CloudyFocus
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cloudyfocus.bsky.social
CloudyFocus
@cloudyfocus.bsky.social
Solo developing an unnamed indie game on my free time.
Metroidvania · 3rd Person Shooter · Megaman Legends Inspired
Pinned
Refined the boss fight, now with a proper design and cool sound effects. Loving the EVA vibe that came through.
#metroidvania #megamanlegends #indiegame #gamedev
How to build a town. First try vs. second pass. Tons of cozy spots!
#metroidvania #megamanlegends #indiegame
January 12, 2026 at 2:39 PM
Also, each room becomes progressively harder as you go on, with different enemy types. Your first encounters are simple, then you start getting multiple types of enemies at once. All while getting used to controls, since this is a tutorial dungeon.
Finally reached a dungeon map layout I'm happy with. A thread:
#metroidvania #megamanlegends #indiedev
January 10, 2026 at 7:24 PM
Started with a few rooms and settled for a ring-style layout. You keep going forward, and when the dungeon is cleared, you can take a shortcut to backtrack. Algon the way, you can find branching rooms with optional rewards, with higher difficulty.
Finally reached a dungeon map layout I'm happy with. A thread:
#metroidvania #megamanlegends #indiedev
January 10, 2026 at 7:23 PM
Finally reached a dungeon map layout I'm happy with. A thread:
#metroidvania #megamanlegends #indiedev
January 10, 2026 at 7:23 PM
New enemy design! Can you guess what this one was based on?
#metroidvania #gamedev #megamanlegends
January 4, 2026 at 10:07 AM
Been working on the first outdoors level. Nothing beats a cozy prairie!
#megamanlegends #indiegame #gamedev
December 26, 2025 at 8:56 PM
Refined the boss fight, now with a proper design and cool sound effects. Loving the EVA vibe that came through.
#metroidvania #megamanlegends #indiegame #gamedev
December 17, 2025 at 10:08 PM
Finally got a real boss fight going on. The AI is simple but effective for a tutorial boss, and the overall design is a placeholder but in the right direction.
#megaman #indiegame #megamanlegends
December 14, 2025 at 9:14 PM
Practicing cutscenes and adding some personality to the characters!
What is she saying?
#indiegames #megaman #gamedev
December 9, 2025 at 5:49 PM
They know you're here.
#megamanlegends #indiegame
December 8, 2025 at 1:15 PM
Finally got a menu to upgrade weapons! It's dirty, it looks bad... but it's functional. Heavily inspired by Megaman Legends, too.
#megamanlegends #indiegame #gamedev
December 6, 2025 at 12:44 AM
Added an elevator transition. Was pretty fun moving the character through code!
#indiegame #indiedev #megamanlegends
December 4, 2025 at 6:06 PM
Added a custom HUD and dialog boxes. No more unstyled health & energy bars!
#metroidvania #megaman #indiegame
November 27, 2025 at 8:52 PM
Oh look, a big one! I bet it's slow as h--
#indiegame #indiedev #megaman
November 24, 2025 at 10:26 PM
New enemy type! Something bigger, slower. #gamedev #indiegame #megaman
November 21, 2025 at 4:35 PM
Started testing out cutscenes with dialogue and basic facial animations, plus camera angles! #megamanlegends #indiegame
November 18, 2025 at 10:10 PM
Added new sounds, plus better enemy AI. These are actually dangerous now.
#megamanlegends #indiegame
November 16, 2025 at 7:23 PM
Video didn’t upload before. Here it is!
#megaman #indiedev
November 11, 2025 at 11:36 PM
Been playing with a Dash ability like in #megaman. With a few differences though!
#indiegame
November 11, 2025 at 10:19 PM
Some more concept art. Was thinking of what a junk shop would look like, with a more rural tone.
#megaman #indiedev
November 7, 2025 at 6:24 PM
The best way to design a nice town? Concept art!
#indiedev #megaman
November 5, 2025 at 5:06 PM
Third iteration of this particular level in two months. First make it work, then make it pretty.
#megamanlegends #indiegame
November 3, 2025 at 12:22 PM
One thing I liked about #megamanlegends was how the city felt lived in, given how small the whole game actually is. Also, nailing that ancient + modern building style is proving quite hard.
November 1, 2025 at 11:23 PM
Creating a whole town for the first time ever. Aiming for that Steampunk Ghibli vibe. #indiedev #megaman
November 1, 2025 at 11:10 PM
Learning to texture little by little. Turns out creating expressions is fun!

Shoutout to @Priichu as one of many inspirations for the art style, too.
October 30, 2025 at 8:08 PM