Daeleth
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daeleth.bsky.social
Daeleth
@daeleth.bsky.social
Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. I don't use or support the use of AI or any LLM type tech for art. Please do not use my art in an AI model of any kind.
videos: youtube.com/@daeleth
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Devtober 2024 GameJam DONE, play the game!
youtu.be/UjHF2C41e8I
Airwave Catcher - Devtober 2024 Playable Release!
YouTube video by Daeleth
youtu.be
#dev2days - Everyone wants me to draw a nice rack, so I oblige.
January 23, 2026 at 1:44 AM
#dev2days - more work on environment prop art in my little time. is chair. You sit in these. woa what a concept (art)
January 20, 2026 at 11:59 PM
#dev2days - all I could muster today was some first draft lines of a chair. I forgot to double them so they more visible. Happens.
January 19, 2026 at 12:37 AM
#dev2days - I am not even done typing. More typing. more thinkin. brain hurt, have another sample of visuals I'm putting in design doc. cause everyone likes design docs. fun. heh.
January 17, 2026 at 4:21 AM
#dev2days - So much typing. I'm still at it. Creating character bio and history and etc. Figuring out a lot as I go, but everythings a WIP. have a sneak peek.
January 15, 2026 at 4:50 AM
#dev2days - I always underestimate how long plans take. I already spend a good 2hours on this, just typing away and organizing the intro. The rest is for another time.
January 13, 2026 at 2:54 AM
#dev2days - I started designing a few ideas for a symbols for the game, just trying to get the shape language down and experiment with a few things for now.
January 11, 2026 at 1:44 AM
#dev2days - I decided to color the ref for Tizli as close as I could from memory in prep for design docs and possible changes. I may have already made some minor changes, intentionally and unintentionally
January 9, 2026 at 1:39 AM
#dev2days - More on this environment idea. I'm trying to figure out a good way to convey some color and shape more quickly than a full layered style render. Hopefully its a little clearer what this is, even if its still a sorta WIP
January 7, 2026 at 3:52 AM
the video mentioned yesterday for is up:
youtu.be/PiO184o4dEA
MVM30 - Game Jam Postmortem
YouTube video by Daeleth
youtu.be
January 6, 2026 at 1:56 AM
#dev2days - I'm working on a video for my gamejam postmortem stuff, so I'll make up for no visuals to show by posting the video soon! I have been spending plenty of time in davinci resolve and on gathering feedback and from friends and other people testing and playing the game, so it counts!
January 5, 2026 at 2:35 AM
#dev2days - I felt like drawin today so im exploring environment ideas for next plans for Reliance Undone. i think this is a decent start
January 3, 2026 at 2:31 AM
#dev2days - I was gonna skip this time because I injured my arm, but I'm not gonna finish the year like that. I'm ending it climbing, not quitting. I still got room to improve, but that's for next year!
January 1, 2026 at 2:23 AM
#dev2days - felt like animating so I started a climb animation we lack in the gamejam build. There is still more to do before I think it looks right.
December 30, 2025 at 12:09 AM
#dev2days - more screen time. heh.
December 28, 2025 at 2:26 AM
#dev2days - holidays are busy so I just colored a thing with a little holiday bonus message, sorry for lazy.
December 26, 2025 at 12:49 AM
#dev2days - I started another environment piece breakout. Its practically "draw a box" practice but with "style" but at least i drew something.
December 24, 2025 at 12:24 AM
#dev2days - I went back and redesigned this chair. I mostly wanted to fix the "connection" with TIA-V. As much as I wanted to imagine it wasn't, the previous design was a little too evocative of things I wasn't intending. This one I like better, more like a bird tail. At least I hope it makes sense.
December 22, 2025 at 2:47 AM
#dev2days - I'm back to my environment art stuff! picking up where i left off with some colors here. progress is gonna be slow cause of holidays tho.
December 20, 2025 at 12:24 AM
#dev2days - I'm counting this as my dev work again, more bugfixes are as of yesterday so get the latest version and try and set your refresh rate to 60 because apparently inputs could be dropped otherwise
itch.io/jam/metroidv...
Rate Reliance Undone by Daeleth, BlueStarExSf for Metroidvania Month 30
3D Platformer made for Metroidvania Month 30
itch.io
December 17, 2025 at 6:01 PM
Ok, this is as good as the jam submission is gonna get, Download and Play the Reliance Undone v1.2.rar to try our game jam submission!
itch.io/jam/metroidv...
Rate Reliance Undone by Daeleth, BlueStarExSf for Metroidvania Month 30
3D Platformer made for Metroidvania Month 30
itch.io
December 17, 2025 at 2:26 AM
OK - the first and junkiest build is out! feel free to play, but we will likely update this tomorrow before the end of the grace period. THIS is exactly what we can manage in a month! daeleth.itch.io/ru
Reliance Undone by Daeleth, BlueStarExSf
3D Platformer made for Metroidvania Month 30
daeleth.itch.io
December 16, 2025 at 3:16 AM
#dev2days - We are feelin the heat so look at the mediocre molten gold/lava shader I made while you wait EVEN LONGER to play the game. We are gonna have to use the late submission day Should be ready some time between tonight and tomorrow and I am a combination of exhausted and excited.
December 15, 2025 at 9:34 PM
#dev2days - I did a lot. BUT STILL SO MUCH STUFF TO DO. I'll save most of it for the player's experience when we are done, but you can look at this until then I guess.
December 13, 2025 at 10:43 PM
#dev2days - more progress, almost got this guy ready to go in game. I hate forgetting how to to things, but am getting some memory back for uv/texture stuff
December 11, 2025 at 10:28 PM