Daeleth
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daeleth.bsky.social
Daeleth
@daeleth.bsky.social
Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. I don't use or support the use of AI or any LLM type tech for art. Please do not use my art in an AI model of any kind.
videos: youtube.com/@daeleth
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Devtober 2024 GameJam DONE, play the game!
youtu.be/UjHF2C41e8I
Airwave Catcher - Devtober 2024 Playable Release!
YouTube video by Daeleth
youtu.be
#dev2days - I was working real hard and then I was reminded I can do whatever I want today cause I'm old(er than I was).
December 4, 2025 at 2:53 AM
#dev2days - got to a point where I could test deformations from auto-weights and they aren't terrible at least! I think it will be good enough for the jam once I can adjust weight paints.
December 2, 2025 at 2:50 AM
#dev2days - This took longer than I expected so there is more pictures cause I finally like it enough for now. There is some issues I hope to solve or ignore, BUT I'm still making progress!
November 30, 2025 at 1:04 AM
#dev2days - Happy Thanksgiving! I'm still making progress though, I roughly figured out hands and feet and I'll leave the head for next time, now to enjoy the holiday!
November 27, 2025 at 9:09 PM
#dev2days - getting back into blender and luckily most of the muscle memory is there and its all starting to come back to me!
November 26, 2025 at 3:01 AM
#dev2days - I got other stuff to do today so I'm postin early. Working on this design for the main NPC of the game. I will be try more on iterations until i like more than just the head design. This one is an improvement from what i started with at least.
November 23, 2025 at 3:35 PM
#dev2days - finally figured out most of this design. takes longer then you think every time. I might have overdid the back a bit, but we will see when it comes to model.
November 22, 2025 at 3:56 AM
#dev2days - still working on this design, figuring out the back but weekdays means less time to work on fun stuff. still gotta do the armored version then color... then model... so much i wanna do.
November 20, 2025 at 4:21 AM
#dev2days - I took some old designs I never finished and re-worked them to work better for this gamejam So far I like this direction for this MC. I got ideas, its coming together.
November 18, 2025 at 4:00 AM
#dev2days - I'm pivoting my dev project to a game jam entry for the this metroidvania game jam! me and another dev are workin together, but while i wait for a theme I started sketchin character shape variations for something i wanted to make in-line with a metroidvania in case it happens to align.
November 15, 2025 at 11:16 PM
bonus sketch dump, just random stuff I have been doing in between dev while trying to get used to the new drawing setup. new super quick sketch app means I draw more. I gotta stop trying to draw unnatural poses tho. Its Lotta brain work, but I must enjoy it cause I keep doin it.
November 15, 2025 at 1:58 AM
#dev2days - taking a bit of getting used to the new drawing setup, so progress is slow but its worth it. Got the lines at least, fixed stuff from last time.
November 14, 2025 at 2:55 AM
#dev2days - Only very little progress this time because i got a new drawing tablet and had to set it up and still didn't get the feature i wanted yet so I decided to try out a bunch of stuff and long story sort it was a LOT of time spent setting up.
November 12, 2025 at 2:31 AM
#dev2days - I'm back doing more technical stuff for made up science-ish equipment! Another 2 hours in, another two orthogonal views, good enough for now! 2 more days and maybe I'll get 2 more angles.
November 10, 2025 at 2:37 AM
Introducing #dev2days! A thing I'm committing to in the spirit of #devtober but even less of a jam. The minimum is to post what your working on every 2 days. The rest is whatever your reasonable amount of gamedev work time is for LONG TERM. More in comments for ideas.
November 8, 2025 at 1:30 AM
I'm taking a break from game dev before I start a new goal but I'm still doing art of some kind every day!
November 5, 2025 at 1:59 PM
#devtober is over and i made a video to wrap it up!
youtu.be/YFsZOAGdIEA
Devtober 2025 Post Mortem
YouTube video by Daeleth
youtu.be
November 3, 2025 at 1:43 AM
#devtober day 31 - It felt appropriate to finish this by finally using my environment art for what I meant it for. The intro animation scene storyboard. I didn't NEED to all of it for this, but all of it had some hand in figuring stuff. I'll try and to the postmortem stuff tomorrow.
November 1, 2025 at 2:37 AM
#devtober day 30 - I tried improving the composition with more trees. Idk if its better, I'll have to do something else and come back to it to see it, but for now I did too much beat saber and this is as much as could do before I hurt.
October 31, 2025 at 1:50 AM
#devtober day 29 - working on this scenic shot still. The left felt empty so I tried adding some trees. I sketched a foreground tree to see if i liked it for composition and I'm still not sure.
October 30, 2025 at 2:38 AM
#devtober day 28 - found another uncolored sketch, this one has more going on so I tried to figure out as much as i could in the time so i didn't switch colors so i could mostly get stuff like values close. So its like... grayscale but not gray. Greenscale? sure why not.
October 29, 2025 at 1:33 AM
#devtober day 27 - found a sketch I didn't color so I colored it.
October 28, 2025 at 1:30 AM
#devtober day 26 - I really needed something new so I tried to come up with generic attack-able enemies that would fit in the setting but still be in the spirit of spooky month too.
October 27, 2025 at 1:56 AM
#devtober day 23 - Tryin color on dis. not sure if i like. sleepin tho.
October 26, 2025 at 1:14 AM
#devtober day 24 - more technical sketching. I really gotta find something to sketch more freely. Too many days in a row of the same thing.
October 25, 2025 at 1:51 AM