Call of Elyndra
@callofelyndra.bsky.social
96 followers 410 following 62 posts
Embark on your hero’s journey in 'Call of Elyndra,'! Grow crops, battle monsters, and unearth ancient secrets across five diverse biomes as a hired hand in the village of Elyndra. Join the Discord! 🎣 https://discord.gg/JVdXvmDFnx
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callofelyndra.bsky.social
Here is a special #devlog to start your week with! Read our thread here below about the unique combat design features in #CallofElyndra. 👇 ⚔️ 🏹

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social
Choose your own path and do what you wanna do in 'Call of Elyndra'!

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social
The pain: every map art pass meant re-choreographing hits and eyelines, but it kept the scene razor sharp.

If that resonates, wishlist Call of Elyndra on Steam and follow along because we’re just getting started. (5/5)
callofelyndra.bsky.social
after our move from RPG Maker MZ to Godot in Jan ’25, we trimmed 75–85% of the original dialogue and let blocking, timing, and camera do the heavy lifting.

The fun: finding menace in small motions.

(4/5)
callofelyndra.bsky.social
The moment matters because it sets the contract with the player—this is oppression you can push back against. Production-wise, the scene was built with Dialogue Manager plus our in-house cutscene tools (shout-out to Kage and Lucas); (3/5)
callofelyndra.bsky.social
Environmental details do the storytelling: tight sightlines force a slow approach through the market, crowd props give him faces to menace, and the square’s open center becomes a stage for his “you work for me now” decree. (2/5)
callofelyndra.bsky.social
We staged Vexaris’s arrival in a working farm village to make power feel personal. The palette is warm earth and worn wood, stalls, wagon ruts, low eaves, so his tall, blade-thin silhouette reads instantly as an intrusion. (1/5)
callofelyndra.bsky.social
#devlog of the week! Check below! ⬇️

"Hey, Michael here from the Quorum development team. About the chancellor scene..."

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social
The pain: every map art pass meant re-choreographing hits and eyelines, but it kept the scene razor sharp. If that resonates, wishlist Call of Elyndra on Steam and follow along because we’re just getting started. (5/5)
callofelyndra.bsky.social
After our move from RPG Maker MZ to Godot in Jan ’25, we trimmed 75–85% of the original dialogue and let blocking, timing, and camera do the heavy lifting. The fun: finding menace in small motions. (4/5)
callofelyndra.bsky.social
The moment matters because it sets the contract with the player—this is oppression you can push back against. Production-wise, the scene was built with Dialogue Manager plus our in-house cutscene tools (shout-out to Kage and Lucas) (3/5)
callofelyndra.bsky.social
Environmental details do the storytelling: tight sightlines force a slow approach through the market, crowd props give him faces to menace, and the square’s open center becomes a stage for his “you work for me now” decree. (2/5)
callofelyndra.bsky.social
We staged Vexaris’s arrival in a working farm village to make power feel personal. The palette is warm earth and worn wood, stalls, wagon ruts, low eaves, so his tall, blade-thin silhouette reads instantly as an intrusion. (1/5)
callofelyndra.bsky.social
#devlog of the week! Check the comments below! ⬇️

"Hey, Michael here from the Quorum development team. About the chancellor scene..."

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social
Farming doesn't have to be time-consuming, fishing minigames don't have to be tedious, and dungeon crawling doesn't have to be claustrophobia-inducing. 🌾⚔️🎣

#indiedevhour #indiegame #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social
Screenshot from Call of Elyndra! More #devlogs next week!

#screenshotsaturday #devlog #callofelyndra #indiedev #indiegames #pcgames #lifesim #relationships #cozygames #cozyfallgames #steam #freedemo #godot
callofelyndra.bsky.social
Happy #wishlistwednesday ! Solve puzzles, explore dungeons, and relax under beautiful trees.

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
callofelyndra.bsky.social
Check out our new devlogs, be the first to hear the latest updates, and interact with other Lifesim enjoyers in the Call of Elyndra Discord!

Join the Discord! 🎣
discord.gg/JVdXvmDFnx
callofelyndra.bsky.social
Weapons are permanent parts of your arsenal. You won’t lose progress to breakage, but some gear, such as the bow, will wear down over time and need repair. If something breaks mid-fight, you’ll still have other combat items to rely on, forcing you to adapt your strategy until it’s replaced. (3/3)
callofelyndra.bsky.social
Ranged combat is also part of the mix, using the bow and other specialized weapons. A lock-on system helps you stay focused on enemies and land precision strikes. Light attacks are quick and reliable, while heavy charged attacks take longer to execute but deal more damage. (2/3)
callofelyndra.bsky.social
Combat is designed to feel fluid, responsive, and strategic. The core philosophy draws from classic swordplay, dodging, and the tactical use of the many weapon items you’ll acquire, with enough layered depth to keep things interesting. (1/3)
callofelyndra.bsky.social
Here is a special #devlog to start your week with! Read our thread here below about the unique combat design features in #CallofElyndra. 👇 ⚔️ 🏹

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra