Daniel Ilett
@danielilett.bsky.social
78 followers 120 following 56 posts
What if the world was geese, all the way down I do shaders and gamedev and stuff wheeeee
Posts Media Videos Starter Packs
I just released Part 2 of my Shader Code Basics series, which is all about texturing and UV coordinates! Textures give you a ton of control, so they're a fundamental building block for most of the shaders you'll write. www.youtube.com/watch?v=XwHp...
I'm starting a new tutorial series about writing HLSL shader code with Unity! There's lots that you can do with code that Shader Graph still doesn't support, but this first part focuses on an unlit color shader - the shader version of Hello World.

www.youtube.com/watch?v=eMWr...
Unity HLSL Shader Basics (01: Your First Shader)
YouTube video by Daniel Ilett
www.youtube.com
I just released another beginner tutorial for Unity Shader Graph, focusing on post process filters. Learn how to create a basic greyscale filter and a color- and normal-based outline effect! www.youtube.com/watch?v=UpVW...
Unity Shader Graph Basics (Part 12 - Fullscreen Graphs)
YouTube video by Daniel Ilett
www.youtube.com
I've been tinkering with this for a while now so I would greatly appreciate you taking a peek at it! There's a 50% launch discount for the first couple of weeks, and owners of the original pack get a 50% discount afterwards. Oh, and new shader tutorials are coming soonish!
You can stack effects into a single volume profile, each of which can use a local mask texture, or you can share a global mask texture between effects. If you want to use an underwater filter on your scene but make specific objects pixelated, you can do that!
Most of the effects from the original Snapshot Shaders 2 have been reworked completely with added parameters and usage modes. Plus, I'll be adding new effects in the coming weeks and months!
I published a bundle of all of my shaders on the Unity Asset Store, so you can get my retro, hologram, post processing, and toon effects, plus extra shader tools, for a reduced cost. I'll be adding new packs to the bundle in the future too! assetstore.unity.com/packages/vfx...
Daniel Ilett's Ultimate Shader Bundle | VFX Shaders | Unity Asset Store
Add depth to your next project with Daniel Ilett's Ultimate Shader Bundle from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
assetstore.unity.com
Not to proselytize too much, but I think it's well worth people carving out their own space on the Internet which is wholly your own. I think we end up losing something when we all converge on the same handful of big websites.
The full documentation for my asset packs is also live on the site, such as danielilett.com/retro-shader... - some of this was missing before. Still missing a couple of tutorials, which I will work on adding.
Retro Shaders Pro for URP 1.4
The 90s called and they want their shaders back
danielilett.com
Over the last week, I've rewritten my website, danielilett.com, from scratch. It's faster, cleaner, sleeker than before, and navigation should be much better. I hope you'll give it a look and maybe learn something about shaders!
Games | Shaders | Tutorials
{%- if paginator.total_pages > 1 -%} {%- if paginator.previous_page -%} Previous {%- endif -%} {%- for page in (1..paginator.total_pages) -%} {%- if page == paginator.page -%} {%- if page == 1 -%} {{-...
danielilett.com
You can grab my Retro Shaders Pro asset pack for a pretty hefty discount right now! For just a couple of dollars, you'll get a bunch of PS1, N64, CRT, and VHS-inspired shaders: wobbly textures, vertex snapping, low resolutions. assetstore.unity.com/packages/vfx...
Retro Shaders Pro for URP | VFX Shaders | Unity Asset Store
Add depth to your next project with Retro Shaders Pro for URP from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
assetstore.unity.com
Has anyone come up with a second-order grading company that rates the quality of the plastic enclosures for graded cards? Like "this is only a PSA 4 PSA 10 Charizard, the card is offset inside the box by 1mm"? Call it a Collateralized Deck Obligation.
It's out now! Learn how to make holographic foil cards with parallax layers just like this one using Shader Graph and URP in Unity! ✨ www.youtube.com/watch?v=p-if...
Here's a little look at the holographic card shader I've been working on - I'm hoping to get a tutorial video finished and released over the weekend! ✨
It also comes with a library of subgraphs for RGB<->HCL color transforms, better Voronoi, refraction, lighting, and stochastic texturing to avoid tiling, with more shaders and subgraphs planned for future updates. Plus, heaps of options just like URP's base shaders.
✨ For the next couple of weeks, it'll have a 50% launch discount. You'll get effects like dissolve, heat haze, iridescent bubbles, and Voronoi-based lava, among others, each with a full list of PBR properties where applicable.
I just released a new asset pack, Shader Toolbox for Unity URP! It comes with a bunch of new shaders, subgraphs for Shader Graph, and my favorite feature: a way to see transparent objects in effects which use the camera texture!

📦 Get it here: assetstore.unity.com/packages/vfx...
A sneak peak of a shader tutorial I've been working on lately: holographic trading cards 🪿
This seller knows what's up
Unity Shader Graph still doesn't officially support terrains, but you *can* read texture data from the terrain and combine the texture layers yourself. In this tutorial, I do just that, then make a system to automatically draw cliffs and add a world scan effect. www.youtube.com/watch?v=q0to...
Unity Shader Graph Basics (Part 11 - Terrains)
YouTube video by Daniel Ilett
www.youtube.com
I've had lots of great feedback and you've given me so many cool shader ideas! If you missed it, I'm planning on giving keys to my asset packs to a lucky few people who respond to the poll, so make sure you get your responses in!
I'm looking for feedback to know what kinds of shaders I should talk about on my YouTube channel in the future! I'm also giving away free copies of my asset packs to a few lucky respondents - please check out the form here: forms.gle/S68WYnywZwph...
Daniel Ilett shader feedback
I want to hear from you about what kind of shaders I should cover and a few other things related to the stuff I make! Answer as many or as few of the questions as you'd like - any feedback is welcome....
forms.gle
Currently I'm planning to give away a couple of keys for each of my packs, but I might increase that if there's a lot of responses.

You also don't actually have to answer the questions, I'm not running an illegal lottery lmao
I'm looking for feedback to know what kinds of shaders I should talk about on my YouTube channel in the future! I'm also giving away free copies of my asset packs to a few lucky respondents - please check out the form here: forms.gle/S68WYnywZwph...
Daniel Ilett shader feedback
I want to hear from you about what kind of shaders I should cover and a few other things related to the stuff I make! Answer as many or as few of the questions as you'd like - any feedback is welcome....
forms.gle