BURNED HORIZONS
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burnedhorizons.com
BURNED HORIZONS
@burnedhorizons.com
A gritty, turn-based tactical sandbox set in 2002. No XP grind. No class rails. No buy-your-way skill trees. // Realism, immersion, player agency, & mod support are at its core.
#IndieGameDev
https://burnedhorizons.com/steam
https://discord.gg/QRnh2pbqKd
Pinned
Ever sit there, in front of a screen, & feel it? That hollow snap where the story should’ve hit. That moment where the firefight looks right — but means nothing. Where the uniform’s just a skin, the gun’s just a loop, & whatever they’re selling, it sure as hell isn’t war. #BurnedHorizons #IndieGame
December 16, 2025 at 1:28 PM
CLOSED ALPHA deploys 23 DEC 2025 // OPEN ALPHA - 8 JAN 2026 // KICKSTARTER- 25 JAN 2026 // EARLY ALPHA - Q1-Q2 2026 #indiedev #indiegamedev #turnbasedgame #pcgames #tacticalgames

store.steampowered.com/news/app/398...
BURNED HORIZONS - FIELD BRIEF // OPN LIVE FIRE DEPLOYMENT DEC 23 - Steam News
Closed Alpha deploys December 23 — limited scope, with continued updates deepening mechanics through the Kickstarter and into Early Access.
store.steampowered.com
December 15, 2025 at 6:27 AM
We are looking for another graphic artist or illustrator to help with game art, icons and ui element design for Burned Horizons.

Email [email protected], or message us in discord discord.gg/QRnh2pbqKd .
Join the Burned Horizons Discord Server!
A gritty, turn-based tactical sandbox set in 2002. No XP grind. No class rails. No buy-your-way skill trees. // burnedhorizons.com | 80 members
discord.gg
December 12, 2025 at 10:52 AM
With a week left to go before the Closed Alpha launches, will be releasing daily feature cards showing both what's in the building and what's coming in EA - 1.0+ Stay tuned.

#indiegamedev #pcgames #turnbasedstrategy #wishlistwednesday #thirdperson

discord.gg/QRnh2pbqKd
December 10, 2025 at 11:20 AM
A week left to go before the Closed Alpha launches, and we will be releasing daily feature cards showing both what's in the building and what's coming in EA - 1.0+ Stay tuned.

#indiegamedev #pcgames #turnbasedstrategy #wishlist #thirdperson

discord.gg/QRnh2pbqKd
December 8, 2025 at 4:30 PM
With a week left to go before the closed Alpha releases, will be releasing daily feature cards showing both what's in the building and what's coming in EA - 1.0+ Stay tuned.

#indiegamedev #pcgames #turnbasedstrategy #wishlist #thirdperson

discord.gg/QRnh2pbqKd
December 8, 2025 at 1:20 AM
BURNED HORIZONS INTERNAL BUILD // CLOSED ALPHA 0 0 0 7 POST PROCESSING - INITIAL POST PROCESSING PASS

CLOSED EARLY ALPHA LAUNCH DEC. 15

#MISLIM #PCGAMES #BURNEDHORIZONS #TURNBASEDSTRATEGY

youtu.be/3KdAf0V7Jzg
BRN HZN INTERNAL BUILD // CLOSED ALPHA 0 0 0 7 POST PROCESSING
YouTube video by BURNED HORIZONS
youtu.be
November 29, 2025 at 12:31 AM
// FIRST AID
November 27, 2025 at 1:38 PM
Team Badges
November 26, 2025 at 2:13 PM
November 1, 2025 at 3:31 PM
Confirmed. OPERATION LIVE FIRE begins 15 DEC 2025. Keys issued will trigger installs on that date. Few slots left on the board — move fast.

#indiexgamedev #pcgames #milsim #indiedev
store.steampowered.com/news/app/398...
BURNED HORIZONS - LIVE FIRE OPS // Early Alpha Deployment – December 14 - Steam News
Go window: 14 DEC 2025. Cleared callsigns, standby for activation. If you’re not on the board, flag your intent and report to FWD-DEP for confirmation.
store.steampowered.com
October 23, 2025 at 4:15 PM
WEAPON MODULARITY

Every part matters.
Receivers, barrels, stocks, grips, optics — everything can be broken down, rebuilt, and re-tuned for the job. 17 core components. 20-plus attachments.

Customization isn’t cosmetic — it’s survival.
#indiegamedev #milsim #pcgames #turnbased #strategy #indiedev
October 20, 2025 at 7:20 AM
**// [DISSEM]**

VISUAL UPDATE // OPERATOR RENDERS
Latest in-engine operator renders. Final lighting, shaders, and filters applied.
Still early — the kit list will keep expanding: new weapons, new looks, more room to shape your operator as we push ahead. #wishlist #pcgames #indiegamedev #indiedev
October 9, 2025 at 11:42 AM
// OPN FULCRUM // PRE-LAUNCH LIVE
Hit Follow, share it, and push signal.

Every early follow matters — momentum now decides how hard we hit in Jan.

You decide whether the dev timeline is fast and streamlined or longer and slower #kickstarter #indiedev #pcgames
www.kickstarter.com/projects/bhs...
Coming soon: BURNED HORIZONS
A gritty, turn-based tactical sandbox set in 2002. No XP grind. No class rails. No buy-your-way skill trees.
www.kickstarter.com
October 8, 2025 at 4:35 PM
SITREP // NEW OPERATOR RENDERS. CHARACTER CREATION KIT. DEV NEWS. // store.steampowered.com/news/app/398...

#indiegamedev #pcgames #indiegames #strategygames #turnbased #milsim
October 8, 2025 at 3:20 PM
Early in-engine renders without shaders and filters. #burnedhorizons #pcgames #turnedbased #milsim #pcstrategy #indiedev #indiegame #indie
October 7, 2025 at 5:57 PM
Early concept art for the dev/modder character creation kit and the in-game player builder.

Appearance is handled through the physical exam; identity is forged through the narrative intake that writes your operator’s background, attributes, traits, etc. #indiedev #indiegames #pcgames #milsim
October 6, 2025 at 12:08 PM
A sign of things to come. Operators are finally being built out in Unreal.

// Early game builds may show out-of-era kit — placeholders for now. As the battlefield evolves, captured gear, gunsmith mods, & world events can introduce new systems along the way. #pcgames #turnbased #strategy #indiedev
October 1, 2025 at 8:07 PM
First look from an in-Unreal engine render. The look will keep tightening as we march toward the Closed Early Alpha in December. Wishlist + Follow burnedhorizons.com/steam #indiegamedev #indiedev #milsim #turnbased #pcgames #wishlist #burnedhorizons #strategy
October 1, 2025 at 7:39 AM