Cappn
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cappn.bsky.social
Cappn
@cappn.bsky.social
75 followers 70 following 380 posts
I like vidya games, plastic trash, movies and animu. Generally friendly! Youtube: https://www.youtube.com/@CappnRob/streams Letterboxd: https://letterboxd.com/CappnRob/films/ Backloggd: https://backloggd.com/u/Cappn/games/
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"first female jedi" damn really just writing ashoka off there huh

like yeah I know she's not a movie character but she's basically the main character of the clone wars show and that sucker ran for a long ass time, its not some negligible side piece
back in 2016 i could not get over how much LOGH predicted Trump with Trunicht, except Trunicht is actually competent and actually has ambitions of his own design beyond just grifting with whoever grants him the most favor. So i guess we technically got it better still in a fucked up way.
I'm truly blessed, one of my fellas was diagnosed with this after having a seizure and I invested in gray market medication for him, and he was one of those one in a thousand who bounced back to a full recovery and I am so glad that treatment is available easily now.
Nintendo expanding their museum beyond their own is a start. But, its also one I think will probably happen sooner than later. But those are both still about Nintendo's relevancy as a brand image, not specific older games. Nintendo's brand, their IPs, are not what Miyamoto was talking about.
movies are subject to these same third party public displays. They have those FBI warnings on them and everything. Home viewing use only, etc. What could Nintendo do to specifically ensure the general public's attitude towards a specific game stays relevent, and not just their overarching IP?
This I completely agree with. He's one of the few people in power who could make older games appreciated and validated by the masses just as much as modern games are, or at least try. I think he should. But he's also old and will die within 2 decades. Maybe mortality is bearing down on him.
And that I think is what Miyamoto is lamenting in the interview. Games "age" in a way movies don't, or at least much more rapidly than movies do. An animated movie can endure for decades (ie, Snow White); a video game not so much. People know the IP, but not the original games, like he said.
Even a game more accessible, like OoT, gets kind of a weird rap now from people who weren't playing it when it was new. Maybe time will just have to tell for us, but in general older games are often overlooked because they are old in and of itself. People dont want to meet them on their terms.
Wizard of Oz is kind of a big exception there. Though I think part of it is it, like many Disney movies of that era, all have good pop culture street cred. Games on the other hand, even when they are regarded as "good" its always with the caveat of "for their time". Games "age badly", are "janky".
When Nintendo "reprinted" their games via the eShop people got upset they had to rebuy the game again and again (and rightly so, I feel the eShops should've been universal). The NSO, at least, stops that from happening. All the first party games on a single service.
I am just wondering how Nintendo's attitude towards emulation impacts people's perception of older games. People watch Wizard of Oz because you can catch it on TV broadcasts and it gets reprinted on home video every few years. Emulation isn't analogous to that, its to unauthorized bootlegs lol
When I was in college in 2006 to 2011, back way before Nintendo was cracking down on emulation as much as they do now, when it was supposedly more accessible, it was still just as invisible and obscure, and while I got some people into it, most just kinda shrugged it off. But that was my experience.
Maybe its just my own experiences with trying to get "outsiders" into emulation, but by and large if people want to play a video game, they want the simplest and most direct solution, even if you have to pay for it. That's why the NES and SNES mini were big hits.
I understand and empathize with the frustration Nintendo has towards hobbyists and emulation and how it damages our efforts, how if things escalate it could prove games preservation to be even more difficult than it already is, but to like 90% of people that stuff is invisible to them.
Hell, my girlfriend and her sister are both avid gamers who have been playing games since the 90s, and between the two of them I think my girlfriend is maybe passingly aware of Ninendo's attitude towards emulation and her sister isn't aware are all, to say nothing of her sister's sons or her husband
Do ordinary, off the street people really know that much about these things though? We enthusiasts in deeper in the hobby are one thing, but for the ordinary family who owns a Family Switch and has a 10 year old who plays Mario, does it even register on their radar? I don't think it does.
I think emulation is great and have been an emulation advocate and enthusiast since like 2004, but I also know that most people out there, the consumer market at large, don't understand or want to understand how to get into it. Nintendo chasing us around with pitchforks is ultimately small potatoes.
I legitimately think that while Nintendo's crusade against emulators is bad for keeping games in vogue, I also think the damage they realistically cause in doing so is kind of negligible. There's still hundreds of emulation and ROM websites out there, and emulation was never not a niche.
I understand! And I agree, I want Nintendo stop targeting emulation sites too, but I feel that's not the issue. Miyamoto's quote is about how the public at large will access Nintendo's games THROUGH Nintendo. Nintendo easing off of emulation isn't going to address that. Piracy will always exist.
Are you referring to Nintendo nuking emulation websites? Yeah that shit sucks, but it hasn't stopped emulation, and emulation has always been a hobbyist niche. Most people are scared of it, because its weird and finnicky. It's not "plug and play" accessible. Every generation of games faces that.
How exactly is that? I said "even if OoT is easily and freely available". How exactly do you keep a Nintendo 64 game in the cultural zeitgeist the same way one days a movie? I'm not defending the fumbling of the eShop or the subscription practice of the NSO here; I genuinely wonder what is better.
Like, he says people "remember the IPs", "games become obsolete". In 100 years its probably more likely people will watch Zelda: The Movie instead of play Ocarina of Time, even if Ocarina of Time is easily and even freely accessible to the masses. That's just the bitter truth of movies vs games.
You can win some people over but it takes a personal outreach that a big company can't accomplish.

As for Miyamoto's line about obsolescence, I think he's being a bit doomer myself, the NSO isn't perfect but its accessible enough. But he's also 72 and probably thinking about his mortality and shit.
Hey man I'm right there with you lol. every time I see someone say NES Metroid is bad and you can just "play Zero Mission" instead I wanna cry inside. But the brutal reality is for most people, playing retro games is a novelty at best. A 10 minute poke at Zelda 1 on NSO then quitting because hard.
I think the greater point is people, at large, don't CARE about old games. Think about how hard it is to get people to watch a movie older than the 80s. Now think about how much harder it is to get them to play a GAME from the 80s. They can persist in some form, but fewer will care to play them.