DevDave
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davidhardie.net
DevDave
@davidhardie.net
Game Developer @ HardieSoftworks in Ottawa.
📱 All my projects: davidhardie.net/projects.html
Pinned
🐦 Play as a bird with a broken wing in Kiopioke! Use a special beak technique to poke into walls, build tension, and then launch into the air.

🐈 Meet up with a cast of adorable characters who may or may not be after you. 🐘

🕹️ 🔗 store.steampowered.com/app/2696660/...

www.youtube.com/watch?v=UC7g...
Kiopioke Release Date: July 18. Gameplay Trailer
YouTube video by Hardie Softworks
www.youtube.com
Reposted by DevDave
Happy new year!

Let's start 2026 with a bang through these awesome events: www.ottawagames.info/events/

Jan 8 | Ottawa Game Makers: The use of dark patterns in video games and the legal implications

Jan 23 - 25 | Eh! Game Jam

Jan 26 - Feb 1 | Global Game Jam

#events #ggj #gamejam #gamedev
Events
Events happening in Ottawa, Canada that relate to the game development industry.
www.ottawagames.info
January 1, 2026 at 4:19 PM
Reposted by DevDave
Had some time to play indie games over Xmas! Really enjoying playing Kiopioke with @bibdu.bsky.social - developed by @davidhardie.net
December 28, 2025 at 10:45 PM
The delivery guy trying to make his last delivery before Christmas

#gamedev
December 26, 2025 at 2:22 AM
I made this using a series of render targets. The chug was so real that the engine consistently and frequently crashed.

So I remade it using materials (shaders) and wow, what an improvement. From literally unusable to buttery smooth.

Lesson learned.
#unreal
Continuation of my #nhl sprites. I can paint team "kits" in a generic .png file and apply them to a model that mimics UV maps, but for #pixelart.

This way I only have to draw a sprite once and then I can create new team variations quickly.

I think this is similar to how they did it for NHL94
December 15, 2025 at 6:48 PM
Happy early crimbus.

Kiopioke -> 80% off

store.steampowered.com/app/2696660/...
December 12, 2025 at 11:21 PM
Reposted by DevDave
Here's what I did this year: www.davidhardie.net/retrospectiv...

A coffee read about love, failure, disappointment, growth, patience, and determination.

TW: multiple instances of scope creep
spoiler alert: some successes too!

#gamedev
David Hardie
A Hardie Softworks 2025 Retrospective
www.davidhardie.net
November 20, 2025 at 3:50 PM
Reposted by DevDave
Excited to connect with more of our fellow Ontario game studios + devs, so we put together these Ontario Game Devs starter packs!

go.bsky.app/8jZjEfP
go.bsky.app/7FjqDhQ

Give them a follow! 🎮🍁
Ontario Game Devs Pack #1
Join the conversation
go.bsky.app
December 8, 2025 at 5:59 PM
Here's what I did this year: www.davidhardie.net/retrospectiv...

A coffee read about love, failure, disappointment, growth, patience, and determination.

TW: multiple instances of scope creep
spoiler alert: some successes too!

#gamedev
David Hardie
A Hardie Softworks 2025 Retrospective
www.davidhardie.net
November 20, 2025 at 3:50 PM
And here's how smaller-media defines Indie:

@sixoneindie.com The Indie Game Awards 2025 GOTY Noms:

Same list minus Ball X Pit, and adds:

and Roger - 39
Citizen Sleeper 2 - 41
Consume Me - no listing but it looks to be <20
Keep Driving - 30
Pipistrello and the Cursed Yoyo - 55

#gamede
Here's what mainstream defines as Indie.

Game Awards 2025 Best Indie Game Noms:
Game - approx # credits (from @mobygames.com)

Clair Obscur - 400
Absolum - 360
Ball X Pit - 290
Hades 2 - 130
Blue Prince - 110
Silksong - 90

I hope all the tiny teams out there aren't getting discouraged...
#gamedev
November 17, 2025 at 8:14 PM
Here's what mainstream defines as Indie.

Game Awards 2025 Best Indie Game Noms:
Game - approx # credits (from @mobygames.com)

Clair Obscur - 400
Absolum - 360
Ball X Pit - 290
Hades 2 - 130
Blue Prince - 110
Silksong - 90

I hope all the tiny teams out there aren't getting discouraged...
#gamedev
November 17, 2025 at 7:51 PM
In the past year I have completed 4 prototypes and 1 major patch release.

Was I spinning my tires on those little games or did I need those experiences to be ready for the next big one?

Either way, I found it and I'm ready to take it all the way.

Thank you all for your kind words.

#gamedev
November 12, 2025 at 9:19 PM
Looking for people's thoughts on Steam Remote Play:

-How was your experience with Steam Remote Play?
-What games have you played on it and how many people were connected?
-How was the lag?
-How did it compare to something like Parsec? (if you have used that)

#gamedev #steam #retrogaming
November 5, 2025 at 3:58 PM
Any need by #UnrealEngine users for an analog controller plugin?

It converts player input into 360 degree values, normalized values, and square coordinates.
It also gives designers a quick way to change deadzones.

If there's interest I can go thru the effort to make it available (free)
#gamedev
October 22, 2025 at 8:49 PM
Continuation of my #nhl sprites. I can paint team "kits" in a generic .png file and apply them to a model that mimics UV maps, but for #pixelart.

This way I only have to draw a sprite once and then I can create new team variations quickly.

I think this is similar to how they did it for NHL94
October 16, 2025 at 12:30 AM
It's hockey time

#hockey #nhl #pixelart
October 9, 2025 at 8:55 PM
In my game, you play as a 🐦birb. You've got a wacky beak that can be used like a springboard to launch around levels.

Not persuaded yet? There's also an 🐘elephant with a wacky trunk that can grab things.

Still not convinced? How about 75% off?
store.steampowered.com/app/2696660/...

🎮 #gamedev
September 30, 2025 at 3:01 PM
Hey, it's another day and the cycle continues.
it's 8:27 at the office
starts laptop (it's a slow one)
enters bitlocker pw
enters windows pw
enters WiFi pw
enters entrust pw
enters remote desktop pw
try to open kubeflow
m$ robot needs to call me?
answer and mash the # key
it's 2:31

ok I think I can begin.
"Windows will restart in 37 seconds"
September 23, 2025 at 2:31 PM
Trying out some low poly modelling with low resolution texturing. My first experience in Blockbench. Even if it is missing functionality that Blender has, I found it more fun. I think the limitations help with establishing a style!

#3dmodelling #pixelart #lowpoly
September 19, 2025 at 7:23 PM
I've been working on custom client authoritative movement AND abilities. The client pawn is using two abilities; a jump and then a "pounce". Net simulation is "bad" (100-200 ping with 5% loss).

The client appears smooth on the server and gives a great experience for the player.

#UE5 #gamedev
September 7, 2025 at 7:15 PM
#unreal #ue5 There's still space in this starter pack. Comment if you are using Unreal for anything and I will add you.
I'm looking for people using #UE5 #unrealengine #unreal for a #StarterPack

If you're using Unreal to create and want to be added, reply and I'll add you.
go.bsky.app/QUeJHg1

#gamedev #cinematic #VFX #3Dart #3Danimation #environmentart #programming
September 3, 2025 at 2:58 PM
Hey #gamedev, add accessibility options and button customization. It gives people options to play the way that's best/most expressive for them.

It was a pita to make them but I'm glad I did, and so is this lovely reviewer.
September 2, 2025 at 4:21 PM
It's better to be cooking than to be cooked.
So when you're cooking that's good, but if you're cooked that's bad. Never stop cooking?
September 2, 2025 at 2:24 PM
Hey #Alberta kids, this is for you.
September 2, 2025 at 2:23 PM
Just remembering when i made a live action puppet show for my game for lols.

For clarification: No, I did not quit my day job to make more of these masterpieces.

Yet.

www.youtube.com/watch?v=HABE...
The Kiopioke Super Steam Nextfest Stream Special, Opening!
YouTube video by Hardie Softworks
www.youtube.com
August 31, 2025 at 6:15 PM
Neat.
August 28, 2025 at 5:00 PM