ClemOya
@clemoya.bsky.social
59 followers 69 following 590 posts
Joueur ayant commencé avec la Nintendo 64 dans les années 2000, je suis un amoureux de la plupart des grandes licences de Nintendo ainsi que de Sonic, Final Fantasy VII et Metal Gear.
Posts Media Videos Starter Packs
Pinned
clemoya.bsky.social
#FFVII #FinalFantasyVII

"You are one of us now, little brother, a true member of our family. Accept it."

Here is the first fanart for the concept of a time traveling Sephiroth and Jenova who would use Hojo to get their hand on a pregnant Claudia Strife to inject to Cloud S-type J cells in-utero.
Reposted by ClemOya
maxnichols.bsky.social
But Koizumi had another side: the side that invented the backstory of the Triforce & the three goddesses; wrote the dreamlike story of Link's Awakening; designed the 3-day system and directed Clocktown & the bomber's notebook quests in MM.

That romantic side of him didn't get to thrive on Mario IMO
PEOPLE:
- Takashi Tezuka, age 49. Director of Link’s Awakening.
- Yoshiaki Koizumi, age 41. Writer for Link’s Awakening.
- Shigeru Miyamoto, age 57. Producer of Link’s Awakening.

QUOTE: 
Tezuka: It looked like [Koizumi] would be good at creating a story, so we lured him into our afterschool club. Koizumi-san was in charge of the opening movie and main story. He's a romantic, and I think that shows in Link's Awakening. He was in charge of the whole flow of the story.

Iwata: What was Miyamoto-san doing [during Link’s Awakening development]?

Tezuka: I think he was busy with something and didn't pay us much mind. Aonuma & Yoshiaki on co-directing Majora's Mask, 2000.

Source: GlitterBerri's Game Translations

#Zelda
#MajorasMaskQuote
#AonumaQuote,#KoizumiQuote

https://www.notion.so/29f994ce55ec4439842c50abc3f2fbf2
Reposted by ClemOya
maxnichols.bsky.social
Koizumi was a crucial figure in making both Link's Awakening and Majora's Mask go down their strange, wistful, dreamlike storytelling paths.

Koizumi and Eiji Aonuma co-directed Majora's Mask together--
hyruleinterviews.bsky.social
#Linktober 11: Dream/Nightmare

Koizumi on writing the story for Link's Awakening, 2007.

Source: Wired

#Zelda
#LinksAwakeningQuote
#KoizumiQuote, #MiyamotoQuote

www.notion.so/adccbdbf92a3...
PEOPLE:
- Yoshiaki Koizumi, age 39. Writer for A Link to the Past and Link’s Awakening.
- Shigeru Miyamoto, age 55. Producer of A Link to the Past and Link’s Awakening.

QUOTE: 
Koizumi: Back then, the people who wrote the manuals often became the people who came up with most of the backstory for the entire game. The first real game work that I did was on Link's Awakening. … I came in to write the manual, as I did on [A Link to the Past]. But they had nothing in place. So I ended up making an entire story to go along with the game. The dream, the island, that was all mine.

And so that was my first experience doing the kind of work that we would now call "event design." But there were not too many people at the time with expertise in that area, so I really had free reign to do what I wanted, so long as I didn't make Miyamoto angry.
Reposted by ClemOya
chaendeulleo.bsky.social
Linktober Day 4: Nostalgia

#ゼルダの伝説 #zelda #linktober #linktober2025 #ocarinaoftime #link #fanart
Reposted by ClemOya
takapon2024.bsky.social
立体の面の角度とかを意識して描いてみると良さげでした。デクナッツの口とか見た目以上に描くよ難しい😅
Reposted by ClemOya
stealth40k.bsky.social
I played Final Fantasy VII Remake Intergrade on Switch 2.

It's a very impressive port. Looks amazing and runs well.

As soon as it comes out, it'll be one of the best JRPGs on Switch 2.
Reposted by ClemOya
Reposted by ClemOya
Reposted by ClemOya
stealth40k.bsky.social
In Clair Obscur Expedition 33, players remaining active during an enemy’s turn was inspired by Mario RPGs.

videogameschronicle.com/news/we-just-w…
clemoya.bsky.social
Le savoir partir pour la Shinra à 13 piges pour rejoindre l'armée, et qui plus est voir son potentiel être gaspillé (je rappelle que dans Before Crisis il a buté deux RAVENs, un vrai équivalent du SOLDAT dans l'ancienne AVALANCHE, avec juste une épée en tant que fantassin), ça me tord les boyaux.
clemoya.bsky.social
Je peux pas attendre, et quand on va commencer à voir des images du jeu ce sera encore pire. XD

Au moins je suis en train de refaire Rebirth histoire de patienter, et d'ailleurs y'a un truc sur lequel je me suis gouré, Cloud a pas quitté le nid au printemps 2001 mais 2000.
clemoya.bsky.social
Je le possède, les 100 balles ont fait mal mais je l'adore.
clemoya.bsky.social
Le seul Fire Emblem qui me fait pourtant de l'œil car c'est le seul dont le chara design m'attire. 🥲
clemoya.bsky.social
Bordel les rochers ont même meilleure gueule ! XD
Reposted by ClemOya
vota.bsky.social
Pokémon XD/Colosseum

Pour être honnête je n'ai joué à aucun des deux, en revanche ce que je sais c'est qu'ils ne sont pas beaucoup moins beaux que les derniers épisodes...

(tacle gratos, j'en conviens)
Reposted by ClemOya
vota.bsky.social
Mario Superstar Baseball/ Dancing Stage Mario Mix

Bien évidemment plusieurs jeux de sports Mario sont exclusifs à la gamecube, les autres consoles ayant eu leurs versions (même logique pour les Mario Party), Dancing Stage Mario lui par contre reste le seul jeu de dance de la licence !
Reposted by ClemOya
vota.bsky.social
Fire Emblem Path of Radiance

Premier Fire Emblem en 3D, épisode culte pour beaucoup, coutant une fortune en occasion mais jamais remake/remaster ou autre !
Reposted by ClemOya
vota.bsky.social
Kirby Air Ride

Par forcément l’épisode qui a le plus convaincu, tout en ayant pourtant un noyau de fans continuant d’aimer le jeu au fil des années.
Avec sa suite arrivant en fin d'année, il y a peu de chance de le voir arriver tout de suite