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creaturecontainmnt.bsky.social
CC_dev
@creaturecontainmnt.bsky.social
Creature Containment is a solo-dev project
Top-down shooter w/ base management elements
Currently working towards Early Access

Steam Page: https://store.steampowered.com/app/3524050/Creature_Containment/?beta=0
Itch Link: https://damage-trigger.itch.io/c
Finished implementing the Chain Lightning ability this week! Pairs really well with the corpse explode ability, great for clearing out mobs
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #gameplay
November 29, 2025 at 4:11 PM
Got the Fragmentation Rocket working, also pretty happy with the results. Still working on a way to make the sparks align 1:1 with my wall decals
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 25, 2025 at 10:07 PM
HE Rocket is in. Pretty happy with the way it works.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 24, 2025 at 10:46 PM
Implementing the Gunner's rocket ability. Rockets will have variants, starting with HE, Frag, and Tandem. HE is splash damage, frag will launch projectiles, and tandem will have high single target damage.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 23, 2025 at 9:05 PM
Implemented the class requirement for ability chips in the Base Menu. Class equipping functionality is pretty much done, going to go back and finish the showcase abilities next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 19, 2025 at 10:56 PM
Updated the Operator Status panel that shows whenever you're equipping them. Always good to have things color coded to help with navigation
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 18, 2025 at 9:26 PM
Class chip functionality is in, working on base menu functionality next
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 17, 2025 at 11:27 PM
Updated the class badges for recruits. Thinking of adding some further sub-classes, but I'll worry about that later
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art #games
November 15, 2025 at 7:25 PM
Small, but important update implemented today: You can no longer place objects outside the map! Sometimes the obvious things to implement are right in front of you lmao
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 14, 2025 at 10:26 PM
Working on the place able turret next. There's going to be 3 variations: MG, Sniper, and shotgun. Each one will be powerful, but enemies that get near will aggro, and quickly destroy it
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 11, 2025 at 12:44 AM
Finished implementing the new Corpse Explode ability for the Mage class. Going to need to find a good balance for it where you can still spam it, but not infinitely
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art #games #gameplay
November 8, 2025 at 6:15 PM
Working on the corpse explode ability. Next step is adding a new explosion anim and some juicy gibs
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 3, 2025 at 8:51 PM
Working on the class upgrades for Operators. Each class is going to be an overall archetype, with a focus on a variety of different builds within each class.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art
November 1, 2025 at 3:11 PM
Currently working on the class upgrades for Operators. When you hit lvl 15 you can choose between Gunner and Mage. Gunner abilities will be gun focused, while Mages will lean more into the abilities
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
October 31, 2025 at 12:07 AM
The later levels in Creature Containment are going to have some more overt traps for the player. They've had it a bit too easy up until this point.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
October 27, 2025 at 3:11 PM
Working on adding some curved walls to the game's tile palette. Will help add some more unique spaces to the game.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
October 26, 2025 at 3:11 PM
The Early Access release of Creature Containment will have lots of new enemy types, including Riot Goblins, who will act as a blocking force
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #shmups #shmup #games #gameplay
October 25, 2025 at 3:11 PM
If you haven't checked it out yet, the Creature Containment Demo is still available as part of the #SteamNextFest! Go check it out!!

store.steampowered.com/app/3665260/...

#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
October 18, 2025 at 3:11 PM
Creature Containment will be participating in the #SteamNextFest tomorrow!!

I've updated the demo quite a bit for the Next Fest, so please go check it out!!

#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
October 12, 2025 at 3:45 PM
The Creature Containment demo will be part of the upcoming #SteamNextFest! Please go check it out starting monday!!
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
October 11, 2025 at 2:11 PM
Finished updating my options menu. My original slider knobs kept getting their transformed changed to negative numbers?? I fixed it by just deleting them and putting in new ones. Unity UI lol
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
September 17, 2025 at 8:48 PM
Finally getting around to getting rid of the default Unity UI sprites for my options. The drop down menu took way too much time to get right, Unity UI can be such a nightmare 😭
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #shmups #shmup #games #gameplay
September 16, 2025 at 9:53 PM
I've been spending a bunch of time revamping my demo tutorial based off feedback. Which option would you choose? I'd 100% go for the instant action, ain't no way I'm reading all that.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
September 6, 2025 at 2:11 PM