Coming to Steam soon!
But due to technological changes which shan't be mentioned here I've decided to share a little bit of my process. my workflow is heavily digital and I use digital references extensively. but its real art.
But due to technological changes which shan't be mentioned here I've decided to share a little bit of my process. my workflow is heavily digital and I use digital references extensively. but its real art.
progress continues
progress continues
all the visuals for level 1 has been done! and that also means the framework programming of the game is largely complete.
I expect it to go faster from here!
all the visuals for level 1 has been done! and that also means the framework programming of the game is largely complete.
I expect it to go faster from here!
after emerging from my hyperbolic time chamber, I got better at programming, so I decided to work more on my own visual novel/map exploration game hybrid framework.
after emerging from my hyperbolic time chamber, I got better at programming, so I decided to work more on my own visual novel/map exploration game hybrid framework.
Here's a little preview of "cherries' dungeon" please forgive the placeholder graphics.
a lot of work going under the hood right now. but I'll be sharing more art, music and story details as the game becomes more complete.
Here's a little preview of "cherries' dungeon" please forgive the placeholder graphics.
a lot of work going under the hood right now. but I'll be sharing more art, music and story details as the game becomes more complete.