My weird brain on a hypothetical pirate game: well the mechanical core would have to be a social/political persuasion game for consensus building among the crew, minimizing deadly combat encounters, building a personal brand-
My weird brain on a hypothetical pirate game: well the mechanical core would have to be a social/political persuasion game for consensus building among the crew, minimizing deadly combat encounters, building a personal brand-
1: ttrpg design
2: golden age Caribbean pirates
3: that thing in fantasy of killing the gods as allegory for the enlightenment in a way usually uncritical of resultant projects of empire, up to lionizing the US-Afghan war.
1: ttrpg design
2: golden age Caribbean pirates
3: that thing in fantasy of killing the gods as allegory for the enlightenment in a way usually uncritical of resultant projects of empire, up to lionizing the US-Afghan war.