CritCorsac
@critcorsac.bsky.social
690 followers 86 following 1.7K posts
| #GameDev | #PixelArtist | #DigitalArtist | #Musician | I draw animal characters and then make video games involving them. 🎮 My games! https://critcorsac.itch.io 🎮 🖌️ Press #Art and select "See posts by user" for my art! 🖌️
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critcorsac.bsky.social
My Game Boy RPG is up and ready for playtesting! It's FREE for any and all to try out in a browser!

This is an early, unfinished build. If you have any issues then please let me know!

🕹️🐉

#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #8Bit #RPG #Dragon

critcorsac.itch.io/gb-rpg-in-de...
GB RPG (in development) by CritCorsac
A classic turn based RPG!
critcorsac.itch.io
critcorsac.bsky.social
I don't know if I've expressed this here before or not. It's something I think about often. I'm not good enough an artist or musician to make a living off of either alone, but being just good enough to combine it all into something else special makes it feel okay. Jack of all trades, master of none.
critcorsac.bsky.social
I've never felt like a master at creating art, music or code. I've only felt okay at best. One reason why game development is so important to me is that it's one of the few mediums that allows me to bundle all of what I can do into a package that may become bigger than the sum of its parts.
#GameDev
critcorsac.bsky.social
Thank you for having a listen to both tracks!
critcorsac.bsky.social
Thank you! It's a for a real Game Boy game so it's definitely got a lot of pixel art!
critcorsac.bsky.social
I got some more battle music done for my Game Boy RPG! 👾

I was composing this with the intention of it being the regular battle music, but I think it came out too intense. I'm thinking of swapping it with the current boss battle music. 🎶

#GameDev #GBStudio #Retro #IndieGame #GameBoy #Music #8Bit
critcorsac.bsky.social
Okay. That's a fun concept! 🏝️
critcorsac.bsky.social
I'm telling you, that tag's the golden goose of views on Itch! 😆
critcorsac.bsky.social
I've always been a fan of having games in games!
critcorsac.bsky.social
Thank you and yes! This is a real Game Boy game that can be played on a real Game Boy. That's thanks to the engine I'm using. I'm not brave enough to learn Assembly. 😆
critcorsac.bsky.social
I'm getting more confident that my game will be able to fit into the 4MB ROM size limit so I might just give those arcade cabinets a playable mini-game. I could always add them to the list of "things to remove if I ever surpass the size limit".
critcorsac.bsky.social
...

Okay. So if the fantasy world in my Game Boy RPG can have high tech teleporters, why not arcade cabinets too?! 👾

#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG #8Bit
The layout of an arcade in a Game Boy RPG.
Reposted by CritCorsac
himmis.bsky.social
Speedpaint for an anonymous commissioner, featuring their noodle and their noodle's self-reflection ^.=.^//

#drawing #art #feral #cute #fantasy #art #illustration #clipstudiopaint #furryart #commission #illustration #background #scenery #dragon #easterndragon #noodledragon #noodle
critcorsac.bsky.social
One of the fun things about making a real Game Boy RPG is that I can play my game on anything from a Game Boy to a GameCube! I could even pop it into a Super Nintendo! 🎮

#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG #8Bit
Screenshot of a Game Boy RPG. The player character is standing on a tropical beach, looking out to the sea. A strange door can be seen above them. Screenshot of a Game Boy RPG. The screenshot shows a turn base battle screen against an enemy. The interface shows the players health and mana and the enemies health. The players options are to "Attack, Spell, Use, Equipment and Run." Screenshot of a Game Boy RPG. The player is a menu ready to equip a new set of armor. Screenshot of a Game Boy RPG. The screenshot shows the players stats. Strength = 4. Agility = 1. Intelligence = 7. Resourcefulness = 3. Tenacity = 6. The player has one unused talent point.
critcorsac.bsky.social
I've got the whole chain of story events leading up to where the game starts written up. Some NPCs will randomly tell you pieces of it here and there. The whole picture is never given to the player directly in one go, or even in order.
critcorsac.bsky.social
I don't know how hard to follow all the scattered pieces of world building lore are in my Game Boy RPG, but they're not relevant to the core gameplay experience so I guess it doesn't matter! 📖🐉

#GameDev
critcorsac.bsky.social
True. There's some other little things I'm thinking about removing too.
critcorsac.bsky.social
Thank you for trying it out!
critcorsac.bsky.social
Thank you for the shout-out!
critcorsac.bsky.social
I'll admit that the fee is what puts me off too. I'm not sure how free games fare on Steam. I was planning on maybe releasing my game older game for free on there but with a level editor DLC for a small fee as a way to support it.
critcorsac.bsky.social
I have no experience with releasing on Steam but it's something that's been on my mind.
critcorsac.bsky.social
Are there any plans to release it on other stores such as Steam?
critcorsac.bsky.social
In hindsight, I don't think it made much sense to be able to shoot it anywhere. There was originally going to be more burnable objects but they didn't come to be. It overall felt more deceptively useful than it really was. I think the game's better without it regardless of the limitation issues.
critcorsac.bsky.social
This frees up an extra button too!
critcorsac.bsky.social
I've decided to remove the ability breathe fire when exploring the overworld. It was neat but it caused lag on the original Game Boy, caused sprite limitation issues and interrupted the music. It's only purpose was to burn bushes, which can now be done by interacting with them instead. 🌳🔥🐉

#GameDev