Dane Madgwick
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dane-madgwick.bsky.social
Dane Madgwick
@dane-madgwick.bsky.social
Concept Art | World Building | Art Direction

Former Project Lead and SNR Designer @ Wētā Workshop

Dune • Blade Runner 2049 • Ghost in the Shell.• The Creator • Storm Raiders
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>Intro
I'm a designer working in Wellington, New Zealand. With 15+ yrs experience working in film and games. I've had the opportunity to contribute to some pretty special projects and work alongside incredible people. Spent 7 years as a project lead at Wētā Workshop and co-creator of Storm Raiders.
July 29, 2025 at 12:34 AM
Had an awesome time working with Kate Hawley on a number of the costumes for this. Congrats to the team. Costumes are looking amazing! www.vanityfair.com/hollywood/st...
Behold the Creature: Introducing Jacob Elordi as Frankenstein’s Monster
Elordi, Oscar Isaac, and Guillermo del Toro open up about their take on 'Frankenstein,' an operatic monster movie steeped in faith, fear, and fatherhood.
www.vanityfair.com
July 28, 2025 at 9:40 PM
Rodger Rodger!

May the 4th be with you!

©2025 Lucasfilm and Atomic Mass Games

#starwarslegion #starwars #B1BattleDroids
May 4, 2025 at 8:17 AM
May the 4th be with you! Today feels like a great day to start sharing a few illustrations I've been chipping away at for Star Wars Legion!
Massive thanks to my AD, Preston Stone. Been a blast working with you.

©2025 Lucasfilm and Atomic Mass Games

#starwarslegion #starwars #stormtrooper
May 4, 2025 at 8:13 AM
yuuuus
March 18, 2025 at 9:20 PM
Reposted by Dane Madgwick
(more) Doom
January 31, 2025 at 7:37 AM
Throwback to 2014/15, offft time flies
January 21, 2025 at 2:46 AM
Reposted by Dane Madgwick
What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film!
Almost done! Stay tuned :)
December 27, 2024 at 3:12 PM
Reposted by Dane Madgwick
Hello bluesky!
January 7, 2025 at 10:20 AM
Thanks Andy! I've played it pretty low-key for most of my career, but looking forward to sharing a backlog of work.
January 7, 2025 at 6:09 AM
Ahh thanks Gary!
January 7, 2025 at 6:00 AM
Race to the bottom - Warp Speed!
January 7, 2025 at 6:00 AM
Was pretty stoked with the modular dashboards we came up with.
January 7, 2025 at 5:46 AM
A process spotlight made during the SR kickstarter campaign. This one focusing on Abaako.
January 7, 2025 at 5:46 AM
"Endi", One of the playable characters designed for Storm Raiders
January 6, 2025 at 9:31 AM
Reposted by Dane Madgwick
Oil painting from 2023
Oil on wood 40"x30"
#traditionalart #oilpainting
November 29, 2024 at 3:10 PM
Yuussss! I love works that looked like it was a blast to create. A rare feat, congrats man!
January 6, 2025 at 8:34 AM
Super exciting to see pledges for Storm Raiders starting to arrive! Massive thanks to all who backed us!
January 5, 2025 at 11:05 AM
>Intro
I'm a designer working in Wellington, New Zealand. With 15+ yrs experience working in film and games. I've had the opportunity to contribute to some pretty special projects and work alongside incredible people. Spent 7 years as a project lead at Wētā Workshop and co-creator of Storm Raiders.
January 5, 2025 at 9:59 AM
trusting that in time the micro efforts will pull me back to loving the work again. Great topic to bring up man.
January 5, 2025 at 4:10 AM
the Anxiety killer is horrible. For me its been the reason why I've succeeded in elevating my work and the reason for paralysis/self-sabotage. The only tools I have against it is trying to replace those intrusive thoughts with more powerful empowering ones. and...
January 5, 2025 at 4:08 AM
Ultimately If you feel you cant remove 3D from the workflow I feel the challenge is learning how to love it. For me it's learning to stream line the procedural nature of it to maximise creative control and keep my brain in design mode rather than problem solving the software.
January 5, 2025 at 3:49 AM
Really miss the 2D days. But I've seen in action co-workers who slide through this with ease. So trying to blunt force my way though those stages at speed, rather than mentally fighting the transition. Just get back to 2d ASAP.
January 5, 2025 at 3:36 AM
4- Switch gears with pace: going from pencil to 2d - sculpting - modelling - texturing and rendering back to 2d. Every time I switch, I lose so much energy.
January 5, 2025 at 3:36 AM