Charlie Tran
charlietran.com
Charlie Tran
@charlietran.com
programmer in st louis. currently making a game. previously worked at: Parsec, Unity, VHX, Vimeo. @recursecenter.bsky.social
alum.
Reposted by Charlie Tran
no one really needs more polygons than half-life 2
December 2, 2024 at 11:33 AM
Reposted by Charlie Tran
i made @linknotifier.bsky.social, a bot that sends you a DM when someone posts a link to the domain you have set as your handle!

also wrote a blog post about how to build on the bluesky jetstream:
Drinking from the Bluesky Firehose | jakelazaroff.com
I recently built a Bluesky bot. To build it, I had to dig into the Bluesky firehose. Here's what I learned.
jakelazaroff.com
December 1, 2024 at 3:23 PM
Reposted by Charlie Tran
Robocop is a movie about a guy who gets killed on the job and they still made him go back to work
December 1, 2024 at 5:04 PM
Reposted by Charlie Tran
nearly a decade later, this #unity #gamedev article still feels like one of the the most crucial things I ever read that made me a better unity programmer. its content is still absolutely relevant for creating a sustainable development environment

www.gamedeveloper.com/design/50-ti...
50 Tips and Best Practices for Unity (2016 Edition)
This article describes many strategies for working with Unity to make your projects simpler to understand, harder to break, and quicker to ship.
www.gamedeveloper.com
November 20, 2024 at 7:22 PM
Hello friends! I'm Charlie, a longtime programmer and videogame/boardgame fanatic. I also love startups and previously lead engineering at a couple: VHX (now part of Vimeo) and Parsec (now part of Unity). This year I started an indie game studio with my close chum @caseypugh.bsky.social! def.games
Definitely Games
Making games since 2024.
def.games
November 18, 2024 at 7:04 PM