Cotton Hammer
@cottonhammer.com
59 followers 6 following 24 posts
Posts Media Videos Starter Packs
cottonhammer.com
Our Steam Store page is LIVE!

store.steampowered.com/app/1359380/...

We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!)

Thank you guys for all of your care and support. We couldn't do this without you!!

#FPS #IndieFPS #IndieDev
Reposted by Cotton Hammer
gwasd.bsky.social
we've come such a long way in a short time!
cottonhammer.com
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
cottonhammer.com
A quick confirmation that we'll be using team colors for RINGFALL!

The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience.

Well, plus the other colors in multi-team... More on that later!

#FPS #IndieFPS #IndieDev
cottonhammer.com
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
Reposted by Cotton Hammer
gwasd.bsky.social
ATTENTION INDIEDEVS
Show off your art style
_______________________
code has massively outpaced art for us so here's a bit of our mood board
@cottonhammer.com
cottonhammer.com
🚨 we have rocket jumping in ringfall 🚨

#FPS #IndieFPS #IndieDev
cottonhammer.com
As always, if you have any questions regarding this thread, or anything within RINGFALL, please don't hesitate to reply! We'll be opening up our public Discord very soon!
cottonhammer.com
However, we are looking at ways that skill rating can help to enhance the player experience. This includes things like player onboarding and sorting teams after a match is found.

Also... we just want our matchmaking to be good.
cottonhammer.com
We are being extremely careful regarding player skill rating. Our overall objective with matchmaking is to help players meet new friends.

Forcing a 50% win rate doesn't help us reach that goal. Realistically, it's pretty stressful having to give 100% effort every single match.
cottonhammer.com
In our view, the perfect match isn't just about player skill. Sometimes you just want to goof around, other times you need to give it 100%. Every player is different, and the same player is going to have different goals over time.
cottonhammer.com
The elephant in the room: Skill-Based Matchmaking (SBMM)

tl;dr We are currently focused on finding matches using match tagging and good connection. We are not currently focusing on SBMM as a means to find matches.
cottonhammer.com
For example: A Polite Social lobby is focused on having fun and being nice to each other.
A Rowdy Competitive lobby will likely feel familiar to those of us that played FPS in the late 2000's/early 2010's.

You'll be able to update these preferences anytime!
cottonhammer.com
Matches will primarily be sorted by two key tags:
- TEMPERAMENT describes the overall politeness of your experience.
- ETHOS determines the level of competition in your lobby.
cottonhammer.com
We have new details on finding matches in RINGFALL!

Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own.

We are prioritizing preference above all else.

More details in replies!

#IndieDev #IndieFPS #FPS
cottonhammer.com
HUGE player character reveal!!!
cottonhammer.com
Finally hit this jump in a gunfight... only to immediately throw.

Raging and shaking rn

#Indiedev #gamedev #fps #Indiefps
cottonhammer.com
am i hashtagging right? i feel old.
cottonhammer.com
Ringfall is a very serious game, probably.

(Thank you for clipping this, @phlosio.bsky.social!)

#Indiedev #Gamedev #Indiegames #IndieFPS #FPS
cottonhammer.com
More HUD progress!

Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon!

We are currently designing RINGFALL to be played without a radar or a minimap.

Please let us know what you think!

#gamedev #indiedev
cottonhammer.com
More footage.
More map colors.
More bounces.
cottonhammer.com
More physics progress!

Falling off of a ledge... feels like it should.

While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5.

Details matter. Physics matter.

#GameDev #IndieDev
cottonhammer.com
Also, hey Bsky.

We hope you like our game so far, and we're happy to answer any questions you may have.

We'll be posting a lot of updates, as well as a few catch-up videos to bring everyone up to speed.

Also, I gotta say... this site is really nice. Everyone seems so friendly here!