@dabbleworks.bsky.social
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doopu.shop
Woaaaah what's this? A shareable promo image for the upcoming charity event? WOOOAHHHHH
dabbleworks.bsky.social
Get excited, we're doing one of these again. I've been busy and have some fun stuff to show off. See you Sunday night!
dabbleworks.bsky.social
They're just exhausting your dialog tree, just say the same thing twice and they'll go away
dabbleworks.bsky.social
This is the one, this is gonna blow up in the charcuterie fandom
dabbleworks.bsky.social
honestly if you don't have a scene called testasdf then what are you even doing
dabbleworks.bsky.social
I'm a big fan of "bad" N64 games, so I'm really glad it got a fair shake
dabbleworks.bsky.social
I can be trusted to make suggestions
dabbleworks.bsky.social
Let me replace the ball with a realistically rendered cow. Same exact collision shape as the normal ball, just a massive cow mesh clipping through everything
dabbleworks.bsky.social
Counterpoint: hot dog buns are meant to be an unobtrusive container and should not contribute any significant flavor. I do not blame the popsicle stick for not being sweet.
dabbleworks.bsky.social
I'm learning that a terrifying amount of things break when I remove the 60 FPS cap. Kat discovers that her true enemy was the player and decides to take things into her own hands.
dabbleworks.bsky.social
Tattle logs will include enemy resistances, so no more guess work. Did you know that TTYD Pokey has a 5% chance of ignoring the soft effect, despite having no defense? Great. Cool. Why. (5/5 (100% COMPLETION ACHIEVED, YIPPEE 🏆))
dabbleworks.bsky.social
Different modules (aka badges, medals, etc) will be able to grant you a bit of resistance to specific effects, or increase the potency of your own attacks. (4/5)
dabbleworks.bsky.social
Each flipped head increases the potency of the effect. For example, level 3 poison deals 3 damage per turn. So when an enemy aims at you with a 4-coin poison effect, you still have a slim chance of walking away unscathed. (3/5)
dabbleworks.bsky.social
The power of status effect moves/items is measured in "coins" that will flip on screen when the effect is being applied. Enemies that have resistance will negate X of those coins. (2/5)
dabbleworks.bsky.social
Status effect rolls in TTYD were always a bit opaque. The game does not plan on ever telling you that fuzzy has a 20% chance to ignore freeze effects. In an effort to make things simpler, I've actually made them more complex :) (1/5)
dabbleworks.bsky.social
8.5 years ago, the guy in the window at the Arby's drive through said he liked my hat, and I still remember it
dabbleworks.bsky.social
We should not be allowing you to write your own alt text
dabbleworks.bsky.social
Inside of me are two game developers; one wants to be responsible and finally finish building chapter 1, the other is dangerously close to spinning up a modded Factorio game again.
dabbleworks.bsky.social
I have never used these types of platforms for following people I don't already know, with one exception: bsky.app/profile/mari...
bsky.app
dabbleworks.bsky.social
Can't wait to do a midair half-donker extended hyper triangle albatross
dabbleworks.bsky.social
TTYD had an under-used system wherein multiple copies of the same badge would yield some different effects. I'm expanding on that concept in Paper Robot with "Overclocking." Special modules will increase the effectiveness of nearby modules, like x2 for an HP Plus, or a stronger version of a move.