chrisphp.bsky.social
@chrisphp.bsky.social
Software developer in agri robotics. I specialise in procedural generation.

I also do game dev on the side.
Pinned
Hi, I have been making a piece of software that lets you create pixel textures from real Images or drawings.

You can generate a tileset, change colours and Procedural generate new textures>

github.com/ChrisPHP/Pix...
Reposted
This is an associated post to my fanfiction detailing some of the qualities of my Inkling subspecies, the Therinkling! While they appear like your typical Inkling more or less, they have mannerisms and physical traits never seen in a normal Inkling on top of other things that have yet to be divulged
January 12, 2026 at 12:15 AM
Not at the moment but that would definitely be a good project to work on!
November 26, 2025 at 2:18 PM
Some more fish designs that I upscaled with scale4x. Originally they were just 16x16 images.

#gamedev #art #pixelart
November 26, 2025 at 12:58 PM
I tried pixel art upscaling as an art direction for games and I think the results are pretty good.

#gamedev #art #pixelart

youtu.be/2hQ9FeWJ3U8
Pixel Art Upscaling Done Right
YouTube video by Chris_PHP
youtu.be
November 26, 2025 at 7:01 AM
I should be doing more game design stuff to make my game more fun but I love just working on new algorithms like trying out flowfields.

youtu.be/kFFxJHDJDT4?...

#raylib #odin #gamedev
Fast Pathfinding for Hundreds of Agents: Flowfields in Odin
YouTube video by Chris_PHP
youtu.be
November 17, 2025 at 5:47 PM
Had some fun recreating a Minecraft like inventory in raylib and Odin!

youtu.be/2M7Uoa1VeMo

#raylib #odin #gamedev
Creating a Minecraft like inventory in Odin & Raylib!
YouTube video by Chris_PHP
youtu.be
October 5, 2025 at 8:00 AM
Working on a level creator/editor for my zombie survival game, it's fun making tools to improve productivity in the long run.

#odin #gamedev #raylib
June 25, 2025 at 1:05 PM
Some variations and different tilesets for my procedural house layout generator.

#gamedev #odin #raylib #procgen
June 18, 2025 at 9:13 PM
Procedural house generator for 2d pixel art games like Stardew Valley!

youtu.be/lLVBR3lRgJw

#gamedev #odin #raylib #procgen
Procedural 2D House Generator Made in Odin and Raylib
YouTube video by Chris_PHP
youtu.be
June 18, 2025 at 2:58 PM
Updated my room generator. Now has hallways, room types and better connectivity between rooms. Certain room types like bedrooms have carpet floor and kitchens have tiled floor.

#odin #procgen #raylib #gamedev
May 31, 2025 at 11:34 AM
I've been trying out procedural music to possibly use in my games in the future. I used Markov chains and was a fun little project.

#gamedev #javascript #procgen #music

youtu.be/tZN5Vzs_82A
Making Procedural Music in JavaScript!
YouTube video by Chris_PHP
youtu.be
May 16, 2025 at 9:40 AM
Yeah I am thinking of also adding some nice hallways as well
May 13, 2025 at 6:05 AM
Just a lot easier to get going and plenty of examples available
May 8, 2025 at 7:14 PM
Go low level with Raylib, which is more of a framework than an engine.
May 8, 2025 at 6:45 PM
House/Rooms generator using BSP. Has a single entrance and doors between each room. Future progress to possibly add furniture as well.

#odin #raylib #gamedev #procgen
May 8, 2025 at 1:40 PM
Trying out some procedural rooms/dungeons!

#odin #raylib #gamedev #procgen
May 2, 2025 at 3:38 PM
For anyone interested in learning how do autotiling it's very easy and pretty versatile!

#odin #gamedev #raylib
youtu.be/XhqtJzvPeYE
Creating an Autotiler in Odin and Raylib
YouTube video by Chris_PHP
youtu.be
April 22, 2025 at 6:58 PM
Working on a video/tutorial for implementing Autotiling with various types of tilesets using Raylib.
#odin #raylib #gamedev #tilesets
April 7, 2025 at 8:25 AM
Here's my tutorial/overview on generating procedural paths!
#gamedev #odin #raylib #procgen
www.youtube.com/watch?v=gclc...
Creating Procedural Paths/Roads in Odin and Raylib
YouTube video by Chris_PHP
www.youtube.com
April 1, 2025 at 8:19 AM
I generate the world with simplex noise and use the value to determine the different tile types. I also use that to generate the path by adding the noise value to the pathfinder.
March 31, 2025 at 4:15 PM
Different examples of my procedural path generator within different tilesets.
#gamedev #odin #raylib #procgen
March 31, 2025 at 9:39 AM
Thanks! This is for a video tutorial I am doing on YouTube
March 29, 2025 at 8:51 PM
the tilsets used is from opengameart.org/users/blueca...
bluecarrot16
opengameart.org
March 29, 2025 at 7:59 PM
Generating procedural paths in odin and raylib!
#gamedev #raylib #odin #procgen
March 29, 2025 at 7:59 PM