little programming update

good news
i found my old logitech f310 controller for coding and testing

bad news
my intel stickered intel macbook pro stopped turning on

good news
a g3 ibook is coming in the mail soon to satisfy some of my mac programming
i was wondering if there were any plans to set up an onion address for users seeking to evade government surveillance and censorship
i just got an awesome idea for spicing up my home on the weekends when i’m drinking and having fun fucking with my computers and programming code or playing playstation or nintendo

bubble machine
fluorescent bubble fluid
and blacklights

i need to do this
bad news
freebsd isn’t working out so well for my tower

i guess i’ll have to try installing gentoo again but maybe from a boot disc for some other distro

i also have prescriptions coming up tomorrow
Reposted by π–‡π–šπ–Œπ–‡π–Šπ–†π–—π•Ώπ•Ύ
β€œhey nintendo lawyers, please find us and get us taken down, we can’t help ourselves, we need to keep our huge pirated retro game rom archives on the clearnet so you can find them and take them down”
in my opinion
it’s honestly a little bit fuckin stupid of big romsites on the internet to not be setting up their own onion services

the only romsites i see on onion services are just
ftp directories, with like 3 roms for n64
@bsky.app i think it would be a good idea to set up an onion address for your network real soon if you want to come off as a network that values the free speech and privacy of your users,
and please refrain from hashing out a vanity address
can confirm that liberals truly are that stupid
based on conversations i’ve had with liberals
they have exactly the same impulses as conservatives to slander and vilify their detractors in response to being told they’re factually incorrect and they unironically base all their opinions on cartoons
it’s their own little funny way of conceding that misandry is legitimate
aside from that
and the scaled blit function,
i guess i have to get back to my math programming
i have a logarithm function to fix too
the nicest thing that came from it so far though is that my library now includes an external global structure that doesn’t even have to be declared in main or assigned a preliminary vault in main.c

main.c can now get the same amount of work done in fewer lines of code